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+/*
+
+ viDOOM - level editor for DOOM
+
+ Copyright (C) 2000 Ian Cowburn (ianc@noddybox.demon.co.uk)
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+ -------------------------------------------------------------------------
+
+ Global data - just about all from INI file
+
+ $Id$
+
+*/
+
+#ifndef _GLOBALS_H
+
+#define _GLOBALS_H
+
+
+#define MAX_PRELOAD_LEN 4096
+
+/* ------------------------------ Game type
+*/
+
+typedef enum game_type {
+ DOOM,
+ ULTIMATE_DOOM,
+ DOOM_2,
+ FINAL_TNT,
+ FINAL_PLUTONIA,
+ ZDOOM
+ } GameType;
+
+typedef enum lev_style {
+ DOOM_LEVELS,
+ ULTIMATE_DOOM_LEVELS,
+ DOOM_2_LEVELS
+ } LevelStyle;
+
+/* These are set by LoadGlobalsGameSection()
+*/
+extern GameType game;
+extern int ask_for_game_type;
+extern int disp_width;
+extern int disp_height;
+
+
+/* This and everthing from here on is set by LoadGlobalsOtherSections()
+*/
+extern LevelStyle level_style;
+extern char *game_name;
+
+
+/* ------------------------------ Paths
+*/
+extern char IWAD_path[];
+extern char PWAD_dir[];
+extern char PWAD_preload[];
+
+
+/* ------------------------------ Editor configuration
+*/
+typedef enum hover {
+ HOVER_NONE,
+ HOVER_ADD,
+ HOVER_SINGLE
+ } Hover;
+
+typedef enum smovemode {
+ MOVE_ALL,
+ MOVE_RIGHT,
+ MOVE_LEFT
+ } SectorMoveMode;
+
+typedef enum newselect {
+ NEWSELECT_NEVER,
+ NEWSELECT_ASK,
+ NEWSELECT_SELECT
+ } NewSelect;
+
+typedef enum ldefmerge {
+ MERGE_ALWAYS,
+ MERGE_ASK,
+ MERGE_NEVER
+ } LinedefMerge;
+
+typedef enum defedit {
+ EDIT_SECTOR,
+ EDIT_VERTEX,
+ EDIT_LINEDEF,
+ EDIT_THING,
+ EDIT_MULTI
+ } DefaultEdit;
+
+extern int grid_onoff;
+extern int grid_lock;
+extern int grid_size;
+extern double gfx_brighten;
+extern int vertex_rad;
+extern Hover hover_select;
+extern int clear_on_move;
+extern int clear_on_menu;
+extern Hover insert_select;
+extern SectorMoveMode sector_move;
+extern int ask_middle_on_2sided;
+extern int default_light_level;
+extern int default_floor_height;
+extern int default_ceiling_height;
+extern NewSelect new_2sided_select;
+extern LinedefMerge merge_linedef;
+extern int auto_block_linedefs;
+extern int default_scale;
+extern DefaultEdit default_edit_mode;
+extern int linedef_select;
+extern int tag_highlight;
+extern int show_full_linedef_info;
+
+
+/* ------------------------------ viDOOM configuration
+*/
+extern int sort_textures;
+extern int sort_flats;
+extern int show_titlepic;
+extern int load_textures;
+extern int load_flats;
+extern int load_sprites;
+extern int map_warn;
+extern int map_exit_warn;
+extern int initial_empty_map;
+extern int overwrite_warning;
+
+/* ------------------------------ Required linedef flags bit and mask
+*/
+extern int side2_bit;
+extern int side2_mask;
+extern int block_bit;
+extern int block_mask;
+extern int lower_peg_bit;
+extern int lower_peg_mask;
+extern int upper_peg_bit;
+extern int upper_peg_mask;
+
+
+/* ------------------------------ Normal values
+*/
+extern int normal_linedef;
+extern int normal_sector;
+
+
+/* ------------------------------ LINEDEF checking
+*/
+extern int check_line_assume_yes;
+extern int check_1side_lower;
+extern int check_1side_middle;
+extern int check_1side_upper;
+extern int check_2side_lower;
+extern int check_2side_middle;
+extern int check_2side_same_sector;
+extern int check_2side_upper;
+
+
+/* ------------------------------ Node Builder config
+*/
+extern int use_build;
+extern char build_cmd[];
+extern char build_ignore[];
+extern char build_in[];
+extern char build_out[];
+extern int build_in_before_out;
+extern int build_always_view;
+
+
+/* ------------------------------ Texture names
+*/
+extern char empty_texture[];
+extern char linedef_check_default[];
+
+/* ------------------------------ Interfaces
+*/
+
+/* Save and load global data to INI file
+*/
+void LoadGlobalsPart1(void);
+void LoadGlobalsPart2(void);
+
+void SaveGlobals(void);
+
+/* Read config file. This must be done once the default IWAD and any patch
+ PWADs have been read.
+*/
+void LoadConfig(void);
+
+
+#endif
+
+
+/* END OF FILE */