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/*

   dsspec - Nintendo DS Sinclair Spectrum 48K emulator.

   Copyright (C) 2006  Ian Cowburn (ianc@noddybox.demon.co.uk)

   This program is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 2 of the License, or
   (at your option) any later version.

   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with this program; if not, write to the Free Software
   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

   -------------------------------------------------------------------------

   $Id$
*/

#ifndef DSPEC_SPEC_H
#define DSPEC_SPEC_H

#include "z80.h"
#include "keyboard.h"

/* Initialise the SPEC
*/
void		SPECInit(uint16 *vram, Z80 *z80);

/* Handle keypresses
*/
void		SPECHandleKey(SoftKey k, int is_pressed);

/* Interfaces for the Z80
*/
Z80Byte		SPECPeek(Z80 *z80, Z80Word addr);
void		SPECPoke(Z80 *z80, Z80Word addr, Z80Byte val);

#define SPECDisPeek SPECPeek

Z80Byte		SPECReadPort(Z80 *z80, Z80Word port);
void		SPECWritePort(Z80 *z80, Z80Word port, Z80Byte val);


/* Called when the machine is reset
*/
void		SPECReset(Z80 *z80);

#endif


/* END OF FILE */