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|
' 2D Vewctor Object desinger.
' Looks a bit odd as ripped from another in-game designer.
'
' Copyright 2005 Ian Cowburn
'
' $Id$
'
Strict
Import noddybox.vectorgfx
Import noddybox.bitmapfont
Import noddybox.simplegui
' Included binaries
'
Incbin "font.bmf"
Incbin "pointer.png"
' Initialise
'
SeedRnd(MilliSecs())
SetGraphicsDriver GLMax2DDriver()
Graphics 800,600
HideMouse
SetBlend(ALPHABLEND)
SetAlpha(1.0)
' Globals
'
Global font:TBitmapFont=TBitmapFont.Load("incbin::font.bmf",0)
Global pointer:TImage=LoadImage("incbin::pointer.png",0)
TGUIFont.font=font
Global quit:Int=False
Global filename:String="default.vec2d"
Global scale:Double=1.0
' **** Main
'
DoDesigner()
EndGraphics
End
' **** Types
'
Type TDesObj Abstract
Field selsize:Int
Function LoadFromObject:TDesObj(o:Object) Abstract
Method CreateForObject:Object() Abstract
Method Draw(normals:Int) Abstract
Method DrawSelect() Abstract
Method MouseOver:Int(x:Int, y:Int) Abstract
Method Drag(x:Int, y:Int, show:Int) Abstract
Method Edit() Abstract
Method SetInfo(w:TLabel) Abstract
Method Snap() Abstract
Method DrawSelBox(x:Double, y:Double)
Local x1:Int=x*scale-selsize
Local y1:Int=y*scale-selsize
Local x2:Int=x*scale+selsize
Local y2:Int=y*scale+selsize
SetColor(255,255,255)
DrawLine(x1,y1,x2,y1)
DrawLine(x2,y1,x2,y2)
DrawLine(x2,y2,x1,y2)
DrawLine(x1,y2,x1,y1)
End Method
Method InSelBox(px:Double, py:Double, x:Double, y:Double)
Local x1:Int=x*scale-selsize
Local y1:Int=y*scale-selsize
Local x2:Int=x*scale+selsize
Local y2:Int=y*scale+selsize
Return px>=x1 And px<=x2 And py>=y1 And py<=y2
End Method
Method DrawCoord(x:Int, y:Int)
font.Draw(x+","+y,0,0)
End Method
Method DrawCoords(x1:Int, y1:Int, x2:Int, y2:Int)
font.Draw(x1+","+y1+" -> "+x2+","+y2,0,0)
End Method
Method DoubleString:String(v:Double)
Local s:String=v
If s.Find(".")<>-1
While s.length>1 And s[s.length-1]=Asc("0")
s=s[..s.length-1]
Wend
While s.length>1 And s[s.length-1]=Asc(".")
s=s[..s.length-1]
Wend
EndIf
Return s
End Method
Method BoolString:String(b:Int)
If b
Return "Yes"
Else
Return "No "
EndIf
End Method
Method CalcSnap:Int(p:Int)
Return (p+(Designer.GRID/2*Sgn(p)))/Designer.GRID*Designer.GRID
End Method
End Type
Type TDesLine Extends TDesObj
Field p1:TDesPoint
Field p2:TDesPoint
Field r:Int
Field g:Int
Field b:Int
Field id:Int
Function Create:TDesLine(p1:TDesPoint,p2:TDesPoint)
Local o:TDesLine=New TDesLine
o.p1=p1
o.p2=p2
o.r=255
o.g=255
o.b=255
o.selsize=3
Return o
End Function
Function LoadFromObject:TDesObj(o:Object)
Local lp:TVectorGfxLine=TVectorGfxLine(o)
Local no:TDesLine=New TDesLine
no.p1=FindPoint(lp.i1)
no.p2=FindPoint(lp.i2)
no.r=lp.r
no.g=lp.g
no.b=lp.b
no.id=lp.id
no.selsize=3
Return no
End Function
Method CreateForObject:Object()
Return TVectorGfxLine.Create(FindPointIndex(p1),FindPointIndex(p2),r,g,b,id)
End Method
Method CX:Double()
Return p1.x+(p2.x-p1.x)/2.0
End Method
Method CY:Double()
Return p1.y+(p2.y-p1.y)/2.0
End Method
Method Draw(normals:Int)
If normals
Local v:TVector=TVector.Create(p2.y-p1.y,p1.x-p2.x)
v.Normalise()
SetColor(r/2,g/2,b/2)
DrawLine(CX()*scale,CY()*scale,CX()*scale+v.x*10,CY()*scale+v.y*10)
EndIf
SetColor(r,g,b)
DrawLine(p1.x*scale,p1.y*scale,p2.x*scale,p2.y*scale)
End Method
Method DrawSelect()
DrawSelBox(CX(),CY())
End Method
Method MouseOver:Int(x:Int, y:Int)
Return InSelBox(x,y,CX(),CY())
End Method
Method Drag(x:Int, y:Int, show:Int)
x:-CX()
y:-CY()
p1.x:+x
p2.x:+x
p1.y:+y
p2.y:+y
If show
DrawCoords(p1.x,p1.y,p2.x,p2.y)
EndIf
End Method
Method Edit()
Designer.ld_red.text = r
Designer.ld_green.text = g
Designer.ld_blue.text = b
Designer.ld_id.text = id
If GUIDialog(Designer.ldialog,Designer.ld_ok,Designer.ld_cancel,pointer)
r = Min(255,Designer.ld_red.text.ToInt())
g = Min(255,Designer.ld_green.text.ToInt())
b = Min(255,Designer.ld_blue.text.ToInt())
id = Designer.ld_id.text.ToInt()
EndIf
End Method
Method SetInfo(w:TLabel)
w.text=p1.x+","+p1.y+" -> "+p2.x+","+p2.y+" ID:"+id
EndMethod
Method Snap()
p1.x=CalcSnap(p1.x)
p1.y=CalcSnap(p1.y)
p2.x=CalcSnap(p2.x)
p2.y=CalcSnap(p2.y)
End Method
Method FlipNormal()
Local t:TDesPoint=p1
p1=p2
p2=t
End Method
End Type
Type TDesPoint Extends TDesObj
Field x:Int
Field y:Int
Function Create:TDesObj(x:Int, y:Int)
Local o:TDesPoint=New TDesPoint
o.x=x
o.y=y
o.selsize=3
Return o
End Function
Function LoadFromObject:TDesObj(o:Object)
Local lp:TVectorGfxPoint=TVectorGfxPoint(o)
Local no:TDesPoint=New TDesPoint
no.x=lp.x
no.y=lp.y
no.selsize=3
Return no
End Function
Method CreateForObject:Object()
Return TVectorGfxPoint.Create(x,y)
End Method
Method Draw(normals:Int)
SetColor(255,255,255)
DrawRect(x*scale-1,y*scale-1,3,3)
End Method
Method DrawSelect()
DrawSelBox(x,y)
End Method
Method MouseOver:Int(x:Int, y:Int)
Return InSelBox(x,y,self.x,self.y)
End Method
Method Drag(x:Int, y:Int, show:Int)
self.x=x
self.y=y
If show
DrawCoord(x,y)
EndIf
End Method
Method Edit()
End Method
Method SetInfo(w:TLabel)
w.text=x+","+y
EndMethod
Method Snap()
x=CalcSnap(x)
y=CalcSnap(y)
End Method
End Type
' **** Globals
'
' This type acts as a namespace for global variables
'
Type Designer
Global GRID:Int=5
Global init:Int=False
Global obj:TList
Global gfx:TVectorGfxObject
Global done:Int
Global gui:TGUIHandler
Global fname_txt:TLabel
Global fname_load:TButton
Global fname_save:TButton
Global fname_new:TButton
Global scale_number:TNumberInt
Global grid_number:TNumberInt
Global info:TLabel
Global grid_check:TCheckbox
Global normal_check:TCheckbox
Global quitbut:TButton
Global ldialog:TGUIHandler
Global ld_red:TText
Global ld_green:TText
Global ld_blue:TText
Global ld_id:TText
Global ld_ok:TButton
Global ld_cancel:TButton
Function Initialise()
If Not init
Local l:TLabel
Local p:TPanel
obj = CreateList()
gfx = New TVectorGfxObject
gui = TGUIHandler.Create()
fname_txt = TLabel.Create(gui,0,0,filename)
fname_load = TButton.Create(gui,0,15,50,17,"Load",LoadCallback)
fname_save = TButton.Create(gui,fname_load.x+fname_load.w+10,15,50,fname_load.h,"Save",SaveCallback)
fname_new = TButton.Create(gui,fname_save.x+fname_save.w+10,15,50,fname_load.h,"New",NewCallback)
TLabel.Create(gui,0,40,"Scale")
scale_number = TNumberInt.Create(gui,70,40,ScaleCallback)
scale_number.value=scale
scale_number.minval=1
scale_number.maxval=10
scale_number.change=1
TLabel.Create(gui,150,40,"Grid size")
grid_number = TNumberInt.Create(gui,220,40,GridSizeCallback)
grid_number.value=GRID
grid_number.minval=2
grid_number.maxval=10
grid_number.change=1
info = TLabel.Create(gui,0,50,"")
grid_check = TCheckbox.Create(gui,740,0,"Grid")
normal_check = TCheckbox.Create(gui,740,15,"Normals")
grid_check.checked= True
quitbut = TButton.Create(gui,750,570,49,29,"Quit",QuitCallback)
ldialog = TGUIHandler.Create()
p = TPanel.Create(ldialog,-1,-1,400,150)
l = TLabel.Create(ldialog,p.x+5,p.y+10,"Red:")
ld_red = TText.Create(ldialog,l.x+l.w+10,l.y,"",3,TText.NUMERIC|TText.INTEGER|TText.POSITIVE)
l = TLabel.Create(ldialog,p.x+5,p.y+30,"Green:")
ld_green = TText.Create(ldialog,l.x+l.w+10,l.y,"",3,TText.NUMERIC|TText.INTEGER|TText.POSITIVE)
l = TLabel.Create(ldialog,p.x+5,p.y+50,"Blue:")
ld_blue = TText.Create(ldialog,l.x+l.w+10,l.y,"",3,TText.NUMERIC|TText.INTEGER|TText.POSITIVE)
l = TLabel.Create(ldialog,p.x+5,p.y+70,"Collision ID:")
ld_id = TText.Create(ldialog,l.x+l.w+10,l.y,"",30,TText.NUMERIC|TText.INTEGER|TText.POSITIVE)
ld_ok = TButton.Create(ldialog,p.x+5,p.y+p.h-25,p.w/2-10,20,"OK",Null)
ld_cancel = TButton.Create(ldialog,p.x+p.w/2+5,p.y+p.h-25,p.w/2-10,20,"Cancel",Null)
init=True
EndIf
done = False
LoadObject()
End Function
Function SaveObject()
Local lines:TList=CreateList()
Local points:TList=CreateList()
For Local d:TDesObj=EachIn obj
If IsPoint(d)
points.AddLast(d.CreateForObject())
Else
lines.AddLast(d.CreateForObject())
EndIf
Next
gfx.SetPoints(points.ToArray())
gfx.SetLines(lines.ToArray())
End Function
Function LoadObject()
obj.Clear()
For Local p:TVectorGfxPoint=EachIn gfx.points
obj.AddLast(TDesPoint.LoadFromObject(p))
Next
For Local l:TVectorGfxLine=EachIn gfx.lines
obj.AddLast(TDesLine.LoadFromObject(l))
Next
End Function
End Type
' **** Main Loop
'
Function DoDesigner()
Designer.Initialise()
Designer.done=False
Const NORMAL_MODE:Int=0
Const LINE_MODE:Int=1
Const DOT_TO_DOT_MODE:Int=2
Const DOT_TO_DOT_SNAP_MODE:Int=3
Const LINE_TO_LINE_MODE:Int=4
Local sel:TDesObj=Null
Local drag:Int=False
Local sel1:TDesObj=Null
Local mode:Int=NORMAL_MODE
While Not Designer.done
Cls
' **** START CENTRED
'
SetOrigin(GraphicsWidth()/2,GraphicsHeight()/2)
If Designer.grid_check.checked
SetAlpha(0.7)
Local x:Int=0
While x>-400
x:-Designer.GRID
Wend
While x<=400
If x=0
SetColor(50,50,255)
Else
SetColor(50,50,128)
EndIf
DrawLine(x*scale,-300,x*scale,300)
x:+Designer.GRID
Wend
Local y:Int=0
While y>-300
y:-Designer.GRID
Wend
While y<=300
If y=0
SetColor(50,50,255)
Else
SetColor(50,50,128)
EndIf
DrawLine(-400,y*scale,400,y*scale)
y:+Designer.GRID
Wend
SetAlpha(1)
EndIf
Local x:Int=(MouseX()-GraphicsWidth()/2)
Local y:Int=(MouseY()-GraphicsHeight()/2)
If Not drag
sel=Null
EndIf
For Local o:TDesObj=EachIn Designer.obj
o.Draw(Designer.normal_check.checked)
If sel=Null And o.MouseOver(x,y)
sel=o
EndIf
Next
If sel<>Null
sel.SetInfo(Designer.info)
sel.DrawSelect()
Select mode
Case LINE_MODE
If IsPoint(sel)
If sel1=Null
sel1=sel
Else
If sel1<>sel
mode=NORMAL_MODE
Designer.obj.AddLast(TDesLine.Create(TDesPoint(sel1),TDesPoint(sel)))
EndIf
EndIf
EndIf
Case LINE_TO_LINE_MODE
If IsPoint(sel)
If sel1=Null
sel1=sel
Else
If sel1<>sel
Designer.obj.AddLast(TDesLine.Create(TDesPoint(sel1),TDesPoint(sel)))
sel1=sel
EndIf
EndIf
EndIf
End Select
EndIf
If drag
sel.Drag(x/scale,y/scale,True)
EndIf
SetOrigin(0,0)
'
' **** END CENTRED
If Not drag And mode=NORMAL_MODE
Designer.gui.EventLoop()
EndIf
If mode=NORMAL_MODE And KeyHit(KEY_MOUSERIGHT)
If sel<>Null
If IsPoint(sel)
Select GUIMenu("Point Menu",["Snap to grid","Delete"],MouseX(),MouseY(),pointer)
Case 0
sel.Snap()
Case 1
Designer.obj.Remove(sel)
For Local d:TDesLine=EachIn Designer.obj
If d<>Null And (d.p1=sel Or d.p2=sel)
Designer.obj.Remove(d)
EndIf
Next
End Select
Else
Local l:TDesLine=TDesLine(sel)
Select GUIMenu("Line Menu",["Edit","Snap to grid","Flip","Delete"],MouseX(),MouseY(),pointer)
Case 0
l.Edit()
Case 1
l.Snap()
Case 2
l.FlipNormal()
Case 3
Designer.obj.Remove(l)
End Select
EndIf
Else
Select GUIMenu("Create Menu",["Create Point","Create Line","Create Points","Create Points (Snapped)","Create Lines"],MouseX(),MouseY(),pointer)
Case 0
Designer.obj.AddLast(TDesPoint.Create(x/scale,y/scale))
Case 1
sel1=Null
sel=Null
mode=LINE_MODE
Case 2
sel1=Null
sel=Null
mode=DOT_TO_DOT_MODE
Case 3
sel1=Null
sel=Null
mode=DOT_TO_DOT_SNAP_MODE
Case 4
sel1=Null
sel=Null
mode=LINE_TO_LINE_MODE
End Select
EndIf
sel=Null
EndIf
SetColor(255,255,255)
Select mode
Case NORMAL_MODE
If Not drag
If KeyDown(KEY_MOUSELEFT) And sel<>Null
mode=NORMAL_MODE
drag=True
EndIf
Else
If Not KeyDown(KEY_MOUSELEFT)
drag=False
EndIf
EndIf
Case LINE_MODE
If Not sel1
Tip("Move to first point")
Else
Tip("Move to second point")
EndIf
Case DOT_TO_DOT_MODE
Tip("Press Button to place")
If KeyHit(KEY_MOUSELEFT)
Local p:TDesPoint=TDesPoint(TDesPoint.Create(x/scale,y/scale))
Designer.obj.AddLast(p)
EndIf
Case DOT_TO_DOT_SNAP_MODE
Tip("Press Button to place")
If KeyHit(KEY_MOUSELEFT)
Local p:TDesPoint=TDesPoint(TDesPoint.Create(x/scale,y/scale))
p.Snap()
Designer.obj.AddLast(p)
EndIf
Case LINE_TO_LINE_MODE
If Not sel1
Tip("Move to first point")
Else
Tip("Move to next point")
EndIf
End Select
If KeyHit(KEY_ESCAPE)
mode=NORMAL_MODE
FlushKeys()
EndIf
DrawImage(pointer,MouseX(),MouseY())
Flip
FlushMem
Wend
End Function
Function Tip(s:String)
font.Draw(s+" [ESC to cancel]",MouseX()+12,MouseY()+12)
End Function
Function IsLine:Int(o:Object)
Local p:TDesLine=TDesLine(o)
Return p<>Null
End Function
Function IsPoint:Int(o:Object)
Local p:TDesPoint=TDesPoint(o)
Return p<>Null
End Function
Function FindPoint:TDesPoint(i:Int)
For Local o:Object=EachIn Designer.obj
If IsPoint(o)
If i=0
Return TDesPoint(o)
EndIf
i:-1
EndIf
Next
Return Null
End Function
Function FindPointIndex:Int(p:TDesPoint)
Local i:Int=0
For Local o:Object=EachIn Designer.obj
If IsPoint(o)
If o=p
Return i
EndIf
i:+1
EndIf
Next
Return 0
End Function
' **** Callbacks
'
Function QuitCallback(w:TWidget)
Designer.done=GUIYesNo("Quit?",pointer)
End Function
Function LoadCallback(w:TWidget)
Local fn:String=GUIFileSelect("Select object to load",filename,False,pointer)
If fn<>Null
Local o:TVectorGfxObject=TVectorGfxObject.Load(fn)
If o<>Null
filename=fn
Designer.fname_txt.text=filename
Designer.gfx=o
Designer.gfx.x=0
Designer.gfx.y=0
Designer.gfx.ang=0
Designer.LoadObject()
Else
GUINotify("Failed to load '" + Designer.fname_txt.text + "'",pointer)
EndIf
EndIf
End Function
Function SaveCallback(w:TWidget)
Local fn:String=GUIFileSelect("Select object to save",filename,True,pointer)
If fn<>Null
filename=fn
Designer.fname_txt.text=filename
Designer.SaveObject()
Designer.gfx.Save(filename)
EndIf
End Function
Function NewCallback(w:TWidget)
If GUIYesNo("Lose current object?",pointer)
Designer.gfx=New TVectorGfxObject
Designer.LoadObject()
EndIf
End Function
Function ScaleCallback(w:TWidget)
Local c:TNumberInt=TNumberInt(w)
scale=c.value
End Function
Function GridSizeCallback(w:TWidget)
Local c:TNumberInt=TNumberInt(w)
Designer.GRID=c.value
End Function
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