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authorIan C <ianc@noddybox.co.uk>2018-09-13 15:32:54 +0000
committerIan C <ianc@noddybox.co.uk>2018-09-13 15:32:54 +0000
commit285950af18a703eaf91a3fdcc74e8497d9c0efae (patch)
treec6f5f8a6e6425dce1a987b266631c666b8f49eca /README
parentb9481b72bb8288909165a4452ac2a9478c5437af (diff)
Fixed mirror on 8x8 generate. Started on 16x16 generate.
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Simple tool to convert PNG files with a palette to 4 or 16 colour SNES
-tiles. It currently only supports 8x8 tiles.
+tiles.
Usage: snesgfx [-p palette_file] [-s] [-c colours] source.png dest.data
-p palette_file Write a SNES palette based on the one in the image to the
passed file.
--s Indicates 16x16 tiles. Currently unsupported.
+-s size Indicates either 8 (for 8x8 the default) or 16.
-c colours Colours -- either 4 or 16. Defaults to 4.
-source.png The source PNG file.
+source.png The source PNG file. This is read left to right then top to
+ bottom.
dest.data Where to write the SNES tile data.