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Files
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These files must exist here to allow dash to run:
NO - The number of levels in the directory. Just an ASCII file with
the number in it.
-1 - A special level used for successfully completing a level
-2 - A special level used for failing to complete a level
1,2,3.. - The level files themselves.
Map Design
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ENSURE THERE IS UNBREAKABLE WALL ALL AROUND THE LEVEL!!!!!!
Title
Start screen position (x,y)
No of diamonds (0 == All)
Timer (1 tick == 10 game cylces)
Max size of amoeba,Chance of amoeba move (as %) [must be present if no amoeba]
<Map Data>
<END>
Map characters :-
R - Miner
E - Exit
% - Unbreakable Wall
# - Explodable Wall
. - Earth
@ - Rock
* - Gem
B - Butterfly
C - Chaser
! - Swapper (swaps rocks and breakable walls around)
& - Extra life
$ - Indestructible Filter (changes falling rocks to diamonds and
visa versa if there is a space on the other side).
A - Ameoba (fills surrounding spaces and earth and changes to
rocks or diamonds depending on whether it runs out of room or
gets contained first. Note : Multiple glyphs are taken to be
part of the same amoeba - even if space seperates them)
r - Indestructible Rock generator - drops rocks out of it
b - Indestructible Butterfly generator - generates butterflys in
4 compass directions if there is space
c - Indestructible Butterfly generator - generates butterflys in
4 compass directions if there is space
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