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+//
+// glgrav - OpenGL N-Body gravity simulator
+//
+// Copyright (C) 2003 Ian Cowburn (ianc@noddybox.demon.co.uk)
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 2 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// -------------------------------------------------------------------------
+//
+// Particles
+//
+//
+static const char id[]="$Id$";
+
+#include "particles.h"
+
+Particles::Particles(GLfloat alpha_dec, GLfloat alpha_min)
+{
+ m_alpha_dec=alpha_dec;
+ m_alpha_min=alpha_min;
+}
+
+
+Particles::~Particles()
+{
+}
+
+
+void Particles::add(GLfloat x1, GLfloat y1, GLfloat z1,
+ GLfloat x2, GLfloat y2, GLfloat z2,
+ GLfloat r, GLfloat g, GLfloat b)
+{
+ Point p;
+
+ p.x1=x1;
+ p.y1=y1;
+ p.z1=z1;
+ p.x2=x2;
+ p.y2=y2;
+ p.z2=z2;
+ p.r=r;
+ p.g=g;
+ p.b=b;
+ p.a=1.0;
+
+ m_list.push_back(p);
+}
+
+
+void Particles::draw()
+{
+ list<Point>::iterator i;
+
+ glBegin(GL_LINES);
+
+ for(i=m_list.begin();i!=m_list.end();i++)
+ {
+ i->a-=m_alpha_dec;
+
+ glColor4f(i->r,i->g,i->b,i->a);
+ glVertex3f(i->x1,i->y1,i->z1);
+ glVertex3f(i->x2,i->y2,i->z2);
+ }
+
+ glEnd();
+}
+
+
+void Particles::update()
+{
+ list<Point>::iterator i;
+
+ // Delete dead particles
+ //
+ i=m_list.begin();
+
+ while ((i!=m_list.end())&&(i->a<=m_alpha_min))
+ {
+ m_list.pop_front();
+ i=m_list.begin();
+ }
+
+ // Update them
+ //
+ for(i=m_list.begin();i!=m_list.end();i++)
+ i->a-=m_alpha_dec;
+}
+
+// END OF FILE //