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authorIan C <ianc@noddybox.co.uk>2005-11-26 01:39:40 +0000
committerIan C <ianc@noddybox.co.uk>2005-11-26 01:39:40 +0000
commit44f5889373f05d53a94a052fedffbd7d6c0f21e0 (patch)
tree374a86016083c14d21b7a630cfc7aec92d64b9eb
parent8dbb5e4ab32cc2e0d105f51fde19dedb5b2bb2bc (diff)
Initial mainly working version
-rw-r--r--SFX/pop.wavbin9112 -> 2328 bytes
-rw-r--r--game.bmx196
-rw-r--r--gametypes.bmx226
-rw-r--r--hardwire.bmx38
-rw-r--r--pieces.sxcbin0 -> 6075 bytes
-rw-r--r--types.bmx30
6 files changed, 450 insertions, 40 deletions
diff --git a/SFX/pop.wav b/SFX/pop.wav
index e9a4523..b67fa1b 100644
--- a/SFX/pop.wav
+++ b/SFX/pop.wav
Binary files differ
diff --git a/game.bmx b/game.bmx
index 0df53c5..606c014 100644
--- a/game.bmx
+++ b/game.bmx
@@ -6,15 +6,211 @@
'
Strict
Import "types.bmx"
+Import "particle.bmx"
+Import "sounds.bmx"
Import "gametypes.bmx"
Type TGame
+ Field level:Int
Field score:Int
Field gm:TGameMap
+ Field timer:Int
+ Field alpha:Double
+ Field alphainc:Double
+ Field count:Int
+ Field block:TPiece
+ Field nextblock:TPiece
+ Field drop:Int
Method New()
score=0
gm=New TGameMap
+ level=1
+ Particles.Clear()
+ alpha=0.7
+ alphainc=0.01
+ count=0
+ nextblock=TPiece.Create()
+ drop=False
+ CreateNext()
+ End Method
+
+ Method SetInitLevel(l:Int)
+ level=l
+ SetTimer()
+ End Method
+
+ Method SetTimer()
+ If drop
+ timer=5
+ Else
+ timer=Max(HERTZ/5,(16-level)*HERTZ/5)
+ EndIf
+ End Method
+
+ Method LevelUp()
+ level:+1
+ count=0
+ End Method
+
+ Method CreateNext()
+ block=nextblock
+ block.y=-4
+ block.x=Pit.WIDTH/2
+ nextblock=TPiece.Create()
+ nextblock.x=Pit.WIDTH+3
+ nextblock.y=1
+ drop=False
+ End Method
+
+ Method Pause()
+ Local i:Timage=CreateImage(GraphicsWidth(),GraphicsHeight(),1,MASKEDIMAGE|DYNAMICIMAGE|FILTEREDIMAGE)
+
+ GrabImage(i,0,0)
+ MidHandleImage(i)
+ SetColor(255,255,255)
+
+ FlushKeys()
+
+ Local a:Int[]=[0,0,0,0,0,0,0,0]
+ Local ac:Int[]=[7,6,5,4,3,2,1,0]
+
+ While Not KeyHit(GameConfig.kpause)
+ Cls
+
+ Local al:Double=0.3
+
+ For Local f:Int=0 Until a.length
+ SetAlpha(al)
+ SetRotation(a[f])
+ SetScale(al,al)
+ DrawImage(i,GraphicsWidth()/2,GraphicsHeight()/2)
+ If ac[f]>0
+ ac[f]:-1
+ Else
+ a[f]:+1
+ EndIf
+ al:+0.1
+ Next
+
+ SetRotation(0)
+ SetScale(1,1)
+ GameGFX.large.Centre("PAUSED",GraphicsHeight()/2-16)
+
+ Flip
+ Wend
+
+ SetAlpha(1)
+ SetRotation(0)
+ SetScale(1,1)
+
+ FlushKeys
+ End Method
+
+ Method Play:Int()
+ Local playing:Int=True
+
+ Cls
+
+ GameGFX.large.DrawColoured("SCORE",0,0,255,255,0)
+ GameGFX.large.Draw(score,0,20)
+
+ GameGFX.large.DrawColoured("LEVEL",0,100,255,255,0)
+ GameGFX.large.Draw(level,0,120)
+
+ GameGFX.large.DrawColoured("NEXT",Pit.X(Pit.WIDTH+2),Pit.Y(-1),255,255,0)
+ nextblock.Draw()
+
+ If Not gm.overflow
+ If KeyHit(KEY_ESCAPE)
+ playing=False
+ EndIf
+
+ If Not gm.BlockInteract()
+ timer:-1
+
+ If timer<=0
+ SetTimer()
+ block.y:+1
+
+ If block.Collides(gm)
+ block.y:-1
+ block.AddToMap(gm)
+ count:+1
+ If count>10
+ LevelUp()
+ EndIf
+
+ If Not gm.overflow
+ CreateNext()
+ EndIf
+ EndIf
+ EndIf
+
+ If KeyHit(GameConfig.kleft)
+ block.x:-1
+ If block.Collides(gm)
+ block.x:+1
+ EndIf
+ EndIf
+
+ If KeyHit(GameConfig.kright)
+ block.x:+1
+ If block.Collides(gm)
+ block.x:-1
+ EndIf
+ EndIf
+
+ If KeyHit(GameConfig.krotright)
+ block.RotateRight()
+ If block.Collides(gm)
+ block.RotateLeft()
+ EndIf
+ EndIf
+
+ If KeyHit(GameConfig.krotleft)
+ block.RotateLeft()
+ If block.Collides(gm)
+ block.RotateRight()
+ EndIf
+ EndIf
+
+ If KeyDown(GameConfig.kdrop)
+ timer=0
+ 'drop=True
+ EndIf
+ EndIf
+
+ block.Draw()
+
+ score:+gm.Draw()*level*10
+ Else
+ gm.Draw()
+
+ SetAlpha(alpha)
+ SetColor(255,255,255)
+ DrawImage(GameGFX.gameover,GraphicsWidth()/2,GraphicsHeight()/2)
+ SetAlpha(1)
+ alpha:+alphainc
+ If alpha<=0.7 Or alpha>=1.0
+ alpha=Max(0,Min(1,alpha))
+ alphainc=-alphainc
+ EndIf
+
+ If KeyHit(KEY_ENTER) Or KeyHit(KEY_ESCAPE)
+ playing=False
+ EndIf
+ EndIf
+
+ Particles.Draw()
+
+ If KeyHit(GameConfig.kpause) And Not gm.overflow
+ Pause()
+ EndIf
+
+ Flip
+
+ Return playing
End Method
End Type
diff --git a/gametypes.bmx b/gametypes.bmx
index b12972b..8866f5e 100644
--- a/gametypes.bmx
+++ b/gametypes.bmx
@@ -69,9 +69,9 @@ Type TWire
t=Rand(0,6)
End Method
- Function Create:TWire(t:Int)
+ Function Create:TWire(t:Int[])
Local o:TWire=New TWire
- o.t=t
+ o.t=t[Rand(0,t.length-1)]
Return o
End Function
@@ -104,6 +104,221 @@ Type TWire
End Function
End Type
+Type TPiece Abstract
+ Field x:Int
+ Field y:Int
+ Field ox:Int
+ Field oy:Int
+ Field map:TWire[4,4]
+ Field rot:Int
+ Field offx:Int[4]
+ Field offy:Int[4]
+
+ Function Create:TPiece()
+ Local o:TPiece
+
+ Select Rand(0,5)
+ Case 0
+ o=TPiece(New TPiece_S_Left)
+ Case 1
+ o=TPiece(New TPiece_S_Right)
+ Case 2
+ o=TPiece(New TPiece_L_Left)
+ Case 3
+ o=TPiece(New TPiece_L_Right)
+ Case 4
+ o=TPiece(New TPiece_Square)
+ Case 5
+ o=TPiece(New TPiece_Bar)
+ End Select
+
+ o.BaseInit()
+
+ Return o
+ End Function
+
+ Method Init() Abstract
+
+ Method BaseInit()
+ Init()
+ rot=0
+ ox=offx[rot]
+ oy=offy[rot]
+ End Method
+
+ Method Draw()
+ For Local px:Int=0 Until 4
+ For Local py:Int=0 Until 4
+ If map[px,py]
+ Local gx:Int=Pit.X(x-ox+px)
+ Local gy:Int=Pit.Y(y-oy+py)
+ SetColor(255,255,255)
+ DrawImage(GameGFX.tile,gx,gy)
+ SetColor(128,128,128)
+ DrawImage(map[px,py].Image(),gx,gy)
+ EndIf
+ Next
+ Next
+ End Method
+
+ Method RotateLeft()
+ If rot=0
+ rot=3
+ Else
+ rot:-1
+ EndIf
+
+ ox=offx[rot]
+ oy=offy[rot]
+
+ Local m:TWire[4,4]
+
+ For Local px:Int=0 Until 4
+ For Local py:Int=0 Until 4
+ If map[px,py]
+ map[px,py].RotateLeft()
+ EndIf
+ m[py,3-px]=map[px,py]
+ Next
+ Next
+
+ map=m
+ End Method
+
+ Method RotateRight()
+ rot=(rot+1) Mod 4
+
+ ox=offx[rot]
+ oy=offy[rot]
+
+ Local m:TWire[4,4]
+
+ For Local px:Int=0 Until 4
+ For Local py:Int=0 Until 4
+ If map[px,py]
+ map[px,py].RotateRight()
+ EndIf
+ m[3-py,px]=map[px,py]
+ Next
+ Next
+
+ map=m
+ End Method
+
+ Method Collides:Int(gm:TGameMap)
+ For Local px:Int=0 Until 4
+ For Local py:Int=0 Until 4
+ If map[px,py]
+ Local gx:Int=x-ox+px
+ Local gy:Int=y-oy+py
+
+ If gx<0 Or gx>=Pit.WIDTH Or gy>=Pit.HEIGHT
+ Return True
+ EndIf
+
+ If gy>=0 And gm.map[gx,gy]
+ Return True
+ EndIf
+ EndIf
+ Next
+ Next
+
+ Return False
+ End Method
+
+ Method AddToMap(gm:TGameMap)
+ For Local px:Int=0 Until 4
+ For Local py:Int=0 Until 4
+ If map[px,py]
+ Local gx:Int=x-ox+px
+ Local gy:Int=y-oy+py
+
+ If gy<0
+ gm.overflow=True
+ Else
+ gm.map[gx,gy]=map[px,py]
+ Particles.AddDust(Pit.X(gx)+16,Pit.Y(gy)+32)
+ EndIf
+ EndIf
+ Next
+ Next
+ Sound.Click()
+ gm.CheckWires()
+ End Method
+End Type
+
+Type TPiece_S_Right Extends TPiece
+ Method Init()
+ map[1,0]=TWire.Create([TWire.CROSS,TWire.BOTTOM_RIGHT])
+ map[2,0]=TWire.Create([TWire.CROSS,TWire.TOP_LEFT,TWire.BOTTOM_LEFT,TWire.LEFT_RIGHT])
+ map[0,1]=TWire.Create([TWire.CROSS,TWire.TOP_RIGHT,TWire.BOTTOM_RIGHT,TWire.LEFT_RIGHT])
+ map[1,1]=TWire.Create([TWire.CROSS,TWire.TOP_LEFT])
+ offx=[1,2,2,0]
+ offy=[1,1,2,2]
+ End Method
+End Type
+
+
+Type TPiece_S_Left Extends TPiece
+ Method Init()
+ map[0,0]=TWire.Create([TWire.CROSS,TWire.TOP_RIGHT,TWire.BOTTOM_RIGHT,TWire.LEFT_RIGHT])
+ map[1,0]=TWire.Create([TWire.CROSS,TWire.BOTTOM_LEFT])
+ map[1,1]=TWire.Create([TWire.CROSS,TWire.TOP_RIGHT])
+ map[2,1]=TWire.Create([TWire.CROSS,TWire.TOP_LEFT,TWire.BOTTOM_LEFT,TWire.LEFT_RIGHT])
+ offx=[1,2,2,0]
+ offy=[1,1,2,2]
+ End Method
+End Type
+
+
+Type TPiece_L_Right Extends TPiece
+ Method Init()
+ map[0,0]=TWire.Create([TWire.CROSS,TWire.BOTTOM_RIGHT])
+ map[1,0]=TWire.Create([TWire.CROSS,TWire.TOP_LEFT,TWire.BOTTOM_LEFT,TWire.LEFT_RIGHT])
+ map[0,1]=TWire.Create([TWire.CROSS,TWire.TOP_BOTTOM])
+ map[0,2]=TWire.Create([TWire.CROSS,TWire.TOP_LEFT,TWire.TOP_RIGHT,TWire.TOP_BOTTOM])
+ offx=[0,2,3,1]
+ offy=[1,0,2,3]
+ End Method
+End Type
+
+
+Type TPiece_L_Left Extends TPiece
+ Method Init()
+ map[0,0]=TWire.Create([TWire.CROSS,TWire.TOP_RIGHT,TWire.BOTTOM_RIGHT,TWire.LEFT_RIGHT])
+ map[1,0]=TWire.Create([TWire.CROSS,TWire.BOTTOM_LEFT])
+ map[1,1]=TWire.Create([TWire.CROSS,TWire.TOP_BOTTOM])
+ map[1,2]=TWire.Create([TWire.CROSS,TWire.TOP_LEFT,TWire.TOP_RIGHT,TWire.TOP_BOTTOM])
+ offx=[1,2,2,1]
+ offy=[1,1,2,2]
+ End Method
+End Type
+
+
+Type TPiece_Square Extends TPiece
+ Method Init()
+ map[0,0]=TWire.Create([TWire.CROSS])
+ map[1,0]=TWire.Create([TWire.CROSS])
+ map[0,1]=TWire.Create([TWire.CROSS])
+ map[1,1]=TWire.Create([TWire.CROSS])
+ offx=[0,2,2,0]
+ offy=[1,1,3,3]
+ End Method
+End Type
+
+
+Type TPiece_Bar Extends TPiece
+ Method Init()
+ map[1,0]=TWire.Create([TWire.CROSS,TWire.BOTTOM_LEFT,TWire.BOTTOM_RIGHT,TWire.TOP_BOTTOM])
+ map[1,1]=TWire.Create([TWire.CROSS,TWire.TOP_BOTTOM])
+ map[1,2]=TWire.Create([TWire.CROSS,TWire.TOP_BOTTOM])
+ map[1,3]=TWire.Create([TWire.CROSS,TWire.TOP_LEFT,TWire.TOP_RIGHT,TWire.TOP_BOTTOM])
+ offx=[1,1,2,1]
+ offy=[1,1,1,2]
+ End Method
+End Type
+
+
Type TFallingBlock
Field w:TWire
Field x:Int
@@ -132,6 +347,7 @@ Type TFallingBlock
End Method
End Type
+
Type TWireListEnt
Field w:TWire
Field x:Int
@@ -146,6 +362,7 @@ Type TWireListEnt
End Function
End Type
+
Type TWireList
Field list:TList
Field col:Int
@@ -271,7 +488,7 @@ Type TGameMap
x:+TWire.DirX(dir)
y:+TWire.DirY(dir)
- If x=ox And y=oy
+ If x=ox And y=oy And dir=TWire.DIR_LEFT
Return True
EndIf
@@ -464,9 +681,6 @@ Type TGameMap
EndIf
EndIf
- SetColor(trode_col,trode_col,0)
- DrawImage(GameGFX.cursor,Pit.X(cx),Pit.Y(cy))
-
trode_col:+trode_coli
If (trode_col=255 And trode_coli>0) Or (trode_col=200 And trode_coli<0)
diff --git a/hardwire.bmx b/hardwire.bmx
index 61a1180..7a9a8a5 100644
--- a/hardwire.bmx
+++ b/hardwire.bmx
@@ -42,7 +42,7 @@ Else
EndIf
?
-Graphics 800,600,32,60
+Graphics 800,600,32,HERTZ
HideMouse
SetBlend(ALPHABLEND)
@@ -71,6 +71,12 @@ Global quit:Int=False
Menu()
While Not quit
+ Local game:TGame=New TGame
+ game.SetInitLevel(GameConfig.start_level)
+
+ While game.Play()
+ Wend
+
Menu()
Wend
@@ -124,21 +130,10 @@ Function Menu()
Local tx1:Int=(GraphicsWidth()-GameGFX.large.TextWidth("START LEVEL 1"))/2
Local tx2:Int=tx1+GameGFX.large.TextWidth("START LEVEL ")
- Local gm:TGameMap=New TGameMap
-
While Not done
- If gm.overflow
- SetClsColor(128,0,0)
- Else
- SetClsColor(0,0,0)
- EndIf
-
Cls
DrawImage(GameGFX.title,0,0)
- gm.Draw()
- Particles.Draw()
-
sel=menu.Render(defkey>0)
If defkey>0
@@ -159,15 +154,15 @@ Function Menu()
GameGFX.large.DrawColoured("Left",250,180,c1,c1,0)
GameGFX.large.DrawColoured("Right",250,210,c2,c2,0)
- GameGFX.large.DrawColoured("Up",250,240,c3,c3,0)
- GameGFX.large.DrawColoured("Down",250,270,c4,c4,0)
- GameGFX.large.DrawColoured("Rotate",250,300,c5,c5,0)
+ GameGFX.large.DrawColoured("Rotate Right",250,240,c3,c3,0)
+ GameGFX.large.DrawColoured("Rotate Left",250,270,c4,c4,0)
+ GameGFX.large.DrawColoured("Drop",250,300,c5,c5,0)
GameGFX.large.DrawColoured("Pause",250,330,c6,c6,0)
GameGFX.large.DrawColoured(KeySym(GameConfig.kleft),500,180,c1,c1,0)
GameGFX.large.DrawColoured(KeySym(GameConfig.kright),500,210,c2,c2,0)
- GameGFX.large.DrawColoured(KeySym(GameConfig.kup),500,240,c3,c3,0)
- GameGFX.large.DrawColoured(KeySym(GameConfig.kdown),500,270,c4,c4,0)
- GameGFX.large.DrawColoured(KeySym(GameConfig.krot),500,300,c5,c5,0)
+ GameGFX.large.DrawColoured(KeySym(GameConfig.krotright),500,240,c3,c3,0)
+ GameGFX.large.DrawColoured(KeySym(GameConfig.krotleft),500,270,c4,c4,0)
+ GameGFX.large.DrawColoured(KeySym(GameConfig.kdrop),500,300,c5,c5,0)
GameGFX.large.DrawColoured(KeySym(GameConfig.kpause),500,330,c6,c6,0)
@@ -191,11 +186,11 @@ Function Menu()
Case 2
GameConfig.kright=k
Case 3
- GameConfig.kup=k
+ GameConfig.krotright=k
Case 4
- GameConfig.kdown=k
+ GameConfig.krotleft=k
Case 5
- GameConfig.krot=k
+ GameConfig.kdrop=k
Case 6
GameConfig.kpause=k
End Select
@@ -223,7 +218,6 @@ Function Menu()
done=True
FlushKeys()
Case MENU_SCORES
- gm.AddRow()
FlushKeys()
Case MENU_KEYS
FlushKeys()
diff --git a/pieces.sxc b/pieces.sxc
new file mode 100644
index 0000000..dde0de0
--- /dev/null
+++ b/pieces.sxc
Binary files differ
diff --git a/types.bmx b/types.bmx
index 62d08dd..42cb2bd 100644
--- a/types.bmx
+++ b/types.bmx
@@ -25,6 +25,7 @@ Incbin "GFX/copper.png"
Incbin "GFX/copperslice.png"
Incbin "GFX/dust.png"
Incbin "GFX/title.png"
+Incbin "GFX/gameover.png"
Incbin "GFX/cursor.png"
Incbin "TILES/tile.png"
@@ -44,6 +45,8 @@ Incbin "TILES/top_right.png"
Incbin "TILES/bottom_left.png"
Incbin "TILES/bottom_right.png"
+Const HERTZ:Int=60
+
Type Lookup
Global si:Double[]
Global co:Double[]
@@ -66,6 +69,7 @@ Type GameGFX
Global large:TBitmapFont
Global title:TImage
+ Global gameover:TImage
Global pointer:TImage
Global copper:TImage
@@ -106,6 +110,8 @@ Type GameGFX
large=TBitmapFont.Load("incbin::GFX/large.bmf",0)
title=LoadImage("incbin::GFX/title.png",0)
+ gameover=LoadImage("incbin::GFX/gameover.png",0)
+ MidHandleImage(gameover)
pointer=LoadImage("incbin::GFX/pointer.png",0)
@@ -148,9 +154,9 @@ End Type
Type GameConfig
Global kleft:Int
Global kright:Int
- Global kup:Int
- Global kdown:Int
- Global krot:Int
+ Global krotright:Int
+ Global krotleft:Int
+ Global kdrop:Int
Global kpause:Int
Global start_level:Int
@@ -160,9 +166,9 @@ Type GameConfig
If s=Null
kleft=KEY_LEFT
kright=KEY_RIGHT
- kup=KEY_UP
- kdown=KEY_DOWN
- krot=KEY_SPACE
+ krotright=KEY_UP
+ krotleft=KEY_DOWN
+ kdrop=KEY_SPACE
kpause=KEY_P
start_level=1
Return
@@ -172,9 +178,9 @@ Type GameConfig
kleft=s.ReadInt()
kright=s.ReadInt()
- kup=s.ReadInt()
- kdown=s.ReadInt()
- krot=s.ReadInt()
+ krotright=s.ReadInt()
+ krotleft=s.ReadInt()
+ kdrop=s.ReadInt()
kpause=s.ReadInt()
start_level=s.ReadInt()
@@ -192,9 +198,9 @@ Type GameConfig
s.WriteInt(kleft)
s.WriteInt(kright)
- s.WriteInt(kup)
- s.WriteInt(kdown)
- s.WriteInt(krot)
+ s.WriteInt(krotright)
+ s.WriteInt(krotright)
+ s.WriteInt(kdrop)
s.WriteInt(kpause)
s.WriteInt(start_level)