summaryrefslogtreecommitdiff
path: root/dbox.c
diff options
context:
space:
mode:
authorIan C <ianc@noddybox.co.uk>2017-05-08 14:08:52 +0000
committerIan C <ianc@noddybox.co.uk>2017-05-08 14:08:52 +0000
commit241cf0478e2335744586efa5c5a283c78b9b7cdc (patch)
treea7a355d3ec07e90330e011eec0ba0582552b9dc2 /dbox.c
parent65678275a7c657fbe44db118c79eb488ee866843 (diff)
Updated to store positions as a single int. Didn't produce the hoped for
speed up.
Diffstat (limited to 'dbox.c')
-rw-r--r--dbox.c141
1 files changed, 64 insertions, 77 deletions
diff --git a/dbox.c b/dbox.c
index aff6b69..b47fcf1 100644
--- a/dbox.c
+++ b/dbox.c
@@ -68,18 +68,12 @@ typedef enum {SPACE_GL=' ',
#define DIR_RIGHT 2
#define DIR_DOWN 3
-typedef struct
-{
- int x;
- int y;
-} pos_t;
-
-static const pos_t g_move_dir[4]={{-1,0},{0,-1},{1,0},{0,1}};
+static int g_move_dir[4] = {-1, -1, 1, 1};
typedef struct state_t
{
- pos_t player;
- pos_t *box;
+ int player;
+ int *box;
int path;
int dir;
int pushed;
@@ -99,12 +93,13 @@ typedef struct
int height;
int no_targets;
int no_boxes;
- pos_t *target;
+ int *target;
glyph_t *map;
state_t *state;
} level_t;
#define AT(l,x,y) ((l)->map[(l)->width*(y)+(x)])
+#define ATP(l,p) ((l)->map[p])
/* State caches
*/
@@ -188,11 +183,11 @@ static void *Copy(const void *p_source, size_t p_size)
}
-static const pos_t *FindPos(const pos_t *p_poslist, int p_no, int p_x, int p_y)
+static const int *FindPos(const int *p_poslist, int p_no, int p_p)
{
while(p_no--)
{
- if (p_poslist->x == p_x && p_poslist->y == p_y)
+ if (*p_poslist == p_p)
{
return p_poslist;
}
@@ -204,11 +199,11 @@ static const pos_t *FindPos(const pos_t *p_poslist, int p_no, int p_x, int p_y)
}
-static pos_t *FindPosForUpdate(pos_t *p_poslist, int p_no, int p_x, int p_y)
+static int *FindPosForUpdate(int *p_poslist, int p_no, int p_p)
{
while(p_no--)
{
- if (p_poslist->x == p_x && p_poslist->y == p_y)
+ if (*p_poslist == p_p)
{
return p_poslist;
}
@@ -364,8 +359,7 @@ static level_t *Load(const char *p_path)
case BOX_TARGET_GL:
case TARGET_GL:
AT(new,x,y) = SPACE_GL;
- new->target[tno].x = x;
- new->target[tno].y = y;
+ new->target[tno] = x + y * new->width;
tno++;
/* NOTE: Runs into following case for BOX_TARGET_GL
@@ -377,8 +371,7 @@ static level_t *Load(const char *p_path)
case BOX_GL:
AT(new,x,y) = SPACE_GL;
- new->state->box[bno].x = x;
- new->state->box[bno].y = y;
+ new->state->box[bno] = x + y * new->width;
bno++;
break;
@@ -392,8 +385,7 @@ static level_t *Load(const char *p_path)
}
AT(new,x,y) = SPACE_GL;
- new->state->player.x = x;
- new->state->player.y = y;
+ new->state->player = x + y * new->width;
break;
default:
@@ -440,24 +432,28 @@ static void Display(const level_t *p_level, const state_t *p_state)
static char GetGlyph(const level_t *p_level, const state_t *p_state,
int p_x, int p_y)
{
+ int p;
+
+ p = p_x + p_y * p_level->width;
+
if (AT(p_level, p_x, p_y) == WALL_GL)
{
return WALL_GL;
}
- else if (FindPos(&p_state->player, 1, p_x, p_y))
+ else if (FindPos(&p_state->player, 1, p))
{
return PLAYER_GL;
}
- else if (FindPos(p_state->box, p_level->no_boxes, p_x, p_y) &&
- FindPos(p_level->target, p_level->no_targets, p_x, p_y))
+ else if (FindPos(p_state->box, p_level->no_boxes, p) &&
+ FindPos(p_level->target, p_level->no_targets, p))
{
return BOX_TARGET_GL;
}
- else if (FindPos(p_state->box, p_level->no_boxes, p_x, p_y))
+ else if (FindPos(p_state->box, p_level->no_boxes, p))
{
return BOX_GL;
}
- else if (FindPos(p_level->target, p_level->no_targets, p_x, p_y))
+ else if (FindPos(p_level->target, p_level->no_targets, p))
{
return TARGET_GL;
}
@@ -510,11 +506,13 @@ static map_t *CreateMap(const level_t *p_level, const state_t *p_state)
m[f] = 0;
}
- m[p_state->player.y] = 0x01llu << (p_state->player.x * 2);
+ m[p_state->player / p_level->width] =
+ 0x01llu << ((p_state->player % p_level->width) * 2);
for(f = 0; f < p_level->no_boxes; f++)
{
- m[p_state->box[f].y] |= 0x10llu << (p_state->box[f].x * 2);
+ m[p_state->box[f] / p_level->width] |=
+ 0x10llu << ((p_state->box[f] % p_level->width) * 2);
}
return m;
@@ -542,7 +540,7 @@ static map_t CreateHash(const level_t *p_level, const state_t *p_state)
m = CreateMap(p_level, p_state);
- hash = p_state->player.x * p_state->player.y;
+ hash = p_state->player;
for(f = 0; f < p_level->height; f++)
{
@@ -595,8 +593,7 @@ static int AddNewState(const level_t *p_level, const state_t *p_state)
while(p)
{
- if (p_state->player.x == p->state->player.x &&
- p_state->player.y == p->state->player.y)
+ if (p_state->player == p->state->player)
{
int f;
map_t check;
@@ -655,13 +652,11 @@ static int CheckImpossible(const level_t *p_level, const state_t *p_state)
for(f = 0; f < p_level->no_boxes; f++)
{
- int x;
- int y;
+ int p;
- x = p_state->box[f].x;
- y = p_state->box[f].y;
+ p = p_state->box[f];
- if (!FindPos(p_level->target, p_level->no_targets, x, y))
+ if (!FindPos(p_level->target, p_level->no_targets, p))
{
int d;
int any_move;
@@ -673,21 +668,17 @@ static int CheckImpossible(const level_t *p_level, const state_t *p_state)
for(d = 0; d < 4 && !any_move; d++)
{
- int nx;
- int ny;
+ int np;
- nx = x + g_move_dir[d].x;
- ny = y + g_move_dir[d].y;
+ np = p + g_move_dir[d];
- if (AT(p_level, nx, ny) != WALL_GL)
+ if (ATP(p_level, np) != WALL_GL)
{
- int ox;
- int oy;
+ int op;
- ox = x + g_move_dir[(d+2)%4].x;
- oy = y + g_move_dir[(d+2)%4].y;
+ op = p + g_move_dir[(d+2)%4];
- if (AT(p_level, ox, oy) != WALL_GL)
+ if (ATP(p_level, op) != WALL_GL)
{
any_move=TRUE;
}
@@ -696,17 +687,19 @@ static int CheckImpossible(const level_t *p_level, const state_t *p_state)
if (!any_move)
{
- NoMoveReason("Couldn't push block at %d,%d", x, y);
+ NoMoveReason("Couldn't push block at %d, %d",
+ p%p_level->width, p/p_level->width);
return TRUE;
}
/* Four blocks together is impossible
*/
- if (FindPos(p_state->box, p_level->no_boxes, x+1, y) &&
- FindPos(p_state->box, p_level->no_boxes, x, y+1) &&
- FindPos(p_state->box, p_level->no_boxes, x+1, y+1))
+ if (FindPos(p_state->box, p_level->no_boxes, p+1) &&
+ FindPos(p_state->box, p_level->no_boxes, p+p_level->width) &&
+ FindPos(p_state->box, p_level->no_boxes, p+p_level->width+1))
{
- NoMoveReason("Group of 4 boxes at %d,%d", x, y);
+ NoMoveReason("Group of 4 boxes at %d, %d",
+ p%p_level->width, p/p_level->width);
return TRUE;
}
}
@@ -721,44 +714,40 @@ static state_t *CreateState(int p_dir, int p_must_push,
int p_check_possible)
{
state_t *new;
- const pos_t *p;
- int x,y;
+ const int *p;
+ int np;
int push;
- int dx,dy;
-
- dx = g_move_dir[p_dir].x;
- dy = g_move_dir[p_dir].y;
+ int px;
push = FALSE;
- x = p_state->player.x + dx;
- y = p_state->player.y + dy;
+ px = g_move_dir[p_dir];
+
+ np = p_state->player + px;
/* Check for walls
*/
- if (AT(p_level, x, y) == WALL_GL)
+ if (ATP(p_level, np) == WALL_GL)
{
return NULL;
}
/* Check for boxes
*/
- if ((p = FindPos(p_state->box, p_level->no_boxes, x, y)))
+ if ((p = FindPos(p_state->box, p_level->no_boxes, np)))
{
- int bx;
- int by;
+ int bp;
/* Can the box be pushed?
*/
- bx = p->x+dx;
- by = p->y+dy;
+ bp = *p+px;
- if (AT(p_level, bx, by) == WALL_GL)
+ if (ATP(p_level, bp) == WALL_GL)
{
return NULL;
}
- if (FindPos(p_state->box, p_level->no_boxes, bx, by))
+ if (FindPos(p_state->box, p_level->no_boxes, bp))
{
return NULL;
}
@@ -772,19 +761,17 @@ static state_t *CreateState(int p_dir, int p_must_push,
}
new = Grab(sizeof *new);
- new->box = Copy(p_state->box, sizeof(pos_t) * p_level->no_boxes);
+ new->box = Copy(p_state->box, sizeof(int) * p_level->no_boxes);
- new->player.x = x;
- new->player.y = y;
+ new->player = np;
if (push)
{
- pos_t *pd;
+ int *pd;
- pd = FindPosForUpdate(new->box, p_level->no_boxes, x, y);
+ pd = FindPosForUpdate(new->box, p_level->no_boxes, np);
- pd->x += dx;
- pd->y += dy;
+ *pd += px;
/* (Very) basic checks to see if the move has made the level impossible
*/
@@ -905,10 +892,7 @@ static void SubSolve(const level_t *p_level, state_t *p_state, int p_depth,
for(f = 0; f < p_level->no_targets && ok; f++)
{
- if (!FindPos(s->box,
- p_level->no_boxes,
- p_level->target[f].x,
- p_level->target[f].y))
+ if (!FindPos(s->box, p_level->no_boxes, p_level->target[f]))
{
ok = FALSE;
}
@@ -1421,6 +1405,9 @@ int main(int argc, char *argv[])
}
else
{
+ g_move_dir[DIR_UP] = -level->width;
+ g_move_dir[DIR_DOWN] = level->width;
+
if (interact)
{
Interactive(level, play, check);