diff options
author | Ian C <ianc@noddybox.co.uk> | 2006-05-02 19:12:46 +0000 |
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committer | Ian C <ianc@noddybox.co.uk> | 2006-05-02 19:12:46 +0000 |
commit | 99778e9b85bd4a16a9055587a273446068577100 (patch) | |
tree | 5bd5c5a0fb48f52f306a2a8b19de200800ada7df /particles.h | |
parent | f77e2736cea27ddbcaa44ffb28b326846891029e (diff) |
This commit was generated by cvs2svn to compensate for changes in r2,
which included commits to RCS files with non-trunk default branches.
Diffstat (limited to 'particles.h')
-rw-r--r-- | particles.h | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/particles.h b/particles.h new file mode 100644 index 0000000..2619fb1 --- /dev/null +++ b/particles.h @@ -0,0 +1,61 @@ +// +// glgrav - OpenGL N-Body gravity simulator +// +// Copyright (C) 2003 Ian Cowburn (ianc@noddybox.demon.co.uk) +// +// This program is free software; you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation; either version 2 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +// ------------------------------------------------------------------------- +// +// Particles +// +// $Id$ +// +#ifndef PARTICLES_H + +#define PARTICLES_H + +#include "global.h" +#include <list> + +class Particles + { + public: + Particles(GLfloat alpha_dec, GLfloat alpha_min); + virtual ~Particles(); + + void add(GLfloat x1, GLfloat y1, GLfloat z1, + GLfloat x2, GLfloat y2, GLfloat z2, + GLfloat r, GLfloat g, GLfloat b); + + void draw(); + void update(); + + private: + struct Point + { + GLfloat r,g,b,a; + GLfloat x1,y1,z1; + GLfloat x2,y2,z2; + }; + + list<Point> m_list; + GLfloat m_alpha_dec; + GLfloat m_alpha_min; + }; + +#endif + +// END OF FILE // |