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//
// glgrav - OpenGL N-Body gravity simulator
//
// Copyright (C) 2003 Ian Cowburn (ianc@noddybox.demon.co.uk)
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// -------------------------------------------------------------------------
//
// Global includes and types
//
// $Id$
//
#ifndef GLOBAL_H
#define GLOBAL_H
#include <GL/glut.h>
#include <iostream>
#include <string>
#include <vector>
#include <cstdlib>
#include <cstdio>
#include <cmath>
using namespace std;
#ifndef M_PI
# define M_PI 3.14159265358979323846
#endif
#define RND(x) (rand()%(x))
inline double DRand()
{
return static_cast<double>(rand())/static_cast<double>(RAND_MAX);
}
#endif
// END OF FILE //
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