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authorIan C <ianc@noddybox.co.uk>2019-12-12 23:07:52 +0000
committerIan C <ianc@noddybox.co.uk>2019-12-12 23:07:52 +0000
commit3052219e28be94383fb4e63c977f1d62aa555e6d (patch)
tree5656adc0f6068743a7597bd3d839145457b14d8a /glflag.mod/glflag.bmx
parent65261f3559dd28949a0c74e7750608df0f8e6d0c (diff)
Tweaks to compile with BlitzMax NG. Removed the glflag module as it doesn't
compile anymore.
Diffstat (limited to 'glflag.mod/glflag.bmx')
-rw-r--r--glflag.mod/glflag.bmx210
1 files changed, 0 insertions, 210 deletions
diff --git a/glflag.mod/glflag.bmx b/glflag.mod/glflag.bmx
deleted file mode 100644
index 2efab50..0000000
--- a/glflag.mod/glflag.bmx
+++ /dev/null
@@ -1,210 +0,0 @@
-' Copyright (c) 2006 Ian Cowburn
-'
-' Permission is hereby granted, free of charge, to any person obtaining a copy of
-' this software and associated documentation files (the "Software"), to deal in
-' the Software without restriction, including without limitation the rights to
-' use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
-' of the Software, and to permit persons to whom the Software is furnished to do
-' so, subject to the following conditions:
-'
-' The above copyright notice and this permission notice shall be included in all
-' copies or substantial portions of the Software.
-'
-' THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-' IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-' FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-' AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-' LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-' OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-' SOFTWARE.
-'
-' $Id$
-'
-Module noddybox.glflag
-
-ModuleInfo "Framework: Simple Open GL Backdrop flag"
-ModuleInfo "Copyright: Ian Cowburn -- released under the MIT License"
-ModuleInfo "Author: Ian Cowburn"
-ModuleInfo "Version: $Revision$"
-
-Import brl.Basic
-Import pub.OpenGL
-
-Strict
-
-Type TGLFlag
-
- ' These are public and can be used to modify the flag
- '
- Field xpos:Float
- Field ypos:Float
- Field zpos:Float
- Field xrot:Float
- Field yrot:Float
- Field zrot:Float
-
- ' These are considered private
- '
- Global static:Int=False
- Global si:Float[]=Null
- Field v:TGLFlagVertex[,]
- Field cell:Int
- Field move:Int
- Field width:Int
- Field height:Int
- Field txt:Int
-
- ' Creates a new flag
- '
- ' texture - Flag texture
- ' horiz - Number of horizontal vertices
- ' vert - Number of vertical vertices
- ' size - Size of each square
- ' tile - Whether the texture is tiled or not
- ' z - Distance of flag (flags always created in the XY plane)
- '
- ' Returns null for invalid parameters.
- '
- Function Create:TGLFlag(texture:Int, horiz:Int, vert:Int, size:Float, tile:Int, z:Float)
- Local o:TGLFlag
-
- If (horiz<2 Or vert<2)
- Return Null
- EndIf
-
- o=New TGLFlag
-
- If (Not o.static)
- o.si=New Float[3600]
- For Local a:Float=0 Until 3600
- o.si[a]=Sin(a/10)
- Next
- o.static=True
- EndIf
-
- o.xpos=0
- o.ypos=0
- o.zpos=z
- o.xrot=0
- o.yrot=0
- o.zrot=0
-
- o.txt=texture
- o.width=horiz
- o.height=vert
- o.cell=size
- o.move=size/2
- o.v=New TGLFlagVertex[horiz,vert]
-
- Local ox:Float
- Local oy:Float
-
- ox=-(size*horiz)/2
- oy=-(size*horiz)/2
-
- For Local x=0 Until horiz
- For Local y=0 Until vert
- Local v:TGLFlagVertex=New TGLFlagVertex
- v.x=ox+x*size
- v.y=oy+y*size
- v.z=0
-
- If (tile)
- v.u=(x&1)
- v.v=(y&1)
- Else
- v.u=1.0/(horiz-1)*x
- v.v=1.0/(vert-1)*(vert-1-y)
- EndIf
-
- o.v[x,y]=v
- Next
- Next
-
- Return o
- End Function
-
- ' Call to render the flag
- '
- Method Render()
- glPushMatrix()
- glTranslatef(xpos,ypos,zpos)
- glRotatef(xrot,1,0,0)
- glRotatef(yrot,0,1,0)
- glRotatef(zrot,0,0,1)
- glBindTexture(GL_TEXTURE_2D,txt)
-
- For Local vert:TGLFlagVertex=EachIn v
- vert.ax=(vert.ax+vert.aix) Mod 3600
- vert.ay=(vert.ay+vert.aiy) Mod 3600
- vert.az=(vert.az+vert.aiz) Mod 3600
- vert.cx=vert.x+si[vert.ax]*move
- vert.cy=vert.y+si[vert.ay]*move
- vert.cz=vert.z+si[vert.az]*move
- Next
-
- For Local x:Int=0 Until width-1
- glBegin(GL_TRIANGLE_STRIP)
- For Local y:Int=0 Until height
- glTexCoord2f(v[x,y].u,v[x,y].v)
- glVertex3f(v[x,y].cx,v[x,y].cy,v[x,y].cz)
- glTexCoord2f(v[x+1,y].u,v[x+1,y].v)
- glVertex3f(v[x+1,y].cx,v[x+1,y].cy,v[x+1,y].cz)
- Next
- glEnd()
- Next
- glPopMatrix()
- End Method
-
- ' Sets the amount of movement for vertex movement (defaults to half the cell size)
- '
- Method SetMove(m:Int)
- move=m
- End Method
-
- ' Sets the movements for a vertex
- '
- ' x - The X co-ord of the vertex
- ' y - The Y co-ord of the vertex
- ' angz - The initial angle (movement is done on a sine wave with 3600 positions) for the Z co-ord
- ' angiz - The angle increment for the Z co-ord
- ' angx - Ditto for X
- ' angix - Ditto for X
- ' angy - And Y
- ' angiy - And Y
- '
- ' Note increments must be positive - to simulate negative ones pass a large increment (eg. 3599 for -1)
- '
- Method Nudge(x:Int, y:Int, angz:Float, angiz:Float=10, angx:Float=0, angix:Float=0, angy:Float=0, angiy:Float=0)
- v[x,y].ax=angx
- v[x,y].ay=angy
- v[x,y].az=angz
- v[x,y].aix=angix
- v[x,y].aiy=angiy
- v[x,y].aiz=angiz
- End Method
-
-End Type
-
-Type TGLFlagVertex
- Field x#,y#,z#
- Field cx#,cy#,cz#
- Field u#,v#
- Field ax#,ay#,az#
- Field aix#,aiy#,aiz#
-
- Method New()
- x=0
- y=0
- z=0
- cx=0
- cy=0
- cz=0
- ax=0
- ay=0
- az=0
- aix=0
- aiy=0
- aiz=0
- End Method
-End Type