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authorIan C <ianc@noddybox.co.uk>2010-11-26 15:00:08 +0000
committerIan C <ianc@noddybox.co.uk>2010-11-26 15:00:08 +0000
commit5601353fc9cd66dbcca4d06fc7068af853317442 (patch)
tree88a85955b3fce3c4b23dbbeca623020328fb50e7 /include/zx81.h
parent1007ee9a4027826cf9c9067e0f1d1e1be1123b1f (diff)
Copied DS81 files as a baselineHEADmaster
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+/*
+
+ ds81 - Nintendo DS ZX81 emulator
+
+ Copyright (C) 2006 Ian Cowburn (ianc@noddybox.co.uk)
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+ -------------------------------------------------------------------------
+
+ Provides the emulation for the ZX81
+
+*/
+
+#ifndef DS81_ZX81_H
+#define DS81_ZX81_H
+
+#include <stdio.h>
+
+#include "z80.h"
+#include "keyboard.h"
+
+
+/* Initialise the ZX81
+*/
+void ZX81Init(uint16 *text_vram, uint16 *bitmap_vram, Z80 *z80);
+
+/* Handle keypresses
+*/
+void ZX81HandleKey(SoftKey k, int is_pressed);
+
+/* Enable fopen() loading of tape files
+*/
+void ZX81EnableFileSystem(int enable);
+
+/* Set a file to load from tape
+*/
+void ZX81SetTape(const Z80Byte *image, int len);
+
+/* Reset the 81
+*/
+void ZX81Reset(Z80 *z80);
+
+/* Tell the 81 that config may have changed.
+*/
+void ZX81Reconfigure(void);
+
+/* Displays a string on the ZX81's dislpay. The screen is cleared and the
+ string displayed with \n characters breaking the line.
+
+ Not all characters can be respresented by the ZX81, and the screen will be
+ lost on the next emulation update cycle.
+
+ The character '%' toggles inverse video.
+
+ ZX81SuspendDisplay() and ZX81ResumeDisplay() should be called so that the
+ ZX81 can set up its internals.
+*/
+void ZX81DisplayString(const char *p);
+void ZX81SuspendDisplay(void);
+void ZX81ResumeDisplay(void);
+
+/* Interfaces for the Z80
+*/
+Z80Byte ZX81ReadMem(Z80 *z80, Z80Word addr);
+void ZX81WriteMem(Z80 *z80, Z80Word addr, Z80Byte val);
+Z80Byte ZX81ReadPort(Z80 *z80, Z80Word port);
+void ZX81WritePort(Z80 *z80, Z80Word port, Z80Byte val);
+
+#define ZX81ReadDisassem ZX81ReadMem
+
+/* Interfaces to allows the ZX81 to save/load itself as a snapshot to/from
+ a stream.
+*/
+void ZX81SaveSnapshot(FILE *fp);
+void ZX81LoadSnapshot(FILE *fp);
+
+#endif
+
+
+/* END OF FILE */