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//
//  glgrav - OpenGL N-Body gravity simulator
//
//  Copyright (C) 2003  Ian Cowburn (ianc@noddybox.demon.co.uk)
//
//  This program is free software; you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation; either version 2 of the License, or
//  (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//
//  -------------------------------------------------------------------------
//
//  Particles
//
// $Id$
//
#ifndef PARTICLES_H

#define PARTICLES_H

#include "global.h"
#include <list>

class Particles
    {
    public:
    	Particles(GLfloat alpha_dec, GLfloat alpha_min);
	virtual ~Particles();

	void add(GLfloat x1, GLfloat y1, GLfloat z1,
		 GLfloat x2, GLfloat y2, GLfloat z2,
		 GLfloat r, GLfloat g, GLfloat b);

	void draw();
	void update();

    private:
    	struct Point
	    {
	    GLfloat	r,g,b,a;
	    GLfloat	x1,y1,z1;
	    GLfloat	x2,y2,z2;
	    };

	list<Point>		m_list;
	GLfloat			m_alpha_dec;
	GLfloat			m_alpha_min;
    };

#endif

// END OF FILE //