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//
// glgrav - OpenGL N-Body gravity simulator
//
// Copyright (C) 2003 Ian Cowburn (ianc@noddybox.demon.co.uk)
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// -------------------------------------------------------------------------
//
// Matrix/vector handling
//
// $Id$
//
#ifndef MATRIX_H
#define MATRIX_H
#include "global.h"
template <class Ty> class Matrix
{
public:
Matrix()
{
int a,b;
for(a=0;a<3;a++)
{
for(b=0;b<3;b++)
{
mat[a][b]=0;
}
}
}
~Matrix()
{
}
void identity()
{
int a,b;
for(a=0;a<3;a++)
{
for(b=0;b<3;b++)
{
mat[a][b]=(a==b) ? 1:0;
}
}
}
void set(Ty x, Ty y, Ty z)
{
identity();
mat[0][0] = x;
mat[1][1] = y;
mat[2][2] = z;
mat[3][3] = 1;
}
void get(Ty& x, Ty& y, Ty& z)
{
x = mat[0][0];
y = mat[1][1];
z = mat[2][2];
}
Matrix& operator*(Matrix<Ty>& m);
private:
Ty mat[4][4];
};
#endif
// END OF FILE //
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