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/*
ds81 - Nintendo DS ZX81 emulator.
Copyright (C) 2006 Ian Cowburn <ianc@noddybox.co.uk>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
$Id$
*/
#ifndef DS81_FRAMEBUFFER_H
#define DS81_FRAMEBUFFER_H
#define FB_RGB(r,g,b) ((RGB15(r,g,b))|0x8000)
void FB_Init(uint16 *vram);
void FB_Print(const char *text, int x, int y, int colour, int paper);
void FB_Centre(const char *text, int y, int colour, int paper);
void FB_HLine(int x1, int x2, int y, int colour);
void FB_VLine(int x, int y1, int y2, int colour);
void FB_Box(int x, int y, int w, int h, int colour);
void FB_FillBox(int x, int y, int w, int h, int colour);
void FB_Clear(void);
void FB_Blit(sImage *img, int x, int y);
#endif /* DS81_FRAMEBUFFER_H */
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