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//
//  glgrav - OpenGL N-Body gravity simulator
//
//  Copyright (C) 2003  Ian Cowburn (ianc@noddybox.demon.co.uk)
//
//  This program is free software; you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation; either version 2 of the License, or
//  (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//
//  -------------------------------------------------------------------------
//
//  Global includes and types
//
// $Id$
//
#ifndef GLOBAL_H

#define GLOBAL_H

#include <GL/glut.h>

#include <iostream>
#include <string>
#include <vector>

#include <cstdlib>
#include <cstdio>
#include <cmath>

using namespace std;

#ifndef M_PI
# define M_PI 3.14159265358979323846
#endif

#define RND(x) (rand()%(x))

inline double DRand()
{
    return static_cast<double>(rand())/static_cast<double>(RAND_MAX);
}


#endif

// END OF FILE //