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1 files changed, 80 insertions, 0 deletions
diff --git a/WindowsPhone/Noddybox.Emulation.Xna.Joystick/Noddybox.Emulation.Xna.Joystick.csproj b/WindowsPhone/Noddybox.Emulation.Xna.Joystick/Noddybox.Emulation.Xna.Joystick.csproj
new file mode 100644
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--- /dev/null
+++ b/WindowsPhone/Noddybox.Emulation.Xna.Joystick/Noddybox.Emulation.Xna.Joystick.csproj
@@ -0,0 +1,80 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup>
+ <ProjectGuid>{0DFFE208-C204-4E95-8D09-7A0C08F06680}</ProjectGuid>
+ <ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">Windows Phone</Platform>
+ <OutputType>Library</OutputType>
+ <AppDesignerFolder>Properties</AppDesignerFolder>
+ <RootNamespace>Noddybox.Emulation.Xna.Joystick</RootNamespace>
+ <AssemblyName>Noddybox.Emulation.Xna.Joystick</AssemblyName>
+ <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
+ <TargetFrameworkProfile>Client</TargetFrameworkProfile>
+ <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
+ <XnaPlatform>Windows Phone</XnaPlatform>
+ <XnaProfile>Reach</XnaProfile>
+ <XnaCrossPlatformGroupID>20897ae2-4e23-452c-9b11-3a423d7ecaae</XnaCrossPlatformGroupID>
+ <XnaOutputType>Library</XnaOutputType>
+ <XnaRefreshLevel>1</XnaRefreshLevel>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Windows Phone' ">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\Windows Phone\Debug</OutputPath>
+ <DefineConstants>DEBUG;TRACE;WINDOWS_PHONE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <NoStdLib>true</NoStdLib>
+ <UseVSHostingProcess>false</UseVSHostingProcess>
+ <XnaCompressContent>false</XnaCompressContent>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Windows Phone' ">
+ <DebugType>pdbonly</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>bin\Windows Phone\Release</OutputPath>
+ <DefineConstants>TRACE;WINDOWS_PHONE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <NoStdLib>true</NoStdLib>
+ <UseVSHostingProcess>false</UseVSHostingProcess>
+ <XnaCompressContent>false</XnaCompressContent>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="Microsoft.Xna.Framework" />
+ <Reference Include="Microsoft.Xna.Framework.Game" />
+ <Reference Include="Microsoft.Xna.Framework.Graphics" />
+ <Reference Include="Microsoft.Xna.Framework.GamerServices" />
+ <Reference Include="Microsoft.Xna.Framework.Input.Touch" />
+ <Reference Include="mscorlib" />
+ <Reference Include="System" />
+ <Reference Include="System.Xml" />
+ <Reference Include="System.Core">
+ <RequiredTargetFramework>4.0</RequiredTargetFramework>
+ </Reference>
+ <Reference Include="System.Xml.Linq">
+ <RequiredTargetFramework>4.0</RequiredTargetFramework>
+ </Reference>
+ <Reference Include="System.Net" />
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="..\..\src\Noddybox.Emulation.Xna.Joystick\JoystickDriver.cs">
+ <Link>JoystickDriver.cs</Link>
+ </Compile>
+ <Compile Include="..\..\src\Noddybox.Emulation.Xna.Joystick\JoystickState.cs">
+ <Link>JoystickState.cs</Link>
+ </Compile>
+ <Compile Include="Properties\AssemblyInfo.cs" />
+ </ItemGroup>
+ <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
+ <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
+ <!--
+ To modify your build process, add your task inside one of the targets below and uncomment it.
+ Other similar extension points exist, see Microsoft.Common.targets.
+ <Target Name="BeforeBuild">
+ </Target>
+ <Target Name="AfterBuild">
+ </Target>
+ -->
+</Project> \ No newline at end of file