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camera -20.0, 0.0, -1800.0, 0.0;
#camera 0.0, 0.0, -1900.0, 0.0;
window_size 800,800;
enable solid;
enable lighting;
enable texture;
const 0.0001;
collide shatter;
scale 1.0;
shatter 2,2.0,10.0,1000.0,20;
max_mass 100;
body O1,
200.0,
0.0,0.0,-2000.0,
0.0,0.0,0.0,
1.0,1.0,0.0,
0.0;
body O2,
20.0,
0.1,0.0,-1000.0,
0.0,0.0,-2.0,
1.0,1.0,1.0,
1.0;
body O3,
0.1,
100.0,0.0,-1500.0,
0.0,0.0,0.0,
1.0,1.0,1.0,
1.0;
light O1,1.0,1.0,1.0;
look O1;
look O2;
look O3;
look_at O1;
travel_as O3;
particles 0.005,0.0,1.0;
sparks 20,0.02,0.0,2,2.0;
#num_texture 1;
#texture O2,moon.raw,256,256;
#reuse O3,O2;
ring O1,2.0,4.0,1.0,1.0,1.0,0.8,0,110;
fog 1000.0,0.2,0,0,yes;
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