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<html>
<head>
<meta name="GENERATOR" content="vim">
<title>viDOOM - Free Software DOOM editor</title>
</head>
<body>
<h1 align="center">Main Menu</h1>
<p>Depending on the setting in <a href="overview.htm#GAME_ASK">configuration</a>
starting viDOOM you may be asked to pick the game type to edit.
Pick one of the games from the menu, or if the menu is cancelled
the <a href="overview.htm#GAME_TYPE">default game type</a> will
be used.</p>
<p>After this you will be presented with the main menu containing
the following options.</p>
<h3>Edit The Current Level</h3>
<blockquote>
<p>Edit the current level. See <a href="editing.htm">editing</a>
for details.</p>
</blockquote>
<h3>Load Level from open WADs</h3>
<blockquote>
<p>Selects a level to load from the open IWAD and PWAD files.
Note that the level is loaded from the <strong>most recent</strong>
WAD file opened that holds a map for the selected level. If
you already have a level open for editing and the <strong>Edit
The Current Level</strong> option has been used then
confirmation will be asked before allowing you to proceed.
This warning can be disabled in the INI file (see <a
href="overview.htm#MAP_CLEAR">overview</a>).</p>
</blockquote>
<blockquote>
<p>If you are editing for ZDOOM and the <a
href="overview.htm#MAPINFO_LUMP">mapinfo_lump</a> option has
been switched on, if there is a MAPINFO.WAD file in the <a
href="overview.htm#PWAD_DIR">PWAD directory</a> it will be
loaded in as well for editing.</p>
</blockquote>
<h3>Save Current Level</h3>
<blockquote>
<p>Saves the map you are currently editing into a <a
href="glossary.htm#PWAD">PWAD</a> file. This PWAD will <strong>only</strong>
contain the map, and nothing else. So if you have loaded the
map from a PWAD that contains any other information (e.g.
music, extra sounds, graphics patches) it is not a good idea
to save over the original PWAD file. If the saved PWAD
filename matches a PWAD that is already loaded, after saving
the open PWAD will be closed and then re-opened. This could
be important to note as the saved PWAD will now be at the top
of the open PWADs.</p>
</blockquote>
<blockquote>
<p>If you are editing for ZDOOM and the <a
href="overview.htm#MAPINFO_LUMP">mapinfo_lump</a> option has
been switched on, a MAPINFO.WAD file will be generated in the
<a href="overview.htm#PWAD_DIR">PWAD directory</a>.</p>
</blockquote>
<blockquote>
<p>Note that the saved map must be built with a <a
href="glossary.htm#BSP">node builder</a> before it can be
played in DOOM if the <a href="overview.htm#NODE_BUILDER">node
building section in the config file</a> has not been set up.</p>
</blockquote>
<blockquote>
<p><strong>Important note: </strong>While saving viDOOM will
remove any deleted objects from the map, delete any sectors
that do no have linedefs attached to them and vertices that
are not in use. This is worth remembering as objects <em>will</em>
be renumbered if any have been deleted so that they fit
together contiguously after saving.</p>
</blockquote>
<h3>Create New Empty Level</h3>
<blockquote>
<p>Creates a completely empty level for editing. If you
already have a level open for editing and the <strong>Edit
The Current Level</strong> option has been used then
confirmation will be asked before allowing you to proceed.
This warning can be disabled in the INI file (see <a
href="overview.htm#MAP_CLEAR">overview</a>).</p>
</blockquote>
<blockquote>
<p>If you are editing for ZDOOM and the <a
href="overview.htm#MAPINFO_LUMP">mapinfo_lump</a> option has
been switched on, if there is a MAPINFO.WAD file in the <a
href="overview.htm#PWAD_DIR">PWAD directory</a> it will be
loaded in as well for editing.</p>
</blockquote>
<h3>Change Current Level Name</h3>
<blockquote>
<p>Allows the map to be assigned to a different map number.
See the <a href="glossary.htm#MAP">glossary</a> for some
extra info on map/level numbers.</p>
</blockquote>
<h3>Open PWAD file</h3>
<blockquote>
<p>Allows a PWAD file to be opened.</p>
</blockquote>
<h3>Close PWAD file</h3>
<blockquote>
<p>Closes one of the currently open PWAD files. Note that
viDOOM will not let you unload the <a
href="glossary.htm#IWAD">IWAD</a> opened at startup.</p>
</blockquote>
<h3>Preview Level</h3>
<blockquote>
<p>Allows a level to be previewed without disturbing the
level currently being edited. Note that the preview is <em>very</em>
basic with linedefs shown as grey lines, vertexes as white
pixels and things as red blobs. While in the preview press F1
for help on controlling the display.</p>
</blockquote>
<h3>List entries in WAD directory</h3>
<blockquote>
<p>This will list all the lumps defined in the directory of
the loaded IWAD and any loaded PWAD files. The entires will
be displayed in a picklist window.</p>
</blockquote>
<h3>About viDOOM</h3>
<blockquote>
<p>See who was responsible for this.</p>
</blockquote>
<h3>View License</h3>
<blockquote>
<p>View the license you must accept if you are to run viDOOM.
The license is repeated <a href="license.htm">here</a> in the
documentation. Don't worry, it's only the GNU public license,
and not anything nasty.</p>
</blockquote>
<h3>Quit</h3>
<blockquote>
<p>Exit viDOOM. If you have a level open for editing and the <strong>Edit
The Current Level</strong> option has been used then
confirmation will be asked before allowing you to proceed.
This warning can be disabled in the INI file (see <a
href="overview.htm#MAP_EXIT">overview</a>).</p>
</blockquote>
<hr>
<p><a href="index.htm">Back to index</a></p>
<p><tt>$Id$</tt></p>
</body>
</html>
|