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authorIan C <ianc@noddybox.co.uk>2011-06-09 13:46:28 +0000
committerIan C <ianc@noddybox.co.uk>2011-06-09 13:46:28 +0000
commita9022b5972dc49d86f617a27940fafe9c4d0e7e7 (patch)
tree61405aa4ade91ed1057f863ddf118ceb38e14f8e /gui.h
Initial import of (very old) vidoom sources.
Diffstat (limited to 'gui.h')
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1 files changed, 84 insertions, 0 deletions
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+/*
+
+ viDOOM - level editor for DOOM
+
+ Copyright (C) 2000 Ian Cowburn (ianc@noddybox.demon.co.uk)
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+ -------------------------------------------------------------------------
+
+ Generic GUI routines
+
+ $Id$
+
+*/
+
+#ifndef VIDOOM_GUI_H
+#define VIDOOM_GUI_H
+
+#include "gfx.h"
+
+
+/* If the platform specific GUI wants to provide a bas-relief GUI
+ in the same colours as the generic GUI it should use these colours.
+
+ Note these values are not initialised until after GuiSetScreen() has been
+ called.
+*/
+extern int GUI_HI;
+extern int GUI_MID;
+extern int GUI_LO;
+extern int GUI_TEXT;
+extern int GUI_TEXTSHADOW;
+extern int GUI_TEXTBOLD;
+
+
+/* These values can be passed to the InfoBox functions and the box will be
+ positioned accordingly. CENTRE can be used for both X and Y co-ords.
+*/
+#define GUI_CENTRE -1000
+#define GUI_FLUSH_TOP -1002
+#define GUI_FLUSH_LEFT -1003
+#define GUI_FLUSH_RIGHT -1004
+#define GUI_FLUSH_LOWER -1005
+
+
+/* Inform GUI of screen size if required
+*/
+void GuiSetScreen(int w,int h);
+
+/* Draw a box with filled with the supplied formatted text and wait for a
+ key/mouse button. Text is split into lines with a | char.
+*/
+void GuiInfoBox(char *title, char *fmt,...);
+
+/* Draw a box identical to the Alert one, but don't wait for any input. Also
+ allows a position to be supplied for the top-left of the box. If any
+ position is -1 then the box is centred on that axis. If centre is set then
+ the text in the box is centred.
+*/
+void GuiDrawInfoBox(char *title, int x, int y, int centre, char *fmt,...);
+
+/* Returns a string in the form MAPxx or ExMy, depending on the game type
+ defined in globals. Returns NULL if cancelled.
+
+ Note the return is static and must be copied elsewhere if permanence is
+ required.
+*/
+char *GuiPickLevel(char *prompt);
+
+
+#endif