diff options
author | Ian C <ianc@noddybox.co.uk> | 2012-04-24 22:06:28 +0000 |
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committer | Ian C <ianc@noddybox.co.uk> | 2012-04-24 22:06:28 +0000 |
commit | ddf746b2a7c9527b78ca63825c598f3c780c83d2 (patch) | |
tree | 0c68c38f52d5707fb8279678430c2b6fb8296555 | |
parent | 611a17c0fa1b623602ab43730bc993bd81af276c (diff) |
Added schema classes and initial projects.
17 files changed, 1629 insertions, 0 deletions
diff --git a/LICENSE.txt b/LICENSE.txt new file mode 100644 index 0000000..94a9ed0 --- /dev/null +++ b/LICENSE.txt @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/> + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. By contrast, +the GNU General Public License is intended to guarantee your freedom to +share and change all versions of a program--to make sure it remains free +software for all its users. We, the Free Software Foundation, use the +GNU General Public License for most of our software; it applies also to +any other work released this way by its authors. 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But first, please read +<http://www.gnu.org/philosophy/why-not-lgpl.html>. diff --git a/Native/EmuKeyboardDesigner/EmuKeyboardDesigner.csproj b/Native/EmuKeyboardDesigner/EmuKeyboardDesigner.csproj new file mode 100644 index 0000000..9f15f6b --- /dev/null +++ b/Native/EmuKeyboardDesigner/EmuKeyboardDesigner.csproj @@ -0,0 +1,93 @@ +<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
+ <ProductVersion>8.0.30703</ProductVersion>
+ <SchemaVersion>2.0</SchemaVersion>
+ <ProjectGuid>{E93D25C3-D5AD-4D43-BD9F-4E8A0729DC5C}</ProjectGuid>
+ <OutputType>WinExe</OutputType>
+ <AppDesignerFolder>Properties</AppDesignerFolder>
+ <RootNamespace>EmuKeyboardDesigner</RootNamespace>
+ <AssemblyName>EmuKeyboardDesigner</AssemblyName>
+ <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
+ <TargetFrameworkProfile>Client</TargetFrameworkProfile>
+ <FileAlignment>512</FileAlignment>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
+ <PlatformTarget>x86</PlatformTarget>
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\Debug\</OutputPath>
+ <DefineConstants>DEBUG;TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
+ <PlatformTarget>x86</PlatformTarget>
+ <DebugType>pdbonly</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>bin\Release\</OutputPath>
+ <DefineConstants>TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="System" />
+ <Reference Include="System.Core" />
+ <Reference Include="System.Xml.Linq" />
+ <Reference Include="System.Data.DataSetExtensions" />
+ <Reference Include="Microsoft.CSharp" />
+ <Reference Include="System.Data" />
+ <Reference Include="System.Deployment" />
+ <Reference Include="System.Drawing" />
+ <Reference Include="System.Windows.Forms" />
+ <Reference Include="System.Xml" />
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="MainForm.cs">
+ <SubType>Form</SubType>
+ </Compile>
+ <Compile Include="MainForm.Designer.cs">
+ <DependentUpon>MainForm.cs</DependentUpon>
+ </Compile>
+ <Compile Include="Program.cs" />
+ <Compile Include="Properties\AssemblyInfo.cs" />
+ <EmbeddedResource Include="MainForm.resx">
+ <DependentUpon>MainForm.cs</DependentUpon>
+ </EmbeddedResource>
+ <EmbeddedResource Include="Properties\Resources.resx">
+ <Generator>ResXFileCodeGenerator</Generator>
+ <LastGenOutput>Resources.Designer.cs</LastGenOutput>
+ <SubType>Designer</SubType>
+ </EmbeddedResource>
+ <Compile Include="Properties\Resources.Designer.cs">
+ <AutoGen>True</AutoGen>
+ <DependentUpon>Resources.resx</DependentUpon>
+ </Compile>
+ <None Include="Properties\Settings.settings">
+ <Generator>SettingsSingleFileGenerator</Generator>
+ <LastGenOutput>Settings.Designer.cs</LastGenOutput>
+ </None>
+ <Compile Include="Properties\Settings.Designer.cs">
+ <AutoGen>True</AutoGen>
+ <DependentUpon>Settings.settings</DependentUpon>
+ <DesignTimeSharedInput>True</DesignTimeSharedInput>
+ </Compile>
+ </ItemGroup>
+ <ItemGroup>
+ <ProjectReference Include="..\Noddybox.Emulation.Keyboard.Schema\Noddybox.Emulation.Keyboard.Schema.csproj">
+ <Project>{07A8B4D5-9B26-421C-A55C-C1E4D706CF43}</Project>
+ <Name>Noddybox.Emulation.Keyboard.Schema</Name>
+ </ProjectReference>
+ </ItemGroup>
+ <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+ <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
+ Other similar extension points exist, see Microsoft.Common.targets.
+ <Target Name="BeforeBuild">
+ </Target>
+ <Target Name="AfterBuild">
+ </Target>
+ -->
+</Project>
\ No newline at end of file diff --git a/Native/EmuKeyboardDesigner/EmuKeyboardDesigner.sln b/Native/EmuKeyboardDesigner/EmuKeyboardDesigner.sln new file mode 100644 index 0000000..6479d77 --- /dev/null +++ b/Native/EmuKeyboardDesigner/EmuKeyboardDesigner.sln @@ -0,0 +1,42 @@ +
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual C# Express 2010
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EmuKeyboardDesigner", "EmuKeyboardDesigner.csproj", "{E93D25C3-D5AD-4D43-BD9F-4E8A0729DC5C}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Noddybox.Emulation.Keyboard.Schema", "..\Noddybox.Emulation.Keyboard.Schema\Noddybox.Emulation.Keyboard.Schema.csproj", "{07A8B4D5-9B26-421C-A55C-C1E4D706CF43}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Debug|Mixed Platforms = Debug|Mixed Platforms
+ Debug|x86 = Debug|x86
+ Release|Any CPU = Release|Any CPU
+ Release|Mixed Platforms = Release|Mixed Platforms
+ Release|x86 = Release|x86
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {E93D25C3-D5AD-4D43-BD9F-4E8A0729DC5C}.Debug|Any CPU.ActiveCfg = Debug|x86
+ {E93D25C3-D5AD-4D43-BD9F-4E8A0729DC5C}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
+ {E93D25C3-D5AD-4D43-BD9F-4E8A0729DC5C}.Debug|Mixed Platforms.Build.0 = Debug|x86
+ {E93D25C3-D5AD-4D43-BD9F-4E8A0729DC5C}.Debug|x86.ActiveCfg = Debug|x86
+ {E93D25C3-D5AD-4D43-BD9F-4E8A0729DC5C}.Debug|x86.Build.0 = Debug|x86
+ {E93D25C3-D5AD-4D43-BD9F-4E8A0729DC5C}.Release|Any CPU.ActiveCfg = Release|x86
+ {E93D25C3-D5AD-4D43-BD9F-4E8A0729DC5C}.Release|Mixed Platforms.ActiveCfg = Release|x86
+ {E93D25C3-D5AD-4D43-BD9F-4E8A0729DC5C}.Release|Mixed Platforms.Build.0 = Release|x86
+ {E93D25C3-D5AD-4D43-BD9F-4E8A0729DC5C}.Release|x86.ActiveCfg = Release|x86
+ {E93D25C3-D5AD-4D43-BD9F-4E8A0729DC5C}.Release|x86.Build.0 = Release|x86
+ {07A8B4D5-9B26-421C-A55C-C1E4D706CF43}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {07A8B4D5-9B26-421C-A55C-C1E4D706CF43}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {07A8B4D5-9B26-421C-A55C-C1E4D706CF43}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
+ {07A8B4D5-9B26-421C-A55C-C1E4D706CF43}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
+ {07A8B4D5-9B26-421C-A55C-C1E4D706CF43}.Debug|x86.ActiveCfg = Debug|Any CPU
+ {07A8B4D5-9B26-421C-A55C-C1E4D706CF43}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {07A8B4D5-9B26-421C-A55C-C1E4D706CF43}.Release|Any CPU.Build.0 = Release|Any CPU
+ {07A8B4D5-9B26-421C-A55C-C1E4D706CF43}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
+ {07A8B4D5-9B26-421C-A55C-C1E4D706CF43}.Release|Mixed Platforms.Build.0 = Release|Any CPU
+ {07A8B4D5-9B26-421C-A55C-C1E4D706CF43}.Release|x86.ActiveCfg = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/Native/EmuKeyboardDesigner/EmuKeyboardDesigner.suo b/Native/EmuKeyboardDesigner/EmuKeyboardDesigner.suo Binary files differnew file mode 100644 index 0000000..0230234 --- /dev/null +++ b/Native/EmuKeyboardDesigner/EmuKeyboardDesigner.suo diff --git a/Native/EmuKeyboardDesigner/MainForm.Designer.cs b/Native/EmuKeyboardDesigner/MainForm.Designer.cs new file mode 100644 index 0000000..6dd8653 --- /dev/null +++ b/Native/EmuKeyboardDesigner/MainForm.Designer.cs @@ -0,0 +1,56 @@ +// This file is part of the Noddybox.Emulation C# suite.
+//
+// Noddybox.Emulation is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// Noddybox.Emulation is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with Noddybox.Emulation. If not, see <http://www.gnu.org/licenses/>.
+//
+// Copyright (c) 2012 Ian Cowburn
+//
+namespace EmuKeyboardDesigner
+{
+ partial class MainForm
+ {
+ /// <summary>
+ /// Required designer variable.
+ /// </summary>
+ private System.ComponentModel.IContainer components = null;
+
+ /// <summary>
+ /// Clean up any resources being used.
+ /// </summary>
+ /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
+ protected override void Dispose(bool disposing)
+ {
+ if (disposing && (components != null))
+ {
+ components.Dispose();
+ }
+ base.Dispose(disposing);
+ }
+
+ #region Windows Form Designer generated code
+
+ /// <summary>
+ /// Required method for Designer support - do not modify
+ /// the contents of this method with the code editor.
+ /// </summary>
+ private void InitializeComponent()
+ {
+ this.components = new System.ComponentModel.Container();
+ this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
+ this.Text = "Form1";
+ }
+
+ #endregion
+ }
+}
+
diff --git a/Native/EmuKeyboardDesigner/MainForm.cs b/Native/EmuKeyboardDesigner/MainForm.cs new file mode 100644 index 0000000..8ea1502 --- /dev/null +++ b/Native/EmuKeyboardDesigner/MainForm.cs @@ -0,0 +1,36 @@ +// This file is part of the Noddybox.Emulation C# suite.
+//
+// Noddybox.Emulation is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// Noddybox.Emulation is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with Noddybox.Emulation. If not, see <http://www.gnu.org/licenses/>.
+//
+// Copyright (c) 2012 Ian Cowburn
+//
+using System;
+using System.Collections.Generic;
+using System.ComponentModel;
+using System.Data;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Windows.Forms;
+
+namespace EmuKeyboardDesigner
+{
+ public partial class MainForm : Form
+ {
+ public MainForm()
+ {
+ InitializeComponent();
+ }
+ }
+}
diff --git a/Native/EmuKeyboardDesigner/MainForm.resx b/Native/EmuKeyboardDesigner/MainForm.resx new file mode 100644 index 0000000..29dcb1b --- /dev/null +++ b/Native/EmuKeyboardDesigner/MainForm.resx @@ -0,0 +1,120 @@ +<?xml version="1.0" encoding="utf-8"?>
+<root>
+ <!--
+ Microsoft ResX Schema
+
+ Version 2.0
+
+ The primary goals of this format is to allow a simple XML format
+ that is mostly human readable. The generation and parsing of the
+ various data types are done through the TypeConverter classes
+ associated with the data types.
+
+ Example:
+
+ ... ado.net/XML headers & schema ...
+ <resheader name="resmimetype">text/microsoft-resx</resheader>
+ <resheader name="version">2.0</resheader>
+ <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
+ <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
+ <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
+ <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
+ <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
+ <value>[base64 mime encoded serialized .NET Framework object]</value>
+ </data>
+ <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
+ <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
+ <comment>This is a comment</comment>
+ </data>
+
+ There are any number of "resheader" rows that contain simple
+ name/value pairs.
+
+ Each data row contains a name, and value. The row also contains a
+ type or mimetype. Type corresponds to a .NET class that support
+ text/value conversion through the TypeConverter architecture.
+ Classes that don't support this are serialized and stored with the
+ mimetype set.
+
+ The mimetype is used for serialized objects, and tells the
+ ResXResourceReader how to depersist the object. This is currently not
+ extensible. For a given mimetype the value must be set accordingly:
+
+ Note - application/x-microsoft.net.object.binary.base64 is the format
+ that the ResXResourceWriter will generate, however the reader can
+ read any of the formats listed below.
+
+ mimetype: application/x-microsoft.net.object.binary.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.soap.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.bytearray.base64
+ value : The object must be serialized into a byte array
+ : using a System.ComponentModel.TypeConverter
+ : and then encoded with base64 encoding.
+ -->
+ <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
+ <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
+ <xsd:element name="root" msdata:IsDataSet="true">
+ <xsd:complexType>
+ <xsd:choice maxOccurs="unbounded">
+ <xsd:element name="metadata">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" />
+ </xsd:sequence>
+ <xsd:attribute name="name" use="required" type="xsd:string" />
+ <xsd:attribute name="type" type="xsd:string" />
+ <xsd:attribute name="mimetype" type="xsd:string" />
+ <xsd:attribute ref="xml:space" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="assembly">
+ <xsd:complexType>
+ <xsd:attribute name="alias" type="xsd:string" />
+ <xsd:attribute name="name" type="xsd:string" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="data">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
+ <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
+ <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+ <xsd:attribute ref="xml:space" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="resheader">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" />
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:choice>
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:schema>
+ <resheader name="resmimetype">
+ <value>text/microsoft-resx</value>
+ </resheader>
+ <resheader name="version">
+ <value>2.0</value>
+ </resheader>
+ <resheader name="reader">
+ <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+ <resheader name="writer">
+ <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+</root>
\ No newline at end of file diff --git a/Native/EmuKeyboardDesigner/Program.cs b/Native/EmuKeyboardDesigner/Program.cs new file mode 100644 index 0000000..4cb9cc9 --- /dev/null +++ b/Native/EmuKeyboardDesigner/Program.cs @@ -0,0 +1,38 @@ +// This file is part of the Noddybox.Emulation C# suite.
+//
+// Noddybox.Emulation is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// Noddybox.Emulation is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with Noddybox.Emulation. If not, see <http://www.gnu.org/licenses/>.
+//
+// Copyright (c) 2012 Ian Cowburn
+//
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Windows.Forms;
+
+namespace EmuKeyboardDesigner
+{
+ static class Program
+ {
+ /// <summary>
+ /// The main entry point for the application.
+ /// </summary>
+ [STAThread]
+ static void Main()
+ {
+ Application.EnableVisualStyles();
+ Application.SetCompatibleTextRenderingDefault(false);
+ Application.Run(new MainForm());
+ }
+ }
+}
diff --git a/Native/EmuKeyboardDesigner/Properties/AssemblyInfo.cs b/Native/EmuKeyboardDesigner/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..b300214 --- /dev/null +++ b/Native/EmuKeyboardDesigner/Properties/AssemblyInfo.cs @@ -0,0 +1,36 @@ +using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("EmuKeyboardDesigner")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("EmuKeyboardDesigner")]
+[assembly: AssemblyCopyright("Copyright © 2012")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("0d550923-7ccd-4697-9958-76961dd7dd90")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/Native/EmuKeyboardDesigner/Properties/Resources.Designer.cs b/Native/EmuKeyboardDesigner/Properties/Resources.Designer.cs new file mode 100644 index 0000000..5314ec7 --- /dev/null +++ b/Native/EmuKeyboardDesigner/Properties/Resources.Designer.cs @@ -0,0 +1,71 @@ +//------------------------------------------------------------------------------
+// <auto-generated>
+// This code was generated by a tool.
+// Runtime Version:4.0.30319.261
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace EmuKeyboardDesigner.Properties
+{
+
+
+ /// <summary>
+ /// A strongly-typed resource class, for looking up localized strings, etc.
+ /// </summary>
+ // This class was auto-generated by the StronglyTypedResourceBuilder
+ // class via a tool like ResGen or Visual Studio.
+ // To add or remove a member, edit your .ResX file then rerun ResGen
+ // with the /str option, or rebuild your VS project.
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
+ [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ internal class Resources
+ {
+
+ private static global::System.Resources.ResourceManager resourceMan;
+
+ private static global::System.Globalization.CultureInfo resourceCulture;
+
+ [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+ internal Resources()
+ {
+ }
+
+ /// <summary>
+ /// Returns the cached ResourceManager instance used by this class.
+ /// </summary>
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Resources.ResourceManager ResourceManager
+ {
+ get
+ {
+ if ((resourceMan == null))
+ {
+ global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("EmuKeyboardDesigner.Properties.Resources", typeof(Resources).Assembly);
+ resourceMan = temp;
+ }
+ return resourceMan;
+ }
+ }
+
+ /// <summary>
+ /// Overrides the current thread's CurrentUICulture property for all
+ /// resource lookups using this strongly typed resource class.
+ /// </summary>
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Globalization.CultureInfo Culture
+ {
+ get
+ {
+ return resourceCulture;
+ }
+ set
+ {
+ resourceCulture = value;
+ }
+ }
+ }
+}
diff --git a/Native/EmuKeyboardDesigner/Properties/Resources.resx b/Native/EmuKeyboardDesigner/Properties/Resources.resx new file mode 100644 index 0000000..ffecec8 --- /dev/null +++ b/Native/EmuKeyboardDesigner/Properties/Resources.resx @@ -0,0 +1,117 @@ +<?xml version="1.0" encoding="utf-8"?>
+<root>
+ <!--
+ Microsoft ResX Schema
+
+ Version 2.0
+
+ The primary goals of this format is to allow a simple XML format
+ that is mostly human readable. The generation and parsing of the
+ various data types are done through the TypeConverter classes
+ associated with the data types.
+
+ Example:
+
+ ... ado.net/XML headers & schema ...
+ <resheader name="resmimetype">text/microsoft-resx</resheader>
+ <resheader name="version">2.0</resheader>
+ <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
+ <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
+ <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
+ <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
+ <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
+ <value>[base64 mime encoded serialized .NET Framework object]</value>
+ </data>
+ <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
+ <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
+ <comment>This is a comment</comment>
+ </data>
+
+ There are any number of "resheader" rows that contain simple
+ name/value pairs.
+
+ Each data row contains a name, and value. The row also contains a
+ type or mimetype. Type corresponds to a .NET class that support
+ text/value conversion through the TypeConverter architecture.
+ Classes that don't support this are serialized and stored with the
+ mimetype set.
+
+ The mimetype is used for serialized objects, and tells the
+ ResXResourceReader how to depersist the object. This is currently not
+ extensible. For a given mimetype the value must be set accordingly:
+
+ Note - application/x-microsoft.net.object.binary.base64 is the format
+ that the ResXResourceWriter will generate, however the reader can
+ read any of the formats listed below.
+
+ mimetype: application/x-microsoft.net.object.binary.base64
+ value : The object must be serialized with
+ : System.Serialization.Formatters.Binary.BinaryFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.soap.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.bytearray.base64
+ value : The object must be serialized into a byte array
+ : using a System.ComponentModel.TypeConverter
+ : and then encoded with base64 encoding.
+ -->
+ <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
+ <xsd:element name="root" msdata:IsDataSet="true">
+ <xsd:complexType>
+ <xsd:choice maxOccurs="unbounded">
+ <xsd:element name="metadata">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" />
+ <xsd:attribute name="type" type="xsd:string" />
+ <xsd:attribute name="mimetype" type="xsd:string" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="assembly">
+ <xsd:complexType>
+ <xsd:attribute name="alias" type="xsd:string" />
+ <xsd:attribute name="name" type="xsd:string" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="data">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
+ <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
+ <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="resheader">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" />
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:choice>
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:schema>
+ <resheader name="resmimetype">
+ <value>text/microsoft-resx</value>
+ </resheader>
+ <resheader name="version">
+ <value>2.0</value>
+ </resheader>
+ <resheader name="reader">
+ <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+ <resheader name="writer">
+ <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+</root>
\ No newline at end of file diff --git a/Native/EmuKeyboardDesigner/Properties/Settings.Designer.cs b/Native/EmuKeyboardDesigner/Properties/Settings.Designer.cs new file mode 100644 index 0000000..9112c52 --- /dev/null +++ b/Native/EmuKeyboardDesigner/Properties/Settings.Designer.cs @@ -0,0 +1,30 @@ +//------------------------------------------------------------------------------
+// <auto-generated>
+// This code was generated by a tool.
+// Runtime Version:4.0.30319.261
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace EmuKeyboardDesigner.Properties
+{
+
+
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "10.0.0.0")]
+ internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
+ {
+
+ private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
+
+ public static Settings Default
+ {
+ get
+ {
+ return defaultInstance;
+ }
+ }
+ }
+}
diff --git a/Native/EmuKeyboardDesigner/Properties/Settings.settings b/Native/EmuKeyboardDesigner/Properties/Settings.settings new file mode 100644 index 0000000..abf36c5 --- /dev/null +++ b/Native/EmuKeyboardDesigner/Properties/Settings.settings @@ -0,0 +1,7 @@ +<?xml version='1.0' encoding='utf-8'?>
+<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
+ <Profiles>
+ <Profile Name="(Default)" />
+ </Profiles>
+ <Settings />
+</SettingsFile>
diff --git a/Native/Noddybox.Emulation.Keyboard.Schema/Noddybox.Emulation.Keyboard.Schema.csproj b/Native/Noddybox.Emulation.Keyboard.Schema/Noddybox.Emulation.Keyboard.Schema.csproj new file mode 100644 index 0000000..fb1c643 --- /dev/null +++ b/Native/Noddybox.Emulation.Keyboard.Schema/Noddybox.Emulation.Keyboard.Schema.csproj @@ -0,0 +1,59 @@ +<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <ProductVersion>8.0.30703</ProductVersion>
+ <SchemaVersion>2.0</SchemaVersion>
+ <ProjectGuid>{07A8B4D5-9B26-421C-A55C-C1E4D706CF43}</ProjectGuid>
+ <OutputType>Library</OutputType>
+ <AppDesignerFolder>Properties</AppDesignerFolder>
+ <RootNamespace>Noddybox.Emulation.Keyboard.Schema</RootNamespace>
+ <AssemblyName>Noddybox.Emulation.Keyboard.Schema</AssemblyName>
+ <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
+ <FileAlignment>512</FileAlignment>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\Debug\</OutputPath>
+ <DefineConstants>DEBUG;TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+ <DebugType>pdbonly</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>bin\Release\</OutputPath>
+ <DefineConstants>TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="System" />
+ <Reference Include="System.Core" />
+ <Reference Include="System.Xml.Linq" />
+ <Reference Include="System.Data.DataSetExtensions" />
+ <Reference Include="Microsoft.CSharp" />
+ <Reference Include="System.Data" />
+ <Reference Include="System.Xml" />
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="..\..\src\Noddybox.Emulation.Keyboard.Schema\KeyboardDefinition.cs">
+ <Link>KeyboardDefinition.cs</Link>
+ </Compile>
+ <Compile Include="..\..\src\Noddybox.Emulation.Keyboard.Schema\KeyboardKey.cs">
+ <Link>KeyboardKey.cs</Link>
+ </Compile>
+ <Compile Include="Properties\AssemblyInfo.cs" />
+ </ItemGroup>
+ <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+ <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
+ Other similar extension points exist, see Microsoft.Common.targets.
+ <Target Name="BeforeBuild">
+ </Target>
+ <Target Name="AfterBuild">
+ </Target>
+ -->
+</Project>
\ No newline at end of file diff --git a/Native/Noddybox.Emulation.Keyboard.Schema/Properties/AssemblyInfo.cs b/Native/Noddybox.Emulation.Keyboard.Schema/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..6b3dd8b --- /dev/null +++ b/Native/Noddybox.Emulation.Keyboard.Schema/Properties/AssemblyInfo.cs @@ -0,0 +1,36 @@ +using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("Noddybox.Emulation.Keyboard.Schema")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("Noddybox.Emulation.Keyboard.Schema")]
+[assembly: AssemblyCopyright("Copyright © 2012")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("be29c527-0eb4-4a40-b866-78cabda10db2")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/src/Noddybox.Emulation.Keyboard.Schema/KeyboardDefinition.cs b/src/Noddybox.Emulation.Keyboard.Schema/KeyboardDefinition.cs new file mode 100644 index 0000000..5ca3f47 --- /dev/null +++ b/src/Noddybox.Emulation.Keyboard.Schema/KeyboardDefinition.cs @@ -0,0 +1,102 @@ +// This file is part of the Noddybox.Emulation C# suite.
+//
+// Noddybox.Emulation is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// Noddybox.Emulation is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with Noddybox.Emulation. If not, see <http://www.gnu.org/licenses/>.
+//
+// Copyright (c) 2012 Ian Cowburn
+//
+using System;
+using System.Xml;
+using System.Collections.Generic;
+
+namespace Noddybox.Emulation.Keyboard.Schema
+{
+ /// <summary>
+ /// Provides the schema for the keyboard definition.
+ /// </summary>
+ public class KeyboardDefinition
+ {
+ #region Properties
+
+ /// <summary>
+ /// Get the list of keyboard key defintiions.
+ /// </summary>
+ public List<KeyboardKey> Definitions {get; private set;}
+
+ #endregion
+
+ #region Xml functions
+
+ /// <summary>
+ /// Create the XML for this keyboard definition.
+ /// </summary>
+ /// <returns>The created XML document.</returns>
+ public XmlDocument CreateXML()
+ {
+ XmlDocument doc = new XmlDocument();
+
+ doc.AppendChild(doc.CreateXmlDeclaration("1.0", null, null));
+ doc.AppendChild(doc.CreateElement("Keyboard"));
+
+ foreach (KeyboardKey k in Definitions)
+ {
+ XmlElement e = doc.CreateElement("Key");
+ k.SetElement(e);
+ doc.DocumentElement.AppendChild(e);
+ }
+
+ return doc;
+ }
+
+ /// <summary>
+ /// Create an object from XML.
+ /// </summary>
+ /// <param name="doc">The XML document to load from.</param>
+ /// <returns>The created object.</returns>
+ public static KeyboardDefinition CreateFromXML(XmlDocument doc)
+ {
+ KeyboardDefinition definition = new KeyboardDefinition();
+
+ if (doc.DocumentElement.Name != "Keyboard")
+ {
+ throw new ArgumentException("Root element not a keyboard");
+ }
+
+ foreach (XmlNode n in doc.DocumentElement.ChildNodes)
+ {
+ if (n is XmlElement)
+ {
+ XmlElement e = (XmlElement)n;
+
+ if (e.Name == "Key")
+ {
+ definition.Definitions.Add(KeyboardKey.CreateFromElement(e));
+ }
+ }
+ }
+
+ return definition;
+ }
+
+ #endregion
+
+ #region Constructors
+
+ public KeyboardDefinition()
+ {
+ Definitions = new List<KeyboardKey>();
+ }
+
+ #endregion
+ }
+}
diff --git a/src/Noddybox.Emulation.Keyboard.Schema/KeyboardKey.cs b/src/Noddybox.Emulation.Keyboard.Schema/KeyboardKey.cs new file mode 100644 index 0000000..54f2efe --- /dev/null +++ b/src/Noddybox.Emulation.Keyboard.Schema/KeyboardKey.cs @@ -0,0 +1,112 @@ +// This file is part of the Noddybox.Emulation C# suite.
+//
+// Noddybox.Emulation is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// Noddybox.Emulation is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with Noddybox.Emulation. If not, see <http://www.gnu.org/licenses/>.
+//
+// Copyright (c) 2012 Ian Cowburn
+//
+using System;
+using System.Xml;
+
+namespace Noddybox.Emulation.Keyboard.Schema
+{
+ /// <summary>
+ /// Provides an element for the keyboard definition.
+ /// </summary>
+ public class KeyboardKey
+ {
+ #region Properties
+
+ /// <summary>
+ /// The symbol the key will be represented by in an enumerated type.
+ /// Type checking will only be performed by the actual keyboard implementation
+ /// where the value will be used as a key (the other sort).
+ /// </summary>
+ public string KeySymbol {get; set;}
+
+ /// <summary>
+ /// The X-offset of the hit box
+ /// </summary>
+ public int X { get; set; }
+
+ /// <summary>
+ /// The Y-offset of the hit box
+ /// </summary>
+ public int Y { get; set; }
+
+ /// <summary>
+ /// The width of the hit box
+ /// </summary>
+ public int Width { get; set; }
+
+ /// <summary>
+ /// The height of the hit box
+ /// </summary>
+ public int Height { get; set; }
+
+ /// <summary>
+ /// Whether the key is sticky (stays pressed until pressed again).
+ /// </summary>
+ public bool Sticky { get; set; }
+
+ #endregion
+
+ #region Xml members
+
+ /// <summary>
+ /// Set up an XmlElement with the contents of this object.
+ /// </summary>
+ /// <param name="doc">The document the element is to be attached to.</param>
+ public void SetElement(XmlElement element)
+ {
+ element.SetAttribute("KeySymbol", KeySymbol);
+ element.SetAttribute("X", X.ToString());
+ element.SetAttribute("Y", Y.ToString());
+ element.SetAttribute("Width", Width.ToString());
+ element.SetAttribute("Height", Height.ToString());
+ element.SetAttribute("Sticky", Sticky.ToString());
+ }
+
+ /// <summary>
+ /// Create an instance of this object from an XmlElement.
+ /// </summary>
+ /// <param name="doc">The document the element is to be attached to.</param>
+ /// <returns>The XML element.</returns>
+ public static KeyboardKey CreateFromElement(XmlElement element)
+ {
+ XmlAttribute symbol = element.Attributes["KeySymbol"];
+ XmlAttribute x = element.Attributes["X"];
+ XmlAttribute y = element.Attributes["Y"];
+ XmlAttribute width = element.Attributes["Width"];
+ XmlAttribute height = element.Attributes["Height"];
+ XmlAttribute sticky = element.Attributes["Sticky"];
+
+ if (symbol == null || x == null || y == null || width == null || height == null || sticky == null)
+ {
+ throw new ArgumentException("Element does not contain expected attributes");
+ }
+
+ return new KeyboardKey()
+ {
+ KeySymbol = symbol.Value,
+ X = Convert.ToInt32(x.Value),
+ Y = Convert.ToInt32(y.Value),
+ Width = Convert.ToInt32(width.Value),
+ Height = Convert.ToInt32(height.Value),
+ Sticky = Convert.ToBoolean(sticky.Value)
+ };
+ }
+
+ #endregion
+ }
+}
|