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+//
+// glgrav - OpenGL N-Body gravity simulator
+//
+// Copyright (C) 2003 Ian Cowburn (ianc@noddybox.demon.co.uk)
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 2 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// -------------------------------------------------------------------------
+//
+// Particles
+//
+// $Id$
+//
+#ifndef PARTICLES_H
+
+#define PARTICLES_H
+
+#include "global.h"
+#include <list>
+
+class Particles
+ {
+ public:
+ Particles(GLfloat alpha_dec, GLfloat alpha_min);
+ virtual ~Particles();
+
+ void add(GLfloat x1, GLfloat y1, GLfloat z1,
+ GLfloat x2, GLfloat y2, GLfloat z2,
+ GLfloat r, GLfloat g, GLfloat b);
+
+ void draw();
+ void update();
+
+ private:
+ struct Point
+ {
+ GLfloat r,g,b,a;
+ GLfloat x1,y1,z1;
+ GLfloat x2,y2,z2;
+ };
+
+ list<Point> m_list;
+ GLfloat m_alpha_dec;
+ GLfloat m_alpha_min;
+ };
+
+#endif
+
+// END OF FILE //