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/*

    viDOOM - level editor for DOOM

    Copyright (C) 2000  Ian Cowburn (ianc@noddybox.demon.co.uk)

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    -------------------------------------------------------------------------

    Handles definition and storage of the supported THINGS

    $Id$

*/

#ifndef _THINGS_H

#define _THINGS_H

#include "gfx.h"
#include "platgui.h"


/* This is not going to be an ID, so is used to detect whether ThingSelect()
   was cancelled.
*/
#define THING_NULLID	-666


/* Add a new class of things
*/
void	ThingNewClass(char *class, int col);


/* Add the named type to the supplied class with the ID and radius
*/
void	ThingAdd(char *class,char *name,int id,int rad,GFX_IMAGE sprite);


/* Selects a type of thing, returning the ID or THING_NULLID if cancelled
*/
int	SelectThing(void);


/* Given an ID returns the radius of the THING.  If col is not NULL also
   returns the colour of the thing.
*/
int	ThingRadius(int id,int *col);


/* Returns the name of a thing
*/
char	*ThingName(int id);


/* Set the meaning of one of the bits in the options field for a thing
*/
void	ThingFlag(int bit,char *name,char *shorthand);


/* Returns a GUI_multi_box() compatible text array for manipulating a THINGs
   flags.
*/
char	**ThingFlagArray(void);


/* Return a static string representing the meaning of the passed in flags
*/
char	*ThingFlagText(int flag);


#endif


/* END OF FILE */