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//
//  glgrav - OpenGL N-Body gravity simulator
//
//  Copyright (C) 2003  Ian Cowburn (ianc@noddybox.demon.co.uk)
//
//  This program is free software; you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation; either version 2 of the License, or
//  (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//
//  -------------------------------------------------------------------------
//
//  Data file handling
//
// $Id$
//
#ifndef CONFIG_H

#define CONFIG_H

#include "global.h"
#include <fstream>
#include "mass.h"

class Config
{
public:
    enum Flag {solid, lighting, texture, fog, num_flags};
    enum Collide {none, merge, delta_merge, shatter};

    Config();
    virtual ~Config();

    // Note that the vector is added to.  It must be cleared beforehand
    // if required.
    //
    bool read(const string& file, vector<Mass>& mass);

    void getCamera(GLfloat& x, GLfloat& y, GLfloat& z, GLfloat& yaw) const;

    bool enabled(Flag flag) const;
    Collide collide() const;
    string light(GLfloat v[4]) const;
    double gravConst() const;
    double scale() const;

    void windowSize(int& w,int& h) const;

    void getShatter(int& num, double& delta,
		    double& min_mass, double& max_mass,
		    int& shield) const;

    bool sparksDefined() const;

    void getSparks(int& num, GLfloat& alpha_dec, GLfloat& alpha_min,
		   int& length, GLfloat& delta) const;

    size_t maxMass() const;

    const string& output() const;

    // Args set to -1 if undefined
    //
    void getLookAndTravel(int& look, int &travel) const;

    bool particlesDefined() const;

    void getParticles(GLfloat& alpha_dec, GLfloat& alpha_min,
		      GLfloat& size) const;

    void getFog(GLfloat& dist, GLfloat& r, GLfloat& g, GLfloat& b,
		bool& fog_light);

    void look(vector<string>& l) const;

    string error() const;

private:
    enum Plane {xy_plane, xz_plane, yz_plane};

    Plane		m_plane;

    string		m_error;
    bool		m_flag[num_flags];
    Collide		m_collide;
    double		m_const;
    GLfloat		m_x;
    GLfloat		m_y;
    GLfloat		m_z;
    GLfloat		m_pitch;
    GLfloat		m_yaw;

    double		m_scale;

    string		m_light;
    GLfloat		m_lr;
    GLfloat		m_lg;
    GLfloat		m_lb;

    vector<string>	m_look;
    int			m_look_at;
    int			m_travel_as;

    bool		m_particles;
    GLfloat		m_p_adec;
    GLfloat		m_p_amin;
    GLfloat		m_p_size;

    GLuint		*m_glid;
    int			m_glid_no;
    int			m_glid_idx;

    int			m_s_no;
    double		m_s_delta;
    double		m_s_min;
    double		m_s_max;
    int			m_s_shield;

    bool		m_sparks;
    int			m_sp_no;
    GLfloat		m_sp_adec;
    GLfloat		m_sp_amin;
    int			m_sp_length;
    GLfloat		m_sp_delta;

    int			m_winw;
    int			m_winh;

    size_t		m_max_mass;

    GLfloat		m_fog_dist;
    GLfloat		m_fog_r;
    GLfloat		m_fog_g;
    GLfloat		m_fog_b;
    bool		m_fog_light;

    string		m_output;

    enum Command {enable_cmd, disable_cmd, collide_cmd, const_cmd,
		  body_cmd, radial_cmd, light_cmd, camera_cmd, look_cmd,
		  texture_cmd, num_texture_cmd, reuse_cmd, particles_cmd,
		  shatter_cmd, multiple_cmd, mreuse_cmd, plane_cmd,
		  scale_cmd, look_at_cmd, travel_as_cmd, window_size_cmd,
		  sparks_cmd, max_mass_cmd, mlook_cmd,
		  ring_cmd, mring_cmd, ring_texture_cmd, ring_reuse_cmd,
		  ring_mreuse_cmd, fog_cmd, output_cmd,
		  cmd_eof, cmd_error};

    enum GetWordStatus {GWOK, GWEof, GWSyntax,
			GWTooFewArgs, GWTooManyArgs};

    bool CompareNoCase(const string& s1, const string& s2);
    GetWordStatus getWord(ifstream& fp, string& word,
			  const string& ignore, const string& term);
    bool getCommand(ifstream& fp, Command& cmd, vector<string>& val);

    void genRadial(Mass **newMass, const Mass& parent,
		   const string& name, double mass,
		   double dist, double ang, double spd,
		   GLfloat r, GLfloat g, GLfloat b, double rot);

    double toDouble(const string& s);
    GLfloat toGLfloat(const string& s);
    int toInt(const string& s);
    size_t toSize(const string& s);
    bool toYesNo(const string& s);

    bool bindTexture(const string& name, int w, int h, GLuint id);

    string makeName(string& name, int no);
};

#endif

// END OF FILE //