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authorIan C <ianc@noddybox.co.uk>2007-04-10 23:59:35 +0000
committerIan C <ianc@noddybox.co.uk>2007-04-10 23:59:35 +0000
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+ DS81
+ ---------==============================---------
+
+ Copyright 2006 Ian Cowburn
+ ianc@noddybox.co.uk
+
+
+1. LICENSE
+----------
+
+ The code to DS81 is released under the GNU General Public License. See
+ the text file COPYING for details.
+
+ Other included software is provided in good faith, is not released under
+ the GNU General Public License, and is copyright their respective authors.
+ If any of these authors disagree with the distribution of their work then
+ contact me and it will be gladly removed.
+
+ ZX81 BASIC ROM (c) 1981 Nine Tiles Networks LTD
+ 3D Monster Maze (c) 1983 Malcom E. Evans
+ Mazogs, City Patrol and Sabotage (c) 1981, 1982 Don Priestley
+
+
+2. ZX81
+-------
+
+ The ZX81 was an 8-bit computer released by Sinclair Research in 1981, using
+ the Z80 CPU.
+
+ It was a monochrome machine with no sound (be quiet those at the back of
+ the room who used to be able to do sound by doing odd things with the video
+ signal) and a text mode that could be used to plot graphics at a resolution
+ of 64 by 44 (hmmm, smaller than most icons nowadays).
+
+ It came with 1K of RAM, though most people opted for a massive 16K RAM pack.
+
+
+2. DS81
+-------
+
+ DS81 is an emulation of the 16K ZX81 and is is supplied in two main forms,
+ as a native Nintendo DS executable and a version with a Gameboy Advance
+ wrapper (in case your Ninentdo DS homebrew device only supports running
+ GBA executables).
+
+ In addition to this two different versions are supplied, one which
+ initialises the FAT library and one which doesn't. They are identical save
+ for this, and separate ones are supplied in case the FAT library
+ initialisation causes problem on your homebrew device:
+
+ ds81.nds - Nintendo DS version
+ ds81.ds.gba - As above with a GBA wrapper.
+
+ ds81-nofat.nds - Nintendo DS version; no FAT library initialisation.
+ ds81-nofat.ds.gba - As above with a GBA wrapper.
+
+ I'm probably being overly paranoid there, but better safe than sorry.
+
+ In any of the following sections where files are mentioned it obviously
+ doesn't apply to the 'nofat' versions.
+
+
+3. Using DS81
+-------------
+
+ When run DS81 displays a splash screen with copyright information and
+ whether the FAT library has been able to find a supported device for the
+ loading of external tapes.
+
+ Once the A button has been pressed the ZX81 resets and displays itself
+ on the top screen, and a soft keyboard is displayed on the bottom, touch
+ sensitive, DS screen.
+
+ If you've never used a ZX81 before then you may wish to find out how the
+ keyboard works -- it uses a keyword entry system, rather than the straight
+ typing if commands. So, for instance, the key P is pressed to enter PRINT
+ when the cursor is in keyword mode (the cursor in an inverted K).
+
+ Trust me; you were glad of it when using the original ZX81's hard plastic
+ membrane keyboard.
+
+ When using the soft keyboard by default the shift key is 'sticky' and once
+ used will stay held down until pressed again.
+
+ The World of Spectrum has the original ZX81 manuals, either as a PDF
+ or in HTML form:
+
+ http://www.worldofspectrum.org/
+
+ At the bottom of the keyboard is an area where you can click to bring up a
+ menu. Either use the stylus, or the joypad and button A to select an
+ option from the following choices:
+
+ RESET ZX81
+ This resets the emulated ZX81.
+
+ SELECT TAPE
+ Selects the built-in tape to use (DS81 has a number of ZX81 tapes
+ built into it). The next section has extra information on the
+ loading of games.
+
+ CONFIGURE
+ Lets you configure settings (see last section for settings).
+
+ If you press SELECT to exit the configuration screen then the
+ configuration is saved into the file /DS81.CFG which is read on
+ start-up.
+
+ MAP JOYPAD TO KEYS
+ Allows you to redefine the DS's joypad and buttons to ZX81 keys.
+ Follow the on-screen instructions.
+
+ MACHINE CODE MONITOR
+ Provides access to a basic machine code/memory monitor. This lets
+ you watch the ZX81 execute op-codes, or single-step over them.
+
+ Unless you're actually interested in such things you'll never need
+ to go near this option -- it's there to track down emulation bugs
+ as much as anything.
+
+ See the second to last section for more details.
+
+ CANCEL
+ Cancels the menu.
+
+
+
+4. Using the internal tapes on DS81
+-----------------------------------
+
+ Games on the ZX81 were supplied on cassette. DS81 includes a few tape
+ files that are selectable from the menu. Follow the on-screen instructions
+ to select the game. A quick description and the controls to use are
+ displayed on the top screen.
+
+ Once you've selected a tape you can load it in the emulator by using the
+ command LOAD "". If you're really stuck with the ZX81 keyboard:
+
+ 1. Select your tape.
+ 2. Reset the ZX81 from the menu.
+ 3. When the inverse K cursor is displayed press the J key to generate
+ the keyword LOAD.
+ 4. Press the SHIFT key.
+ 5. Press the P key twice to enter the double quotes (DON'T use the
+ double quotes got by pressing SHIFT+Q. These are not the same!)
+ 6. Release the SHIFT key and press the NEW LINE key.
+ 7. The tape will load and run.
+
+
+5. Using external tapes on DS81
+-------------------------------
+
+ If you are using the version of DS81 that allows the use of FAT devices,
+ and you device is supported, they you can load any old tape.
+
+ FAT support is via the new DLDI interface, so you may need to dynamically
+ link in the appropriate FAT driver. Details are available here:
+
+ http://chishm.drunkencoders.com/DLDI/index.html
+
+ Note that the default driver linked in is the Datel Max Media Dock
+ (Compact Flash) -- solely as that's what I have.
+
+ Simply place the .P file (ZX81 games are usually distributed as .P files
+ that are simply an image of the memory that would have been dumped to tape)
+ and either put it in the root directory of the FAT device or in a directory
+ called ZX81SNAP.
+
+ Alternatively if you can't remember the names of files, loading "*" will
+ give you with a file selector to select the tape file with.
+
+ It can't be at all guaranteed that all original ZX81 games will work as
+ expected. After all, DS81 isn't really a ZX81.
+
+
+6. High Resolution Support
+--------------------------
+
+ There is now some support for high-resolution ZX81 games. Currently
+ it doesn't run quite full speed, and it won't work if the routines are
+ too clever - unfortunately, like Manic Miner where it switches between
+ high and low-resolution in the same frame.
+
+ I know the Software Farms games seem to work, though "Forty Niner"
+ sometimes goes mad (just incrementing the score) though that's probably
+ a general emulation bug. Of course unless it did that anyway -- I've never
+ played it before.
+
+ Steven McDonald's games seem to cause no-problem so far.
+
+ If a game doesn't look right it may also be worth enabling the 'RAM AT 8192'
+ option.
+
+ If you know of a game that seems to cause it real trouble, please let me
+ know -- the high-resolution support is still a bit of a hack whereby the
+ 'emulator searches memory for the display file on detecting that the 'I'
+ register has changed.
+
+
+7. Machine Code Monitor
+-----------------------
+
+ On starting the machine code monitor the keyboard will go dim and get
+ overlaid with a text display showing you the Z80 instructions about to be
+ executed along with the current states of the registers in the Z80.
+
+ The keyboard is dim, but still on display as the montitor does let you
+ use the keyboard. Note that all keys are sticky (like the shift key in its
+ default state) and that joypad mappings are ignored.
+
+ With the monitor on display the following joypad keys can be used:
+
+ START - Toggles between running continuously and single-step mode.
+
+ A - If in single-step mode then executes the next instruction.
+
+ X - Display a help page.
+
+ SELECT - Toggles between the current disassembly/CPU state display,
+ a disassembly or a hex-dump of memory.
+
+ L/R - The shoulder buttons change the address being displayed on
+ the memory dump. Hold the Y key at the same time to make
+ it jump in bigger steps.
+
+ B - Cycles the value used for the memory dump or assembly views;
+ either the address as set with the shoulder buttons, or one
+ of the registers: HL, IX, SP, IY, BC, DE or PC.
+
+ Press the config bar at the bottom of the soft keyboard to exit the
+ machine code monitor and return to normal running.
+
+
+8. Configuration Options
+------------------------
+
+ STICKY SHIFT
+
+ This option allows you to decide whether the shift key on the soft
+ keyboard is sticky (toggles when you press it) or acts like the other
+ keys. You should never need to make it non-sticky unless a game needs
+ it.
+
+ AVERAGE TOUCHSCREEN
+
+ This option can be enabled if your touch-screen seems to suffer from
+ jumps (mine seems to once in a while) and causes the soft keyboard to
+ only register touchscreen presses if they are within 5 pixels of each
+ other over two frames. Your mileage my vary, but for me it stops the
+ menu randomly appearing.
+
+ This means that response can be reduced by a frame, but it shouldn't
+ cause problems.
+
+ RAM AT 8192
+
+ One hardware fix that could be made to the ZX81 was to replace the
+ mirror of the ROM that started at 8192 with RAM. This allowed
+ true high resolution graphics.
+
+ Not that I've found any that work yet :-)
+
+-------------------------------------------------------------------------------
+$Id$
+
+ vim:expandtab:spell