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' Copyright (c) 2006 Ian Cowburn
'
' Permission is hereby granted, free of charge, to any person obtaining a copy of
' this software and associated documentation files (the "Software"), to deal in
' the Software without restriction, including without limitation the rights to
' use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
' of the Software, and to permit persons to whom the Software is furnished to do
' so, subject to the following conditions:
'
' The above copyright notice and this permission notice shall be included in all
' copies or substantial portions of the Software.
'
' THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
' IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
' FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
' AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
' LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
' OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
' SOFTWARE.
'
' $Id$
'
Rem
bbdoc: noddybox.vector
EndRem
Module noddybox.vector
ModuleInfo "Framework: Simple Vector class"
ModuleInfo "Copyright: Ian Cowburn -- released under the MIT License"
ModuleInfo "Author: Ian Cowburn"
ModuleInfo "Version: $Revision$"
Strict
Import brl.math
Rem
bbdoc: Implements a 3D vector. Can be used as a 2D vector by ignoring Z.
EndRem
Type TVector
Rem
bbdoc: The X component of the vector.
EndRem
Field x:Double
Rem
bbdoc: The Y component of the vector.
EndRem
Field y:Double
Rem
bbdoc: The Z component of the vector.
EndRem
Field z:Double
Rem
bbdoc: Create a vector.
returns: The created vector.
about: @dx, @dy and @dz are the initial component values.
EndRem
Function Create:TVector(dx:Double=0.0, dy:Double=0.0, dz:Double=0.0)
Local o:TVector
o=New TVector
o.x=dx
o.y=dy
o.z=dz
Return o
End Function
Rem
bbdoc: Clone this vector to a new object.
returns: The created vector.
EndRem
Method Clone:TVector()
Return Create(x,y,z)
End Method
Rem
bbdoc: Is the vector null.
returns: True if the vector is null (all components zero), False otherwise.
EndRem
Method IsNull:Int()
Return x=0 And y=0 And z=0
End Method
Rem
bbdoc: The length of the vector.
returns: The length of the vector.
EndRem
Method Length:Double()
If (IsNull())
Return 0
Else
Return Sqr(x*x+y*y+z*z)
EndIf
End Method
Rem
bbdoc: Normalise the vector so its length is 1.
EndRem
Method Normalise()
Local l:Double=Length()
If (l<>0)
x:/l
y:/l
z:/l
EndIf
End Method
Rem
bbdoc: Set the vector so its length is @sc.
EndRem
Method SetLength(sc:Double)
Normalise()
Scale(sc)
End Method
Rem
bbdoc: Adds @sc to all components.
EndRem
Method AddScalar(sc:Double)
x:+sc
y:+sc
z:+sc
End Method
Rem
bbdoc: Reverse the direction of the vector.
EndRem
Method Minus()
x=-x
y=-y
z=-z
End Method
Rem
bbdoc: Scale all components by @sc.
EndRem
Method Scale(sc:Double)
x:*sc
y:*sc
z:*sc
End Method
Rem
bbdoc: Add another vector to this vector.
EndRem
Method Add(v:TVector)
x:+v.x
y:+v.y
z:+v.z
End Method
Rem
bbdoc: Subtract another vector from this vector.
EndRem
Method Subtract(v:TVector)
x:-v.x
y:-v.y
z:-v.z
End Method
Rem
bbdoc: Scale this vector by another vector.
EndRem
Method ScaleVector(v:TVector)
x:*v.x
y:*v.y
z:*v.z
End Method
Rem
bbdoc: Inverse scale this vector by another vector.
EndRem
Method InverseScaleVector(v:TVector)
x:/v.x
y:/v.y
z:/v.z
End Method
Rem
bbdoc: Calculate the cross product of this vector with another.
returns: A new @TVector holding the cross product.
EndRem
Method Cross:TVector(v:TVector)
Return TVector.Create(y * v.z - v.y * z, z * v.x - v.z * x, x * v.y - v.x * y)
End Method
Rem
bbdoc: Calculate the dot product of this vector with another.
returns: The dot product.
EndRem
Method Dot:Double(v:TVector)
Return x*v.x + y*v.y + z*v.z
End Method
End Type
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