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/*

    viDOOM - level editor for DOOM

    Copyright (C) 2000  Ian Cowburn (ianc@noddybox.demon.co.uk)

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    -------------------------------------------------------------------------

    Global data - just about all from INI file

    $Id$

*/

#ifndef VIDOOM_GLOBALS_H

#define VIDOOM_GLOBALS_H


#define MAX_PRELOAD_LEN	4096

/* ------------------------------ Game type
*/

typedef enum game_type	{
			    DOOM,
			    ULTIMATE_DOOM,
			    DOOM_2,
			    FINAL_TNT,
			    FINAL_PLUTONIA,
			    ZDOOM
			} GameType;

typedef enum lev_style	{
			    DOOM_LEVELS,
			    ULTIMATE_DOOM_LEVELS,
			    DOOM_2_LEVELS
			} LevelStyle;

/* These are set by LoadGlobalsGameSection()
*/
extern	GameType	game;
extern	int		ask_for_game_type;
extern	int		disp_width;
extern	int		disp_height;


/* This and everthing from here on is set by LoadGlobalsOtherSections()
*/
extern	LevelStyle	level_style;


/* ------------------------------ Paths
*/
extern	char		IWAD_path[];
extern	char		PWAD_dir[];
extern	char		PWAD_preload[];


/* ------------------------------ Editor configuration
*/
typedef enum hover	{
			    HOVER_NONE,
			    HOVER_ADD,
			    HOVER_SINGLE
			} Hover;

typedef enum smovemode	{
			    MOVE_ALL,
			    MOVE_RIGHT,
			    MOVE_LEFT
			} SectorMoveMode;

typedef enum newselect	{
			    NEWSELECT_NEVER,
			    NEWSELECT_ASK,
			    NEWSELECT_SELECT
			} NewSelect;

typedef enum ldefmerge	{
			    MERGE_ALWAYS,
			    MERGE_ASK,
			    MERGE_NEVER
			} LinedefMerge;

typedef enum defedit	{
			    EDIT_SECTOR,
			    EDIT_VERTEX,
			    EDIT_LINEDEF,
			    EDIT_THING,
			    EDIT_MULTI
			} DefaultEdit;

typedef enum gen_yna	{
			    GEN_NO,
			    GEN_YES,
			    GEN_ASK
			} GenericYNA;


extern	int		grid_onoff;
extern	int		grid_lock;
extern	int		grid_size;
extern	double		gfx_brighten;
extern	int		vertex_rad;
extern	Hover		hover_select;
extern	int		clear_on_move;
extern	int		clear_on_menu;
extern	Hover		insert_select;
extern	SectorMoveMode	sector_move;
extern	int		ask_middle_on_2sided;
extern	int		default_light_level;
extern	int		default_floor_height;
extern	int		default_ceiling_height;
extern	NewSelect	new_2sided_select;
extern	LinedefMerge	merge_linedef;
extern	int		auto_block_linedefs;
extern	int		default_scale;
extern	DefaultEdit	default_edit_mode;
extern	int		left_click_move;
extern	int		linedef_select;
extern	int		tag_highlight;
extern	int		show_full_linedef_info;


/* ------------------------------ viDOOM configuration
*/
extern	char		auto_loadmap[];
extern	int		sort_textures;
extern	int		sort_flats;
extern	int		show_titlepic;
extern	int		load_textures;
extern	int		load_flats;
extern	int		load_sprites;
extern	int		map_warn;
extern	int		map_exit_warn;
extern	int		initial_empty_map;
extern	int		overwrite_warning;

extern	int		mapinfo_lump;		/* For ZDOOM/BOOM only */
extern	GenericYNA	create_hexen;		/* For ZDOOM/BOOM only */

/* ------------------------------ Required linedef flags bit and mask
*/
extern	int		side2_bit;
extern	int		side2_mask;
extern	int		block_bit;
extern	int		block_mask;
extern	int		lower_peg_bit;
extern	int		lower_peg_mask;
extern	int		upper_peg_bit;
extern	int		upper_peg_mask;


/* ------------------------------ Normal values
*/
extern	int		normal_linedef;
extern	int		normal_sector;


/* ------------------------------ LINEDEF checking
*/
extern	int		check_line_assume_yes;
extern	int		check_1side_lower;
extern	int		check_1side_middle;
extern	int		check_1side_upper;
extern	int		check_2side_lower;
extern	int		check_2side_middle;
extern	int		check_2side_same_sector;
extern	int		check_2side_upper;


/* ------------------------------ Node Builder config
*/
extern	int		use_build;
extern	char		build_cmd[];
extern	char		build_ignore[];
extern	char		build_in[];
extern	char		build_out[];
extern	int		build_in_before_out;
extern	int		build_always_view;


/* ------------------------------ ACC config
*/
extern char		acc_cmd[];
extern char		acc_dir[];
extern char		acc_script[];
extern char		acc_object[];
extern char		acc_args[];
extern int		acc_always_view;


/* ------------------------------ Texture names
*/
extern	char		empty_texture[];
extern	char		linedef_check_default[];

/* ------------------------------ Interfaces
*/

/* Save and load global data to INI file
*/
void	LoadGlobalsPart1(void);
void	LoadGlobalsPart2(void);

void	SaveGlobals(void);

/* Read config file.  This must be done once the default IWAD and any patch
   PWADs have been read.
*/
void	LoadConfig(void);


#endif


/* END OF FILE */