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authorIan C <ianc@noddybox.co.uk>2010-08-18 14:38:34 +0000
committerIan C <ianc@noddybox.co.uk>2010-08-18 14:38:34 +0000
commit19bbd5822593c7198dd54eb0f5d38fa1ed8d8fb7 (patch)
tree97f7f8849c3a8282ba571a64ff2a655cdf5d41aa /config.h
parent0d2f672482fee91a9642a7cb6eb01fcdded79159 (diff)
Reformatted code and altered the attraction rule to something a bit more
correct. Also added two tests to prove it works.
Diffstat (limited to 'config.h')
-rw-r--r--config.h212
1 files changed, 109 insertions, 103 deletions
diff --git a/config.h b/config.h
index 46a3cfc..ea0fcc9 100644
--- a/config.h
+++ b/config.h
@@ -32,142 +32,148 @@
#include "mass.h"
class Config
- {
- public:
- enum Flag {solid, lighting, texture, fog, num_flags};
- enum Collide {none, merge, delta_merge, shatter};
+{
+public:
+ enum Flag {solid, lighting, texture, fog, num_flags};
+ enum Collide {none, merge, delta_merge, shatter};
- Config();
- virtual ~Config();
+ Config();
+ virtual ~Config();
- // Note that the vector is added to. It must be cleared beforehand
- // if required.
- //
- bool read(const string& file, vector<Mass>& mass);
+ // Note that the vector is added to. It must be cleared beforehand
+ // if required.
+ //
+ bool read(const string& file, vector<Mass>& mass);
- void getCamera(GLfloat& x, GLfloat& y, GLfloat& z, GLfloat& yaw) const;
+ void getCamera(GLfloat& x, GLfloat& y, GLfloat& z, GLfloat& yaw) const;
- bool enabled(Flag flag) const;
- Collide collide() const;
- string light(GLfloat v[4]) const;
- double gravConst() const;
- double scale() const;
+ bool enabled(Flag flag) const;
+ Collide collide() const;
+ string light(GLfloat v[4]) const;
+ double gravConst() const;
+ double scale() const;
- void windowSize(int& w,int& h) const;
+ void windowSize(int& w,int& h) const;
- void getShatter(int& num, double& delta,
- double& min_mass, double& max_mass,
- int& shield) const;
+ void getShatter(int& num, double& delta,
+ double& min_mass, double& max_mass,
+ int& shield) const;
- bool sparksDefined() const;
+ bool sparksDefined() const;
- void getSparks(int& num, GLfloat& alpha_dec, GLfloat& alpha_min,
- int& length, GLfloat& delta) const;
+ void getSparks(int& num, GLfloat& alpha_dec, GLfloat& alpha_min,
+ int& length, GLfloat& delta) const;
- size_t maxMass() const;
+ size_t maxMass() const;
- // Args set to -1 if undefined
- //
- void getLookAndTravel(int& look, int &travel) const;
+ // Args set to -1 if undefined
+ //
+ void getLookAndTravel(int& look, int &travel) const;
- bool particlesDefined() const;
+ bool particlesDefined() const;
- void getParticles(GLfloat& alpha_dec, GLfloat& alpha_min,
- GLfloat& size) const;
+ void getParticles(GLfloat& alpha_dec, GLfloat& alpha_min,
+ GLfloat& size) const;
- void getFog(GLfloat& dist, GLfloat& r, GLfloat& g, GLfloat& b,
- bool& fog_light);
+ void getFog(GLfloat& dist, GLfloat& r, GLfloat& g, GLfloat& b,
+ bool& fog_light);
- void look(vector<string>& l) const;
+ void look(vector<string>& l) const;
- string error() const;
+ string error() const;
- private:
- enum Plane {xy_plane, xz_plane, yz_plane};
+private:
+ enum Plane {xy_plane, xz_plane, yz_plane};
- Plane m_plane;
+ Plane m_plane;
- string m_error;
- bool m_flag[num_flags];
- Collide m_collide;
- double m_const;
- GLfloat m_x,m_y,m_z,m_pitch,m_yaw;
+ string m_error;
+ bool m_flag[num_flags];
+ Collide m_collide;
+ double m_const;
+ GLfloat m_x;
+ GLfloat m_y;
+ GLfloat m_z;
+ GLfloat m_pitch;
+ GLfloat m_yaw;
- double m_scale;
+ double m_scale;
- string m_light;
- GLfloat m_lr,m_lg,m_lb;
+ string m_light;
+ GLfloat m_lr;
+ GLfloat m_lg;
+ GLfloat m_lb;
- vector<string> m_look;
- int m_look_at;
- int m_travel_as;
+ vector<string> m_look;
+ int m_look_at;
+ int m_travel_as;
- bool m_particles;
- GLfloat m_p_adec;
- GLfloat m_p_amin;
- GLfloat m_p_size;
+ bool m_particles;
+ GLfloat m_p_adec;
+ GLfloat m_p_amin;
+ GLfloat m_p_size;
- GLuint *m_glid;
- int m_glid_no;
- int m_glid_idx;
+ GLuint *m_glid;
+ int m_glid_no;
+ int m_glid_idx;
- int m_s_no;
- double m_s_delta;
- double m_s_min;
- double m_s_max;
- int m_s_shield;
+ int m_s_no;
+ double m_s_delta;
+ double m_s_min;
+ double m_s_max;
+ int m_s_shield;
- bool m_sparks;
- int m_sp_no;
- GLfloat m_sp_adec;
- GLfloat m_sp_amin;
- int m_sp_length;
- GLfloat m_sp_delta;
+ bool m_sparks;
+ int m_sp_no;
+ GLfloat m_sp_adec;
+ GLfloat m_sp_amin;
+ int m_sp_length;
+ GLfloat m_sp_delta;
- int m_winw;
- int m_winh;
+ int m_winw;
+ int m_winh;
- size_t m_max_mass;
+ size_t m_max_mass;
- GLfloat m_fog_dist;
- GLfloat m_fog_r;
- GLfloat m_fog_g;
- GLfloat m_fog_b;
- bool m_fog_light;
+ GLfloat m_fog_dist;
+ GLfloat m_fog_r;
+ GLfloat m_fog_g;
+ GLfloat m_fog_b;
+ bool m_fog_light;
- enum Command {enable_cmd, disable_cmd, collide_cmd, const_cmd,
- body_cmd, radial_cmd, light_cmd, camera_cmd, look_cmd,
- texture_cmd, num_texture_cmd, reuse_cmd, particles_cmd,
- shatter_cmd, multiple_cmd, mreuse_cmd, plane_cmd,
- scale_cmd, look_at_cmd, travel_as_cmd, window_size_cmd,
- sparks_cmd, max_mass_cmd, mlook_cmd,
- ring_cmd, mring_cmd, ring_texture_cmd, ring_reuse_cmd,
- ring_mreuse_cmd, fog_cmd,
- cmd_eof, cmd_error};
+ enum Command {enable_cmd, disable_cmd, collide_cmd, const_cmd,
+ body_cmd, radial_cmd, light_cmd, camera_cmd, look_cmd,
+ texture_cmd, num_texture_cmd, reuse_cmd, particles_cmd,
+ shatter_cmd, multiple_cmd, mreuse_cmd, plane_cmd,
+ scale_cmd, look_at_cmd, travel_as_cmd, window_size_cmd,
+ sparks_cmd, max_mass_cmd, mlook_cmd,
+ ring_cmd, mring_cmd, ring_texture_cmd, ring_reuse_cmd,
+ ring_mreuse_cmd, fog_cmd,
+ cmd_eof, cmd_error};
- enum GetWordStatus {GWOK, GWEof, GWSyntax,
- GWTooFewArgs, GWTooManyArgs};
+ enum GetWordStatus {GWOK, GWEof, GWSyntax,
+ GWTooFewArgs, GWTooManyArgs};
- bool CompareNoCase(const string& s1, const string& s2);
- GetWordStatus getWord(ifstream& fp, string& word,
- const string& ignore, const string& term);
- bool getCommand(ifstream& fp, Command& cmd, vector<string>& val);
+ bool CompareNoCase(const string& s1, const string& s2);
+ GetWordStatus getWord(ifstream& fp, string& word,
+ const string& ignore, const string& term);
+ bool getCommand(ifstream& fp, Command& cmd, vector<string>& val);
- void genRadial(Mass **newMass, const Mass& parent,
- const string& name, double mass,
- double dist, double ang, double spd,
- GLfloat r, GLfloat g, GLfloat b, double rot);
+ void genRadial(Mass **newMass, const Mass& parent,
+ const string& name, double mass,
+ double dist, double ang, double spd,
+ GLfloat r, GLfloat g, GLfloat b, double rot);
- double toDouble(const string& s);
- GLfloat toGLfloat(const string& s);
- int toInt(const string& s);
- size_t toSize(const string& s);
- bool toYesNo(const string& s);
-
- bool bindTexture(const string& name, int w, int h, GLuint id);
-
- string makeName(string& name, int no);
- };
+ double toDouble(const string& s);
+ GLfloat toGLfloat(const string& s);
+ int toInt(const string& s);
+ size_t toSize(const string& s);
+ bool toYesNo(const string& s);
+
+ bool bindTexture(const string& name, int w, int h, GLuint id);
+
+ string makeName(string& name, int no);
+};
#endif