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/*
   ds81 - Nintendo DS ZX81 emulator.

   Copyright (C) 2006  Ian Cowburn <ianc@noddybox.co.uk>
   
   This program is free software; you can redistribute it and/or
   modify it under the terms of the GNU General Public License
   as published by the Free Software Foundation; either version 2
   of the License, or (at your option) any later version.
   
   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.
   
   You should have received a copy of the GNU General Public License
   along with this program; if not, write to the Free Software
   Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
  
   $Id$
*/
#ifndef DS81_FRAMEBUFFER_H
#define DS81_FRAMEBUFFER_H

#define FB_RGB(r,g,b)	((RGB15(r,g,b))|0x8000)

void	FB_Init(uint16 *vram);
void	FB_Print(const char *text, int x, int y, int colour, int paper);
void	FB_Centre(const char *text, int y, int colour, int paper);
void	FB_HLine(int x1, int x2, int y, int colour);
void	FB_VLine(int x, int y1, int y2, int colour);
void	FB_Box(int x, int y, int w, int h, int colour);
void	FB_FillBox(int x, int y, int w, int h, int colour);
void	FB_Clear(void);
void	FB_Blit(sImage *img, int x, int y);

#endif	/* DS81_FRAMEBUFFER_H */