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# viDOOM - level editor for DOOM
#
# Copyright (C) 2000 Ian Cowburn (ianc@noddybox.demon.co.uk)
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#
#
# Development copy of BASE.INI
#
[Game]
game=zdoom
ask=no
[Editor]
ask_middle_on_2sided=no
auto_block_linedefs=yes
bright=1.50
clear_on_menu=no
clear_on_move=yes
default_ceiling_height=256
default_edit_mode=thing
default_floor_height=0
default_light_level=200
default_scale=5
grid=yes
grid_lock=yes
grid_size=64
hover_select=add
insert_select=add
left_click_move=yes
linedef_select=2
merge_linedef=ask
new_2sided_select=ask
sector_move=all
show_full_linedef_info=yes
tag_highlight=yes
vertex_radius=8
width=800
height=600
[Check LINEDEF]
assume_yes=yes
check_1side_lower=yes
check_1side_middle=yes
check_1side_upper=yes
check_2side_lower=yes
check_2side_middle=yes
check_2side_same_sector=yes
check_2side_upper=yes
[viDOOM]
auto_loadmap=MAP01,E1M1
initial_empty_map=no
load_flats=yes
load_sprites=yes
load_textures=yes
map_clear_warning=no
map_exit_warning=no
overwrite_warning=no
show_titlepic=yes
sort_flat_names=yes
sort_texture_names=yes
[ACS]
always_view_output=yes
command=acc
dir=/tmp
script=vidoom.acs
object=vidoom.o
args=%S %O
[Node Builder]
always_view_output=yes
command=warm
ignore=str
in_before_out=yes
infile=%
outfile=%
use=yes
[GUI]
high=0xd2d2d2
mid=0xb4b4b4
low=0x8c8c8c
text=0xffffff
shadow=0x000000
bold=0x000000
[Doom]
iwad=c:\ianc\doom\doom.wad
pwad_dir=c:\ianc\doom\
preload=
level_style=doom
vidoom_config=doom.cfg
[Ultimate Doom]
iwad=c:\ianc\doom\doom.wad
pwad_dir=c:\ianc\doom\
preload=
level_style=ultimate doom
vidoom_config=doom.cfg
[Doom 2]
iwad=D:\doom\doom2.wad
pwad_dir=e:\doom\mywads\
preload=
level_style=doom 2
vidoom_config=doom2.cfg
[TNT:Evilution]
iwad=D:\doom\tnt.wad
pwad_dir=e:\doom\mywads\
preload=
level_style=doom 2
vidoom_config=doom2.cfg
[Plutonia Experiment]
iwad=D:\games\doom95\plutonia.wad
pwad_dir=c:\games\teamtntwads\
preload=
level_style=doom 2
vidoom_config=doom2.cfg
# Home (dos)
#
[ZDoom]
iwad=D:/DOOM/DOOM2.WAD
mapinfo_lump=no
create_hexen=yes
pwad_dir=D:/DOOM/MYWAD
preload=
level_style=doom 2
vidoom_config=zdoom.cfg
# Home (linux)
#
[ZDoom]
iwad=/usr/games/wad/doom2.wad
mapinfo_lump=no
create_hexen=yes
pwad_dir=/home/ianc/wad
preload=
level_style=doom 2
vidoom_config=zdoom.cfg
# Laptop (cygwin)
#
#[ZDoom]
#iwad=f:\games\doom\doom2.wad
#mapinfo_lump=yes
#create_hexen=yes
#pwad_dir=f:\games\doom\mywads\
#preload=
#level_style=doom 2
#vidoom_config=zdoom.cfg
# Work
#
#[ZDoom]
#iwad=c:\ianc\doom\doom.wad
#mapinfo_lump=yes
#create_hexen=yes
#pwad_dir=c:\ianc\doom\
#preload=
#level_style=ultimate doom
#vidoom_config=zdoom.cfg
# Platform dependent info
#
[linux]
edit=
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