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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <ProjectGuid>{0DFFE208-C204-4E95-8D09-7A0C08F06680}</ProjectGuid>
    <ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">Windows Phone</Platform>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>Noddybox.Emulation.Xna.Joystick</RootNamespace>
    <AssemblyName>Noddybox.Emulation.Xna.Joystick</AssemblyName>
    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
    <TargetFrameworkProfile>Client</TargetFrameworkProfile>
    <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
    <XnaPlatform>Windows Phone</XnaPlatform>
    <XnaProfile>Reach</XnaProfile>
    <XnaCrossPlatformGroupID>20897ae2-4e23-452c-9b11-3a423d7ecaae</XnaCrossPlatformGroupID>
    <XnaOutputType>Library</XnaOutputType>
    <XnaRefreshLevel>1</XnaRefreshLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Windows Phone' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Windows Phone\Debug</OutputPath>
    <DefineConstants>DEBUG;TRACE;WINDOWS_PHONE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <NoStdLib>true</NoStdLib>
    <UseVSHostingProcess>false</UseVSHostingProcess>
    <XnaCompressContent>false</XnaCompressContent>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Windows Phone' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Windows Phone\Release</OutputPath>
    <DefineConstants>TRACE;WINDOWS_PHONE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <NoStdLib>true</NoStdLib>
    <UseVSHostingProcess>false</UseVSHostingProcess>
    <XnaCompressContent>false</XnaCompressContent>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="Microsoft.Xna.Framework" />
    <Reference Include="Microsoft.Xna.Framework.Game" />
    <Reference Include="Microsoft.Xna.Framework.Graphics" />
    <Reference Include="Microsoft.Xna.Framework.GamerServices" />
    <Reference Include="Microsoft.Xna.Framework.Input.Touch" />
    <Reference Include="mscorlib" />
    <Reference Include="System" />
    <Reference Include="System.Xml" />
    <Reference Include="System.Core">
      <RequiredTargetFramework>4.0</RequiredTargetFramework>
    </Reference>
    <Reference Include="System.Xml.Linq">
      <RequiredTargetFramework>4.0</RequiredTargetFramework>
    </Reference>
    <Reference Include="System.Net" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="..\..\src\Noddybox.Emulation.Xna.Joystick\JoystickDriver.cs">
      <Link>JoystickDriver.cs</Link>
    </Compile>
    <Compile Include="..\..\src\Noddybox.Emulation.Xna.Joystick\JoystickState.cs">
      <Link>JoystickState.cs</Link>
    </Compile>
    <Compile Include="Properties\AssemblyInfo.cs" />
  </ItemGroup>
  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
  <!--
      To modify your build process, add your task inside one of the targets below and uncomment it. 
      Other similar extension points exist, see Microsoft.Common.targets.
      <Target Name="BeforeBuild">
      </Target>
      <Target Name="AfterBuild">
      </Target>
    -->
</Project>