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//
// glgrav - OpenGL N-Body gravity simulator
//
// Copyright (C) 2003 Ian Cowburn (ianc@noddybox.demon.co.uk)
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// -------------------------------------------------------------------------
//
// Camera handling
//
// $Id$
//
#ifndef CAMERA_H
#define CAMERA_H
#include "global.h"
#include "matrix.h"
class Camera
{
public:
Camera();
virtual ~Camera();
// Initially the camera always looks along the Z axis
//
void setPos(GLfloat x, GLfloat y, GLfloat z);
void addSpeed(GLfloat speed);
void roll(double angle);
void pitch(double angle);
void setView() const;
private:
GLfloat px,py,pz;
Matrix direction;
Matrix left;
Matrix up;
};
#endif
// END OF FILE //
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