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author | Ian C <ianc@noddybox.co.uk> | 2016-11-29 15:42:20 +0000 |
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committer | Ian C <ianc@noddybox.co.uk> | 2016-11-29 15:42:20 +0000 |
commit | ea8bbf6f04095fb61cbcdaf6ccebf904367121d1 (patch) | |
tree | d916c45d690035fc9c812073f08de1a3e0ad852a /doc | |
parent | 112ae49145da644f0e6a682d5e45be23cfd3d44b (diff) |
Diffstat (limited to 'doc')
-rwxr-xr-x | doc/README.txt | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/doc/README.txt b/doc/README.txt index 0de321f..1be180a 100755 --- a/doc/README.txt +++ b/doc/README.txt @@ -48,4 +48,10 @@ For 4-colour images it generates bit patterns "00" for colour 0 (default black), "01" for colour 1 (default red), "10" for colour 2 (default green) and "11" for colour 3 (default blue). -The colours used can be controlled by the switches -c0 to -c3. +The colours used can be controlled by the switches -c0 to -c3. Note that in +reality anything that is not colour 1, 2 or 3 is treated as colour 0. + +4-colour mode assumes that pixels are double width as well (like on the C64). +To disable that use the -d switch. + +# vim: spell |