summaryrefslogtreecommitdiff
path: root/vidoom.ini
blob: a65752349b6285332b7337f9da177476d9880735 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
# viDOOM - level editor for DOOM
# 
# Copyright (C) 2000  Ian Cowburn (ianc@noddybox.demon.co.uk)
# 
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
# 
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
# 
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
# 
#
# Development copy of BASE.INI
#

[Game]
game=zdoom
ask=no
 
[Editor]
ask_middle_on_2sided=no
auto_block_linedefs=yes
bright=1.50
clear_on_menu=no
clear_on_move=yes
default_ceiling_height=256
default_edit_mode=thing
default_floor_height=0
default_light_level=200
default_scale=5
grid=yes
grid_lock=yes
grid_size=64
hover_select=add
insert_select=add
left_click_move=yes
linedef_select=2
merge_linedef=ask
new_2sided_select=ask
sector_move=all
show_full_linedef_info=yes
tag_highlight=yes
vertex_radius=8
width=800
height=600

[Check LINEDEF]
assume_yes=yes
check_1side_lower=yes
check_1side_middle=yes
check_1side_upper=yes
check_2side_lower=yes
check_2side_middle=yes
check_2side_same_sector=yes
check_2side_upper=yes

[viDOOM]
auto_loadmap=MAP01,E1M1
initial_empty_map=no
load_flats=yes
load_sprites=yes
load_textures=yes
map_clear_warning=no
map_exit_warning=no
overwrite_warning=no
show_titlepic=yes
sort_flat_names=yes
sort_texture_names=yes

[ACS]
always_view_output=yes
command=acc
dir=/tmp
script=vidoom.acs
object=vidoom.o
args=%S %O

[Node Builder]
always_view_output=yes
command=warm
ignore=str
in_before_out=yes
infile=%
outfile=%
use=yes

[GUI]
high=0xd2d2d2
mid=0xb4b4b4
low=0x8c8c8c
text=0xffffff
shadow=0x000000
bold=0x000000


[Doom]
iwad=c:\ianc\doom\doom.wad
pwad_dir=c:\ianc\doom\
preload=
level_style=doom
vidoom_config=doom.cfg

[Ultimate Doom]
iwad=c:\ianc\doom\doom.wad
pwad_dir=c:\ianc\doom\
preload=
level_style=ultimate doom
vidoom_config=doom.cfg

[Doom 2]
iwad=D:\doom\doom2.wad
pwad_dir=e:\doom\mywads\
preload=
level_style=doom 2
vidoom_config=doom2.cfg

[TNT:Evilution]
iwad=D:\doom\tnt.wad
pwad_dir=e:\doom\mywads\
preload=
level_style=doom 2
vidoom_config=doom2.cfg

[Plutonia Experiment]
iwad=D:\games\doom95\plutonia.wad
pwad_dir=c:\games\teamtntwads\
preload=
level_style=doom 2
vidoom_config=doom2.cfg

# Home (dos)
#
[ZDoom]
iwad=D:/DOOM/DOOM2.WAD
mapinfo_lump=no
create_hexen=yes
pwad_dir=D:/DOOM/MYWAD
preload=
level_style=doom 2
vidoom_config=zdoom.cfg

# Home (linux)
#
[ZDoom]
iwad=/usr/games/wad/doom2.wad
mapinfo_lump=no
create_hexen=yes
pwad_dir=/home/ianc/wad
preload=
level_style=doom 2
vidoom_config=zdoom.cfg

# Laptop (cygwin)
#
#[ZDoom]
#iwad=f:\games\doom\doom2.wad
#mapinfo_lump=yes
#create_hexen=yes
#pwad_dir=f:\games\doom\mywads\
#preload=
#level_style=doom 2
#vidoom_config=zdoom.cfg

# Work
#
#[ZDoom]
#iwad=c:\ianc\doom\doom.wad
#mapinfo_lump=yes
#create_hexen=yes
#pwad_dir=c:\ianc\doom\
#preload=
#level_style=ultimate doom
#vidoom_config=zdoom.cfg


# Platform dependent info
#
[linux]
edit=