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/*

    viDOOM - level editor for DOOM

    Copyright (C) 2000  Ian Cowburn (ianc@noddybox.demon.co.uk)

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    -------------------------------------------------------------------------

    Stores lists of the graphical information from the WADs

    $Id$

*/

#ifndef VIDOOM_TEXTURE_H

#define VIDOOM_TEXTURE_H

#include "gfx.h"
#include "platgui.h"

/* Picklists to allow selection of textures and flats.  The client data returns
   from these picklists will be the index into the picklist.
*/
extern PLAT_IMG_PICKLIST *flat_picklist;
extern PLAT_IMG_PICKLIST *texture_picklist;

#define TXT_PICKDEFVAL	-1	/* Use as cancel/defval in picklist */


/* Create the picklists.  Note these expect the graphics routines to be 
   initialised so that progress meters can be drawn.
*/
void	ReadWADFlats(void);
void	ReadWADTextures(void);

/* Given a texture name give the size of the texture.  Note that 0 is returned
   for the "-" empty texture and unknown names.
*/
void	TextureSize(char *name,int *width,int *height);


/* Utility to return a GFX_IMAGE for the supplied graphics lump.  Note the
   lump must be in the Doom graphics format used for textures and sprites -
   flats cannot be read with this.  Returns NULL if the lump cannot be found.

   Note that error checking on the type of lump given is not *AT ALL* done.
*/
GFX_IMAGE DecodeGraphicsLump(char *lump);


#endif


/* END OF FILE */