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//
//  glgrav - OpenGL N-Body gravity simulator
//
//  Copyright (C) 2003  Ian Cowburn (ianc@noddybox.demon.co.uk)
//
//  This program is free software; you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation; either version 2 of the License, or
//  (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//
//  -------------------------------------------------------------------------
//
//  Sparks
//
// $Id$
//
#ifndef SPARKS_H

#define SPARKS_H

#include "global.h"
#include <list>

class Sparks
{
public:
    Sparks(int num, GLfloat alpha_dec, GLfloat alpha_min,
	   int len, GLfloat delta);
    virtual ~Sparks();

    void add(GLfloat ox, GLfloat oy, GLfloat oz);

    void draw();

    void update();

private:
    struct Point
    {
	GLfloat	x1,y1,z1;
	GLfloat	x2,y2,z2;
	GLfloat	dx,dy,dz;
	GLfloat	alpha;
	int		life;
    };

    list<Point>		m_list;

    int			m_num;
    GLfloat		m_alpha_min;
    GLfloat		m_alpha_dec;
    int			m_life;
    int			m_len;
    GLfloat		m_delta;
};

#endif

// END OF FILE //