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<html>

<head>
<meta http-equiv="Content-Type"
content="text/html; charset=iso-8859-1">
<meta name="GENERATOR" content="Microsoft FrontPage Express 2.0">
<title>viDOOM - Free Software DOOM editor</title>
</head>

<body>

<h1 align="center">Main Menu</h1>

<p>Depending on the setting in <a href="overview.htm#GAME_ASK">configuration</a>
starting viDOOM you may be asked to pick the game type to edit.
Pick one of the games from the menu, or if the menu is cancelled
the <a href="overview.htm#GAME_TYPE">default game type</a> will
be used.</p>

<p>After this you will be presented with the main menu containing
the following options.</p>

<h3>Edit The Current Level</h3>

<p>Edit the current level. See <a href="editing.htm">editing</a>
for details.</p>

<h3>Load Level from open WADs</h3>

<p>Selects a level to load from the open IWAD and PWAD files.
Note that the level is loaded from the <strong>most recent</strong>
WAD file opened that holds a map for the selected level. If you
already have a level open for editing and the <strong>Edit The
Current Level</strong> option has been used then confirmation
will be asked before allowing you to proceed. This warning can be
disabled in the INI file (see <a href="overview.htm#MAP_CLEAR">overview</a>).</p>

<h3>Save Current Level</h3>

<p>Saves the map you are currently editing into a <a
href="glossary.htm#PWAD">PWAD</a> file. This PWAD will <strong>only</strong>
contain the map, and nothing else. So if you have loaded the map
from a PWAD that contains any other information (e.g. music,
extra sounds, graphics patches) it is not a good idea to save
over the original PWAD file. If the saved PWAD filename matches a
PWAD that is already loaded, after saving the open PWAD will be
closed and then re-opened. This could be important to note as the
saved PWAD will now be at the top of the open PWADs.</p>

<p>Note that the saved map must be built with a <a
href="glossary.htm#BSP">node builder</a> before it can be played
in DOOM if the <a href="overview.htm#NODE_BUILDER">node building
section in the config file</a> has not been set up.</p>

<p><strong>Important note: </strong>While saving viDOOM will
remove any deleted objects from the map, delete any sectors that
do no have linedefs attached to them and vertices that are not in
use. This is worth remembering as objects <em>will</em> be
renumbered if any have been deleted so that they fit together
contiguously after saving.</p>

<h3>Create New Empty Level</h3>

<p>Creates a completely empty level for editing. If you already
have a level open for editing and the <strong>Edit The Current
Level</strong> option has been used then confirmation will be
asked before allowing you to proceed. This warning can be
disabled in the INI file (see <a href="overview.htm#MAP_CLEAR">overview</a>).</p>

<h3>Change Current Level Name</h3>

<p>Allows the map to be assigned to a different map number. See
the <a href="glossary.htm#MAP">glossary</a> for some extra info
on map/level numbers.</p>

<h3>Open PWAD file</h3>

<p>Allows a PWAD file to be opened.</p>

<h3>Close PWAD file</h3>

<p>Closes one of the currently open PWAD files. Note that viDOOM
will not let you unload the <a href="glossary.htm#IWAD">IWAD</a>
opened at startup.</p>

<h3>Preview Level</h3>

<p>Allows a level to be previewed without disturbing the level
currently being edited. Note that the preview is <em>very</em>
basic with linedefs shown as grey lines, vertexes as white pixels
and things as red blobs. While in the preview press F1 for help
on controlling the display.</p>

<h3>About viDOOM</h3>

<p>See who was responsible for this.</p>

<h3>Quit</h3>

<p>Exit viDOOM. If you have a level open for editing and the <strong>Edit
The Current Level</strong> option has been used then confirmation
will be asked before allowing you to proceed. This warning can be
disabled in the INI file (see <a href="overview.htm#MAP_EXIT">overview</a>).</p>

<hr>

<p><a href="index.htm">Back to index</a></p>

<p><tt>$Id: mainmenu.htm,v 1.6 2000/08/13 00:14:33 dosuser Exp dosuser $ </tt></p>
</body>
</html>