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//
// glgrav - OpenGL N-Body gravity simulator
//
// Copyright (C) 2003 Ian Cowburn (ianc@noddybox.demon.co.uk)
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// -------------------------------------------------------------------------
//
// Particles
//
// $Id$
//
#ifndef PARTICLES_H
#define PARTICLES_H
#include "global.h"
#include <list>
class Particles
{
public:
Particles(GLfloat alpha_dec, GLfloat alpha_min);
virtual ~Particles();
void add(GLfloat x1, GLfloat y1, GLfloat z1,
GLfloat x2, GLfloat y2, GLfloat z2,
GLfloat r, GLfloat g, GLfloat b);
void draw();
void update();
private:
struct Point
{
GLfloat r,g,b,a;
GLfloat x1,y1,z1;
GLfloat x2,y2,z2;
};
list<Point> m_list;
GLfloat m_alpha_dec;
GLfloat m_alpha_min;
};
#endif
// END OF FILE //
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