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authorIan C <ianc@noddybox.co.uk>2007-04-10 23:59:35 +0000
committerIan C <ianc@noddybox.co.uk>2007-04-10 23:59:35 +0000
commit6701f6a9d4f979cc1eadb673e767b5c46cd2a9c8 (patch)
tree5996a9d0a8bb393afc4ef3da9609df7a22af32a1 /arm7
parentcd4886b4b099367c561fa5af6d7346bd43d7e2a7 (diff)
Initial import
Diffstat (limited to 'arm7')
-rw-r--r--arm7/.cvsignore7
-rw-r--r--arm7/Makefile132
-rw-r--r--arm7/source/main.c154
3 files changed, 293 insertions, 0 deletions
diff --git a/arm7/.cvsignore b/arm7/.cvsignore
new file mode 100644
index 0000000..945fe94
--- /dev/null
+++ b/arm7/.cvsignore
@@ -0,0 +1,7 @@
+build
+*.arm9
+*.arm7
+*.ds.gba
+*.elf
+*.nds
+*.p
diff --git a/arm7/Makefile b/arm7/Makefile
new file mode 100644
index 0000000..bc9acb7
--- /dev/null
+++ b/arm7/Makefile
@@ -0,0 +1,132 @@
+#---------------------------------------------------------------------------------
+.SUFFIXES:
+#---------------------------------------------------------------------------------
+ifeq ($(strip $(DEVKITARM)),)
+$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
+endif
+
+include $(DEVKITARM)/ds_rules
+
+#---------------------------------------------------------------------------------
+# BUILD is the directory where object files & intermediate files will be placed
+# SOURCES is a list of directories containing source code
+# INCLUDES is a list of directories containing extra header files
+# DATA is a list of directories containing binary files
+# all directories are relative to this makefile
+#---------------------------------------------------------------------------------
+BUILD := build
+SOURCES := source
+INCLUDES := include build ../common_include
+DATA :=
+
+#---------------------------------------------------------------------------------
+# options for code generation
+#---------------------------------------------------------------------------------
+ARCH := -mthumb-interwork
+
+CFLAGS := -g -Wall -O2\
+ -mcpu=arm7tdmi -mtune=arm7tdmi -fomit-frame-pointer\
+ -ffast-math \
+ $(ARCH)
+
+CFLAGS += $(INCLUDE) -DARM7
+CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -fno-rtti
+
+
+ASFLAGS := -g $(ARCH)
+LDFLAGS = -specs=ds_arm7.specs -g $(ARCH) -Wl,-Map,$(notdir $*).map
+
+LIBS := -lnds7
+
+#---------------------------------------------------------------------------------
+# list of directories containing libraries, this must be the top level containing
+# include and lib
+#---------------------------------------------------------------------------------
+LIBDIRS := $(LIBNDS)
+
+
+#---------------------------------------------------------------------------------
+# no real need to edit anything past this point unless you need to add additional
+# rules for different file extensions
+#---------------------------------------------------------------------------------
+ifneq ($(BUILD),$(notdir $(CURDIR)))
+#---------------------------------------------------------------------------------
+
+export ARM7BIN := $(TOPDIR)/$(TARGET).arm7
+export ARM7ELF := $(CURDIR)/$(TARGET).arm7.elf
+export DEPSDIR := $(CURDIR)/$(BUILD)
+
+export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))
+
+CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
+CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
+SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
+BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
+
+export OFILES := $(addsuffix .o,$(BINFILES)) \
+ $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
+
+export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
+ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \
+ -I$(CURDIR)/$(BUILD)
+
+export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
+
+#---------------------------------------------------------------------------------
+# use CXX for linking C++ projects, CC for standard C
+#---------------------------------------------------------------------------------
+ifeq ($(strip $(CPPFILES)),)
+#---------------------------------------------------------------------------------
+ export LD := $(CC)
+#---------------------------------------------------------------------------------
+else
+#---------------------------------------------------------------------------------
+ export LD := $(CXX)
+#---------------------------------------------------------------------------------
+endif
+#---------------------------------------------------------------------------------
+
+.PHONY: $(BUILD) clean
+
+#---------------------------------------------------------------------------------
+$(BUILD):
+ @[ -d $@ ] || mkdir -p $@
+ @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
+
+#---------------------------------------------------------------------------------
+clean:
+ @echo clean ...
+ @rm -fr $(BUILD) *.elf
+
+
+#---------------------------------------------------------------------------------
+else
+
+DEPENDS := $(OFILES:.o=.d)
+
+#---------------------------------------------------------------------------------
+# main targets
+#---------------------------------------------------------------------------------
+$(ARM7BIN) : $(ARM7ELF)
+ @$(OBJCOPY) -O binary $< $@
+ @echo built ... $(notdir $@)
+
+
+$(ARM7ELF) : $(OFILES)
+ @echo linking $(notdir $@)
+ @$(LD) $(LDFLAGS) $(OFILES) $(LIBPATHS) $(LIBS) -o $@
+
+
+#---------------------------------------------------------------------------------
+# you need a rule like this for each extension you use as binary data
+#---------------------------------------------------------------------------------
+%.bin.o : %.bin
+#---------------------------------------------------------------------------------
+ @echo $(notdir $<)
+ @$(bin2o)
+
+-include $(DEPENDS)
+
+#---------------------------------------------------------------------------------------
+endif
+#---------------------------------------------------------------------------------------
diff --git a/arm7/source/main.c b/arm7/source/main.c
new file mode 100644
index 0000000..f2a1b98
--- /dev/null
+++ b/arm7/source/main.c
@@ -0,0 +1,154 @@
+/*
+ ds48 - Nintendo DS ZX Spectrum emulator.
+
+ Copyright (C) 2007 Ian Cowburn <ianc@noddybox.co.uk>
+
+ This program is free software; you can redistribute it and/or
+ modify it under the terms of the GNU General Public License
+ as published by the Free Software Foundation; either version 2
+ of the License, or (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+ $Id$
+
+ This code is based on the example templates for ndslib
+*/
+
+#include <nds.h>
+#include <stdlib.h>
+
+//---------------------------------------------------------------------------------
+void startSound(int sampleRate, const void* data, u32 bytes, u8 channel, u8 vol, u8 pan, u8 format) {
+//---------------------------------------------------------------------------------
+ SCHANNEL_TIMER(channel) = SOUND_FREQ(sampleRate);
+ SCHANNEL_SOURCE(channel) = (u32)data;
+ SCHANNEL_LENGTH(channel) = bytes >> 2 ;
+ SCHANNEL_CR(channel) = SCHANNEL_ENABLE | SOUND_ONE_SHOT | SOUND_VOL(vol) | SOUND_PAN(pan) | (format==1?SOUND_8BIT:SOUND_16BIT);
+}
+
+
+//---------------------------------------------------------------------------------
+s32 getFreeSoundChannel() {
+//---------------------------------------------------------------------------------
+ int i;
+ for (i=0; i<16; i++) {
+ if ( (SCHANNEL_CR(i) & SCHANNEL_ENABLE) == 0 ) return i;
+ }
+ return -1;
+}
+
+int vcount;
+touchPosition first,tempPos;
+
+//---------------------------------------------------------------------------------
+void VcountHandler() {
+//---------------------------------------------------------------------------------
+ static int lastbut = -1;
+
+ uint16 but=0, x=0, y=0, xpx=0, ypx=0, z1=0, z2=0;
+
+ but = REG_KEYXY;
+
+ if (!( (but ^ lastbut) & (1<<6))) {
+
+ tempPos = touchReadXY();
+
+ if ( tempPos.x == 0 || tempPos.y == 0 ) {
+ but |= (1 <<6);
+ lastbut = but;
+ } else {
+ x = tempPos.x;
+ y = tempPos.y;
+ xpx = tempPos.px;
+ ypx = tempPos.py;
+ z1 = tempPos.z1;
+ z2 = tempPos.z2;
+ }
+
+ } else {
+ lastbut = but;
+ but |= (1 <<6);
+ }
+
+ if ( vcount == 80 ) {
+ first = tempPos;
+ } else {
+ if ( abs( xpx - first.px) > 10 || abs( ypx - first.py) > 10 ||
+ (but & ( 1<<6)) ) {
+
+ but |= (1 <<6);
+ lastbut = but;
+
+ } else {
+ IPC->mailBusy = 1;
+ IPC->touchX = x;
+ IPC->touchY = y;
+ IPC->touchXpx = xpx;
+ IPC->touchYpx = ypx;
+ IPC->touchZ1 = z1;
+ IPC->touchZ2 = z2;
+ IPC->mailBusy = 0;
+ }
+ }
+ IPC->buttons = but;
+ vcount ^= (80 ^ 130);
+ SetYtrigger(vcount);
+
+}
+
+//---------------------------------------------------------------------------------
+void VblankHandler(void) {
+//---------------------------------------------------------------------------------
+
+ u32 i;
+
+
+ //sound code :)
+ TransferSound *snd = IPC->soundData;
+ IPC->soundData = 0;
+
+ if (0 != snd) {
+
+ for (i=0; i<snd->count; i++) {
+ s32 chan = getFreeSoundChannel();
+
+ if (chan >= 0) {
+ startSound(snd->data[i].rate, snd->data[i].data, snd->data[i].len, chan, snd->data[i].vol, snd->data[i].pan, snd->data[i].format);
+ }
+ }
+ }
+
+}
+
+//---------------------------------------------------------------------------------
+int main(int argc, char ** argv) {
+//---------------------------------------------------------------------------------
+
+ // Reset the clock if needed
+ rtcReset();
+
+ //enable sound
+ powerON(POWER_SOUND);
+ SOUND_CR = SOUND_ENABLE | SOUND_VOL(0x7F);
+ IPC->soundData = 0;
+
+ irqInit();
+ irqSet(IRQ_VBLANK, VblankHandler);
+ SetYtrigger(80);
+ vcount = 80;
+ irqSet(IRQ_VCOUNT, VcountHandler);
+ irqEnable(IRQ_VBLANK | IRQ_VCOUNT);
+
+ // Keep the ARM7 idle
+ while (1) swiWaitForVBlank();
+}
+
+