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//
//  glgrav - OpenGL N-Body gravity simulator
//
//  Copyright (C) 2003  Ian Cowburn (ianc@noddybox.demon.co.uk)
//
//  This program is free software; you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation; either version 2 of the License, or
//  (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//
//  -------------------------------------------------------------------------
//
//  Matrix/vector handling
//
// $Id$
//
#ifndef MATRIX_H

#define MATRIX_H

#include "global.h"

template <class Ty> class Matrix
    {
    public:
    	Matrix()
	{
	    int a,b;

	    for(a=0;a<3;a++)
		for(b=0;b<3;b++)
		    mat[a][b]=0;
	}

	~Matrix()
	{
	}

	void identity()
	{
	    int a,b;

	    for(a=0;a<3;a++)
		for(b=0;b<3;b++)
		    mat[a][b]=(a==b) ? 1:0;
	}

	void set(Ty x, Ty y, Ty z)
	{
	    identity();
	    mat[0][0]=x;
	    mat[1][1]=y;
	    mat[2][2]=z;
	    mat[3][3]=1;
	}

	void get(Ty& x, Ty& y, Ty& z)
	{
	    x=mat[0][0];
	    y=mat[1][1];
	    z=mat[2][2];
	}

	Matrix& operator*(Matrix<Ty>& m);

    private:
	Ty	mat[4][4];
    };

#endif

// END OF FILE //