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Rem
bbdoc: noddybox.vectorgfx
EndRem
Module noddybox.vectorgfx

ModuleInfo "Framework: 2D Vector Graphics classes"
ModuleInfo "Copyright: Public Domain"
ModuleInfo "Author: Ian Cowburn"
ModuleInfo "Version: $Revision$"

' $Id$

Strict
Import brl.linkedlist
Import brl.math
Import brl.endianstream
Import brl.max2d
Import noddybox.vector
Import noddybox.algorithm

Rem
bbdoc: Defines a method for drawing vector lines
EndRem
Type TVectorGfxLineStyle Abstract
	Rem
	bbdoc: Draws a vector line.
	returns: The or'ed mask of all collision IDs overwritten in @colmap by this line.
	about: This routine must draw a line from @x1, @y1 to @x2, @y2 using the colour @r,@g,@b.  @id must be written into the collision map @colmap.
	EndRem
	Method Draw:Int(x1:Int, y1:Int, x2:Int, y2:Int, r:Int, g:Int, b:Int, id:Int, colmap:TVectorGfxCollisionMap) Abstract
End Type

Rem
bbdoc: Set to use solid lines for drawing.
about: This mode draws vector lines as solid colour lines using the current alpha, and is the default mode.
EndRem
Function VectorGfxSetSolid()
	Static.linedraw=New LineSolid
End Function

Rem
bbdoc: Set to use alpha lines for drawing.
about: This mode draws vector lines using a @line_alpha for the lines, except for the end-points drawn with @end_alpha.
EndRem
Function VectorGfxSetAlpha(line_alpha:Double,end_alpha:Double)
	Local l:LineAlpha=New LineAlpha
	l.la=line_alpha
	l.ea=end_alpha
	Static.linedraw=l
End Function

Rem
bbdoc: Set to use thick lines for drawing.
about: This mode draws vector lines using solid line, surrounded by points of alpha @line_alpha.
EndRem
Function VectorGfxSetThickAlpha(line_alpha:Double)
	Local l:ThickAlpha=New ThickAlpha
	l.a=line_alpha
	Static.linedraw=l
End Function

Rem
bbdoc: Set to use a custom drawing method.
EndRem
Function VectorGfxSetCustom(linedraw:TVectorGfxLineStyle)
	Static.linedraw=linedraw
End Function

Rem
bbdoc: Defines a vector graphics collision map.
about: Collisions in the library a defined using a bitmask (allowing 32 collision masks).
EndRem
Type TVectorGfxCollisionMap

	Field width:Int
	Field height:Int
	Field xoff:Int
	Field yoff:Int
	Field data:Int[,]

	Rem
	bbdoc: Create a collision map.
	returns: The created collision map.
	about: @width and @height are the size of the collision map.
	EndRem
	Function Create:TVectorGfxCollisionMap(width:Int, height:Int)
		Local o:TVectorGfxCollisionMap=New TVectorGfxCollisionMap
		
		o.width=width
		o.height=height
		o.xoff=0
		o.yoff=0
		o.data=New Int[width,height]

		Return o
	End Function
	
	Rem
	bbdoc: Set the offset of the collision map.
	about: @x and @y are the offsets into the co-ordinate space where the collision map lives.
	EndRem
	Method SetOffset(x:Int, y:Int)
		xoff=x
		yoff=y
	End Method
	
	Rem
	bbdoc: Set a collision point.
	returns: The current collision mask for that point, or zero if the point is out of the map's range.
	about: @x and @y are the co-ordinates (in the objects co-ordinate space, not the collision map space)
	EndRem
	Method SetCollision(x:Int, y:Int, id:Int)
		If x<xoff Or x>=xoff+width Or y<yoff Or y>=yoff+height
			Return 0
		EndIf
		
		x:-xoff
		y:-yoff
		
		Local cur:Int=data[x,y]

		data[x,y]:|id

		Return cur
	End Method
	
	Rem
	bbdoc: Clear the collision map
	EndRem
	Method Clear()
		For Local x:Int=0 Until width
			For Local y:Int=0 Until height
				data[x,y]=0
			Next
		Next
	End Method
End Type


Rem
bbdoc: Defines a 2D vector graphics object
EndRem
Type TVectorGfxObject
	Rem
	bbdoc: The lines making up this object
	EndRem
	Field lines:TList
	Rem
	bbdoc: The X co-ordinate of the object
	EndRem
	Field x:Int
	Rem
	bbdoc: The Y co-ordinate of the object
	EndRem
	Field y:Int
	Rem
	bbdoc: The angle of the object, as degrees*10.  Must be within the range 0-3599 inclusive.
	EndRem
	Field ang:Int		
	
	Rem
	bbdoc: Creates a new empty object
	returns: The created object.
	EndRem
	Method New()
		lines=CreateList()
		x=0
		y=0
		ang=0
	End Method
	
	Rem
	bbdoc: Adds a line to the object.
	about: @line is the line to add.
	EndRem
	Method AddLine(line:TVectorGfxLine)
		line.parent=Self
		lines.AddLast(line)
	End Method
	
	Rem
	bbdoc: Removes a line from the object.
	about: @line is the line to remove.
	EndRem
	Method RemoveLine(line:TVectorGfxLine)
		line.parent=Null
		lines.Remove(line)
	End Method
	
	Rem
	bbdoc: Loads the object from the supplied @filename.
	returns: The loaded object, or null if the file could not be opened.
	EndRem
	Function Load:TVectorGfxObject(filename:String)
		Local s:TStream=ReadStream(filename)
		
		If Not s
			Return Null
		EndIf
		
		s=LittleEndianStream(s)
		Local o:TVectorGfxObject=New TVectorGfxObject
		
		o.x=s.ReadInt()
		o.y=s.ReadInt()
		o.ang=s.ReadInt()
		
		Local i:Int=s.ReadInt()
		
		For Local f=0 Until i
			o.AddLine(TVectorGfxLine.Load(s))
		Next
		
		s.Close()
		
		Return o
	End Function

	Rem
	bbdoc: Saves the object to the supplied @filename.
	EndRem
	Method Save(filename:String)
		Local s:TStream=WriteStream(filename)
		
		If Not s
			Return Null
		EndIf
		
		s=LittleEndianStream(s)
		
		s.WriteInt(x)
		s.WriteInt(y)
		s.WriteInt(ang)
		s.WriteInt(lines.Count())
		
		For Local l:TVectorGfxLine=EachIn lines
			l.Save(s)
		Next

		s.Close()
	End Method
	
	Rem
	bbdoc: Draw the object.
	returns: A bitmask of collisions.
	about: Draws the object.  @colmap <u>cannot</u> be null - use a small collision map instead if you're uninterested in collisions
	EndRem
	Method Draw:Int(colmap:TVectorGfxCollisionMap)
		Local col:Int=0
		For Local l:TVectorGfxLine=EachIn lines
			Local p:TAlgoPoint[]=l.AdjustedCoords()
			
			col:|Static.linedraw.draw(p[0].x,p[0].y,p[1].x,p[1].y,l.r,l.g,l.b,l.id,colmap)
		Next
		
		Return col
	End Method
End Type

Rem
bbdoc: Defines a line
EndRem
Type TVectorGfxLine
	Field parent:TVectorGfxObject
	Field x1:Int
	Field y1:Int
	Field x2:Int
	Field y2:Int
	Field id:Int
	Field r:Int
	Field g:Int
	Field b:Int
	
	Rem
	bbdoc: Create a line.
	returns: The created line.
	about: @x1, @y1, @x2 and @y2 are the co-ordinates of the line.  @r, @g and @b is the line's colour.  @id is the collision map mask for the line.
	EndRem
	Function Create:TVectorGfxLine(x1:Int, y1:Int, x2:Int, y2:Int, r:Int, g:Int, b:Int, id:Int)
		Local o:TVectorGfxLine=New TVectorGfxLine
		
		o.x1=x1
		o.y1=y1
		o.x2=x2
		o.y2=y2
		o.r=r
		o.g=g
		o.b=b
		o.id=id
		
		Return o
	End Function
	
	Rem
	bbdoc: The line's normal.
	returns: The normal of the line.
	about: When this line is assigned to an object, this will return the normal due to the rotation of the object
	EndRem
	Method Normal:TVector()
		Local p:TAlgoPoint[]=AdjustedCoords()
		Local v:TVector=TVector.Create(p[0].y-p[1].y,p[1].x-p[0].x)
		v.Normalise()
		Return v
	End Method
	
	Rem
	bbdoc: The line's rotated and adjusted co-ords.
	returns: The two points defining the screen co-ordinates used.
	about: This won't really return anything useful unless the line is assigned to an object.
	EndRem
	Method AdjustedCoords:TAlgoPoint[]()
		Local p:TAlgoPoint[]=New TAlgoPoint[2]
		
		If parent<>Null
			p[0]=DoRotate(x1,y1,parent.ang)
			p[1]=DoRotate(x2,y2,parent.ang)
			p[0].x:+parent.x
			p[0].y:+parent.y
			p[1].x:+parent.x
			p[1].y:+parent.y
		Else
			p[0]=TAlgoPoint.Create(x1,y1)
			p[1]=TAlgoPoint.Create(x2,y2)
		EndIf
			
		Return p
	End Method
	
	Rem
	bbdoc: This is for internal library use.
	EndRem
	Function Load:TVectorGfxLine(s:TStream)
		Local o:TVectorGfxLine
		o=New TVectorGfxLine
		o.x1=s.ReadInt()
		o.y1=s.ReadInt()
		o.x2=s.ReadInt()
		o.y2=s.ReadInt()
		o.r=s.ReadInt()
		o.g=s.ReadInt()
		o.b=s.ReadInt()
		o.id=s.ReadInt()
		Return o
	End Function
	
	Rem
	bbdoc: This is for internal library use.
	EndRem
	Method Save:TVectorGfxLine(s:TStream)
		s.WriteInt(x1)
		s.WriteInt(y1)
		s.WriteInt(x2)
		s.WriteInt(y2)
		s.WriteInt(r)
		s.WriteInt(g)
		s.WriteInt(b)
		s.WriteInt(id)
	End Method
End Type

Private

Type Static
	Global linedraw:TVectorGfxLineStyle
	
	Function Init()
		linedraw=New LineSolid
	End Function
End Type

Type LineSolid Extends TVectorGfxLineStyle
	Method Draw:Int(x1:Int, y1:Int, x2:Int, y2:Int, r:Int, g:Int, b:Int, id:Int, colmap:TVectorGfxCollisionMap)
		Local mask:Int=0
		Local lp:TList=DoLine(x1,y1,x2,y2)
		
		SetColor(r,g,b)
		
		For Local p:TAlgoPoint=EachIn lp
			mask:|colmap.SetCollision(p.x,p.y,id)
			Plot(p.x,p.y)
		Next
		
		Return mask
	End Method
End Type

Type LineAlpha Extends TVectorGfxLineStyle
	Field la:Double
	Field ea:Double
	
	Method Draw:Int(x1:Int, y1:Int, x2:Int, y2:Int, r:Int, g:Int, b:Int, id:Int, colmap:TVectorGfxCollisionMap)
		Local mask:Int=0
		Local lp:TList=DoLine(x1,y1,x2,y2)
		Local p:TAlgoPoint
		Local a:Double=GetAlpha()
		
		SetColor(r,g,b)
		SetAlpha(ea)
		
		p=TAlgoPoint(lp.RemoveFirst())
		
		mask:|colmap.SetCollision(p.x,p.y,id)
		Plot(p.x,p.y)
		
		If lp.Count()=0
			Return id
		EndIf
		
		p=TAlgoPoint(lp.RemoveLast())
		
		mask:|colmap.SetCollision(p.x,p.y,id)
		Plot(p.x,p.y)
		
		SetAlpha(la)

		For Local p:TAlgoPoint=EachIn lp
			mask:|colmap.SetCollision(p.x,p.y,id)
			Plot(p.x,p.y)
		Next
		
		SetAlpha(a)
		
		Return mask
	End Method
End Type


Type ThickAlpha Extends TVectorGfxLineStyle
	Field a:Double
	
	Method PlotPoint(x,y)
		SetAlpha(a)
		DrawLine(x-1,y-1,x+1,y-1,False)
		DrawLine(x+1,y-1,x+1,y+1,False)
		DrawLine(x+1,y+1,x-1,y+1,False)
		DrawLine(x-1,y+1,x-1,y-1,False)
		SetAlpha(1.0)
		Plot(x,y)
	End Method
	
	Method Draw:Int(x1:Int, y1:Int, x2:Int, y2:Int, r:Int, g:Int, b:Int, id:Int, colmap:TVectorGfxCollisionMap)
		Local mask:Int=0
		Local lp:TList=DoLine(x1,y1,x2,y2)
		
		SetColor(r,g,b)
		
		For Local p:TAlgoPoint=EachIn lp
			mask:|colmap.SetCollision(p.x,p.y,id)
			PlotPoint(p.x,p.y)
		Next
		
		Return mask

	End Method
End Type

Static.Init()