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+//
+// glgrav - OpenGL N-Body gravity simulator
+//
+// Copyright (C) 2003 Ian Cowburn (ianc@noddybox.demon.co.uk)
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 2 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// -------------------------------------------------------------------------
+//
+// Sparks
+//
+//
+static const char id[]="$Id$";
+
+#include "sparks.h"
+
+Sparks::Sparks(int num, GLfloat alpha_dec, GLfloat alpha_min,
+ int len, GLfloat delta)
+{
+ m_num=max(num,1);
+ m_alpha_dec=alpha_dec;
+ m_alpha_min=alpha_min;
+ m_len=max(len,1);
+ m_delta=delta;
+}
+
+
+Sparks::~Sparks()
+{
+}
+
+
+void Sparks::add(GLfloat ox, GLfloat oy, GLfloat oz)
+{
+ int f;
+ Point p;
+
+ p.x2=ox;
+ p.y2=oy;
+ p.z2=oz;
+ p.life=m_life;
+
+ for(f=0;f<m_num;f++)
+ {
+ p.dx=DRand()*m_delta*2-m_delta;
+ p.dy=DRand()*m_delta*2-m_delta;
+ p.dz=DRand()*m_delta*2-m_delta;
+
+ p.x1=ox+p.dx*m_len;
+ p.y1=oy+p.dy*m_len;
+ p.z1=oz+p.dz*m_len;
+
+ p.alpha=1.0f;
+
+ m_list.push_back(p);
+ }
+}
+
+
+void Sparks::update()
+{
+ list<Point>::iterator i;
+
+ // Delete dead sparks
+ //
+ i=m_list.begin();
+
+ while ((i!=m_list.end())&&(i->alpha<=m_alpha_min))
+ {
+ m_list.pop_front();
+ i=m_list.begin();
+ }
+
+ // Update them
+ //
+ for(i=m_list.begin();i!=m_list.end();i++)
+ {
+ i->x1+=i->dx;
+ i->y1+=i->dy;
+ i->z1+=i->dz;
+
+ i->x2+=i->dx;
+ i->y2+=i->dy;
+ i->z2+=i->dz;
+
+ i->alpha-=m_alpha_dec;
+ }
+}
+
+
+void Sparks::draw()
+{
+ list<Point>::iterator i;
+
+ // Draw them
+ //
+ glBegin(GL_LINES);
+
+ for(i=m_list.begin();i!=m_list.end();i++)
+ {
+ glColor4f(1.0,1.0,0.0,i->alpha);
+ glVertex3f(i->x1,i->y1,i->z1);
+ glColor4f(0.5,0.0,0.0,i->alpha);
+ glVertex3f(i->x2,i->y2,i->z2);
+ }
+
+ glEnd();
+}
+
+
+// END OF FILE //