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Diffstat (limited to 'gui.h')
-rw-r--r-- | gui.h | 88 |
1 files changed, 88 insertions, 0 deletions
@@ -0,0 +1,88 @@ +/* + + viDOOM - level editor for DOOM + + Copyright (C) 2000 Ian Cowburn (ianc@noddybox.demon.co.uk) + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + ------------------------------------------------------------------------- + + Generic GUI routines + + $Id$ + +*/ + +#ifndef _GUI_H +#define _GUI_H + +#include "gfx.h" + + +/* If the platform specific GUI wants to provide a bas-relief GUI + in the same colours as the generic GUI it should use these colours. + + Note these values are not initialised until after GuiSetScreen() has been + called. +*/ +extern int GUI_HI; +extern int GUI_MID; +extern int GUI_LO; +extern int GUI_TEXT; +extern int GUI_TEXTSHADOW; +extern int GUI_TEXTBOLD; + + +/* These values can be passed to the InfoBox functions and the box will be + positioned accordingly. CENTRE can be used for both X and Y co-ords. +*/ +#define GUI_CENTRE -1000 +#define GUI_FLUSH_TOP -1002 +#define GUI_FLUSH_LEFT -1003 +#define GUI_FLUSH_RIGHT -1004 +#define GUI_FLUSH_LOWER -1005 + + +/* Inform GUI of screen size if required +*/ +void GuiSetScreen(int w,int h); + +/* Draw a box with filled with the supplied formatted text and wait for a + key/mouse button. Text is split into lines with a | char. +*/ +void GuiInfoBox(char *title, char *fmt,...); + +/* Draw a box identical to the Alert one, but don't wait for any input. Also + allows a position to be supplied for the top-left of the box. If any + position is -1 then the box is centred on that axis. If centre is set then + the text in the box is centred. +*/ +void GuiDrawInfoBox(char *title, int x, int y, int centre, char *fmt,...); + +/* Returns a string in the form MAPxx or ExMy, depending on the game type + defined in globals. Returns NULL if cancelled. + + Note the return is static and must be copied elsewhere if permanence is + required. +*/ +char *GuiPickLevel(char *prompt); + +/* View a text file +*/ +void ViewFile(char *title, char *file); + + +#endif |