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//
// glgrav - OpenGL N-Body gravity simulator
//
// Copyright (C) 2003 Ian Cowburn (ianc@noddybox.demon.co.uk)
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// -------------------------------------------------------------------------
//
// Camera handling
//
#include "camera.h"
static const char id[]="$Id$";
Camera::Camera()
{
}
virtual Camera::~Camera()
{
}
void Camera::setPos(GLfloat x, GLfloat y, GLfloat z)
{
px=x;
py=y;
pz=z;
}
void Camera::addSpeed(GLfloat speed)
{
}
void Camera::roll(double angle)
{
}
void Camera::pitch(double angle)
{
}
void Camera::setView() const
{
}
// END OF FILE //
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