diff options
Diffstat (limited to 'source/main.c')
-rw-r--r-- | source/main.c | 32 |
1 files changed, 21 insertions, 11 deletions
diff --git a/source/main.c b/source/main.c index 9d25ee0..2fc613c 100644 --- a/source/main.c +++ b/source/main.c @@ -75,7 +75,7 @@ static void Splash(void) { static char scroller[]= { - " " + " " "Welcome to DS81, a ZX81 emulator for the Ninetendo DS. " "You can safely ignore this message. I was just bored for half an " "hour. " @@ -109,7 +109,10 @@ static void Splash(void) ZX81SuspendDisplay(); ZX81DisplayString("10 print '%the zx81 is ace%'\n20 goto 10"); - TM_printf(0,23,"%-34.34s",scroller); + SUB_BG2_XDX = 0x080; + SUB_BG2_YDY = 0x080; + + TM_printf(0,11,"%-18.18s",scroller); FB_Clear(); @@ -186,13 +189,15 @@ static void Splash(void) memmove(scroller,scroller+1,l-2); scroller[l-2] = c; - TM_printf(0,23,"%-34.34s",scroller); + TM_printf(0,11,"%-18.18s",scroller); } - SUB_BG0_X0 = scr_x; + SUB_BG2_CX = scr_x << 8; } - SUB_BG0_X0 = 0; + SUB_BG2_XDX = 0x100; + SUB_BG2_YDY = 0x100; + SUB_BG2_CX = 0; ZX81ResumeDisplay(); } @@ -296,15 +301,20 @@ int main(int argc, char *argv[]) /* Set up the sub-screen for rotation (basically for use as a framebuffer). Now overlaid with a text screen for the monitor (I thought a bitmapped printing routine would needlessly slow down the monitor when watching - the ZX81 run). + the ZX81 run). Having said the overlay is currently a rotation map + for some pointless frippery! Still be quicker though. */ - videoSetModeSub(MODE_3_2D | DISPLAY_BG0_ACTIVE | DISPLAY_BG3_ACTIVE); + videoSetModeSub(MODE_4_2D | DISPLAY_BG2_ACTIVE | DISPLAY_BG3_ACTIVE); vramSetBankC(VRAM_C_SUB_BG_0x06200000); - SUB_BG0_CR = BG_COLOR_256 | BG_64x32 | BG_MAP_BASE(4) | + SUB_BG2_CR = BG_COLOR_256 | BG_RS_64x64 | BG_MAP_BASE(4) | BG_TILE_BASE(0) | BG_PRIORITY(0); - SUB_BG0_X0 = 0; - SUB_BG0_Y0 = 0; + SUB_BG2_XDX = 0x100; + SUB_BG2_XDY = 0; + SUB_BG2_YDX = 0; + SUB_BG2_YDY = 0x100; + SUB_BG2_CX = 0; + SUB_BG2_CY = 0; SUB_BG3_CR = BG_BMP8_256x256 | BG_BMP_BASE(1) | BG_PRIORITY(1); SUB_BG3_XDX = 0x100; @@ -321,7 +331,7 @@ int main(int argc, char *argv[]) /* Set up lower screen text overlay */ FB_LoadASCIITiles((uint16*)BG_TILE_RAM_SUB(0)); - TM_Init((uint16*)BG_MAP_RAM_SUB(4),64,32,FALSE); + TM_Init((uint16*)BG_MAP_RAM_SUB(4),64,64,TRUE); /* Set up interrupts and timers */ |