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/*
   ds48 - Nintendo DS ZX Spectrum emulator.

   Copyright (C) 2007  Ian Cowburn (ianc@noddybox.demon.co.uk)

   This program is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 2 of the License, or
   (at your option) any later version.

   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with this program; if not, write to the Free Software
   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

   -------------------------------------------------------------------------

   $Id$
*/

#ifndef DS48_SPEC_H
#define DS48_SPEC_H

#include "z80.h"
#include "keyboard.h"

/* Initialise the SPEC
*/
void	SPECInit(uint16 *palette, uint16 *vram, Z80 *z80);

/* Handle keypresses
*/
void	SPECHandleKey(SoftKey k, int is_pressed);

/* Enable fopen() loading of tape files
*/
void	SPECEnableFileSystem(int enable);

/* Set a file to load from tape
*/
void	SPECSetTape(const Z80Byte *image, int len);

/* Interfaces for the Z80
*/
Z80Byte	SPECPeek(Z80 *z80, Z80Word addr);
void	SPECPoke(Z80 *z80, Z80Word addr, Z80Byte val);

#define SPECDisPeek SPECPeek

Z80Byte	SPECReadPort(Z80 *z80, Z80Word port);
void	SPECWritePort(Z80 *z80, Z80Word port, Z80Byte val);


/* Reset the speccy
*/
void	SPECReset(Z80 *z80);

/* Tell the Spectrum that config may have changed
*/
void	SPECReconfigure(void);

#endif


/* END OF FILE */