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//
// glgrav - OpenGL N-Body gravity simulator
//
// Copyright (C) 2003 Ian Cowburn (ianc@noddybox.demon.co.uk)
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// -------------------------------------------------------------------------
//
// Sparks
//
// $Id$
//
#ifndef SPARKS_H
#define SPARKS_H
#include "global.h"
#include <list>
class Sparks
{
public:
Sparks(int num, GLfloat alpha_dec, GLfloat alpha_min,
int len, GLfloat delta);
virtual ~Sparks();
void add(GLfloat ox, GLfloat oy, GLfloat oz);
void draw();
void update();
private:
struct Point
{
GLfloat x1,y1,z1;
GLfloat x2,y2,z2;
GLfloat dx,dy,dz;
GLfloat alpha;
int life;
};
list<Point> m_list;
int m_num;
GLfloat m_alpha_min;
GLfloat m_alpha_dec;
int m_life;
int m_len;
GLfloat m_delta;
};
#endif
// END OF FILE //
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