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authorIan C <ianc@noddybox.co.uk>2011-06-09 13:57:32 +0000
committerIan C <ianc@noddybox.co.uk>2011-06-09 13:57:32 +0000
commit0f12083fdb14ae813e419500918b95cb83070586 (patch)
tree93f855836faede895a4c37d12dcc46a8c5fbb835 /editcord.c
Added copies of old numbered releases.0.01
Diffstat (limited to 'editcord.c')
-rw-r--r--editcord.c225
1 files changed, 225 insertions, 0 deletions
diff --git a/editcord.c b/editcord.c
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+++ b/editcord.c
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+/*
+
+ viDOOM - level editor for DOOM
+
+ Copyright (C) 2000 Ian Cowburn (ianc@noddybox.demon.co.uk)
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+ -------------------------------------------------------------------------
+
+ Editor co-ordinate utilities
+
+*/
+static const char rcs_id[]="$Id$";
+
+#include "config.h"
+#include "globals.h"
+
+#include <math.h>
+
+#include "texture.h"
+#include "editvar.h"
+
+/* ---------------------------------------- MAP DRAWING AND POSITION FUNCTIONS
+*/
+int SnapX(int x)
+{
+ TRACE;
+
+ if (!grid_lock)
+ return(x);
+
+ if (x>=0)
+ return (((x+grid_size/2)/grid_size)*grid_size);
+ else
+ return (((x-grid_size/2)/grid_size)*grid_size);
+}
+
+int SnapY(int y)
+{
+ TRACE;
+
+ if (!grid_lock)
+ return(y);
+
+ if (y>=0)
+ return (((y+grid_size/2)/grid_size)*grid_size);
+ else
+ return (((y-grid_size/2)/grid_size)*grid_size);
+}
+
+
+int Len(int x1,int y1,int x2,int y2)
+{
+ double a,b,c;
+
+ TRACE;
+
+ x2-=x1;
+ y2-=y1;
+ x2=ABS(x2);
+ y2=ABS(y2);
+
+ if (!x2)
+ return(y2);
+ else if (!y2)
+ return(x2);
+
+ a=x2*x2;
+ b=y2*y2;
+ c=sqrt(a+b);
+ return((int)c);
+}
+
+
+/* Many thanks to Mathew Wilson (www.mjwilson.demon.co.uk) for this routine
+*/
+int LinesCross(int x1_1,int y1_1,int x1_2,int y1_2,
+ int x2_1,int y2_1,int x2_2,int y2_2)
+{
+ double x0,y0,x1,y1,u0,v0,u1,v1;
+ double t;
+ double m,l;
+
+ x0=(double)x1_1;
+ y0=(double)y1_1;
+ u0=(double)x1_2-x1_1;
+ v0=(double)y1_2-y1_1;
+
+ x1=(double)x2_1;
+ y1=(double)y2_1;
+ u1=(double)x2_2-x2_1;
+ v1=(double)y2_2-y2_1;
+
+ /* Find 1st divisor (to check for zero)
+ */
+ t=(u1*v0)-(v1*u0);
+
+ if (t==0.0)
+ return(FALSE);
+
+ m=(v0*(x0-x1)-u0*(y0-y1))/t;
+
+ l=(v1*(x0-x1)-u1*(y0-y1))/t;
+
+ if ((l>=0.0)&&(l<=1.0)&&(m>=0.0)&&(m<=1.0))
+ return(TRUE);
+
+ return(FALSE);
+}
+
+
+int CalcTextureWidth(DirName u,DirName m,DirName l)
+{
+ int a,b,c;
+ int w=99999;
+
+ TRACE;
+
+ TextureSize(u,&a,NULL);
+ TextureSize(m,&b,NULL);
+ TextureSize(l,&c,NULL);
+
+ if ((a)&&(a<w))
+ w=a;
+
+ if ((b)&&(b<w))
+ w=b;
+
+ if ((c)&&(c<w))
+ w=c;
+
+ if (w==99999)
+ w=0;
+
+ return(w);
+}
+
+
+void LineCalcBounding(EditLine *l)
+{
+ TRACE;
+
+ l->min_x=MIN(l->v[0]->v.x,l->v[1]->v.x);
+ l->max_x=MAX(l->v[0]->v.x,l->v[1]->v.x);
+ l->min_y=MIN(l->v[0]->v.y,l->v[1]->v.y);
+ l->max_y=MAX(l->v[0]->v.y,l->v[1]->v.y);
+}
+
+
+void SectorCalcBounding(EditSect *s)
+{
+ Iterator i;
+ Short *f;
+ EditVert *v;
+
+ TRACE;
+
+ s->min_x=32000;
+ s->min_y=32000;
+ s->max_x=-32000;
+ s->max_y=-32000;
+ i=ListIterator(s->v);
+
+ while(i)
+ {
+ f=IteratorData(i);
+ v=GETVERT(*f);
+
+ s->min_x=MIN(s->min_x,v->v.x);
+ s->max_x=MAX(s->max_x,v->v.x);
+ s->min_y=MIN(s->min_y,v->v.y);
+ s->max_y=MAX(s->max_y,v->v.y);
+
+ i=IteratorNext(i);
+ }
+}
+
+
+int LineOnDisplay(EditLine *l)
+{
+ TRACE;
+
+ /* Remember: DOOM Y positions are the reverse of the order on screen
+ */
+ return ((MapToX(l->min_x)<SCRW)&&(MapToX(l->max_x)>=0)&&
+ (MapToY(l->max_y)<SCRH)&&(MapToY(l->min_y)>=0));
+}
+
+
+int SectorOnDisplay(EditSect *s)
+{
+ TRACE;
+
+ /* Remember: DOOM Y positions are the reverse of the order on screen
+ */
+ return ((MapToX(s->min_x)<SCRW)&&(MapToX(s->max_x)>=0)&&
+ (MapToY(s->max_y)<SCRH)&&(MapToY(s->min_y)>=0));
+}
+
+
+int PointOnDisplay(int x,int y,int r)
+{
+ TRACE;
+
+ /* Remember: DOOM Y positions are the reverse of the order on screen
+ */
+ return ((MapToX(x+r)>=0)&&(MapToX(x-r)<SCRW)&&
+ (MapToY(y-r)>=0)&&(MapToY(y+r)<SCRH));
+}
+
+
+/* END OF FILE */