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authorIan C <ianc@noddybox.co.uk>2005-12-05 00:59:34 +0000
committerIan C <ianc@noddybox.co.uk>2005-12-05 00:59:34 +0000
commitcf0e1b5f3422dc1adc60b1684591ab0962c441bb (patch)
tree8c69f5fe70d39475e1dc31ef994f719948c70621 /HELP/help.txt
parent2432acd3b0cc49fb71cfee5b32e14e0eac773619 (diff)
Updates and added help page
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+
+@THE RULES
+
+You start with an empty pit that has electrodes
+down the sides and at the bottom.
+
+#incbin::HELP/pit.png
+
+You must connect these using geometric
+shapes that fall from the sky which have
+wires embedded in the blocks...
+
+#incbin::HELP/piece.png
+
+I'm sure you'll (cough) recognise the shapes.
+
+Once a piece has landed in the pit if a
+connection can be made between electrodes,
+or a loop of wires can be made, then these
+are removed and you score lovely points...
+
+#incbin::HELP/wire1.png
+
+#incbin::HELP/loop1.png
+
+If a connection cannot be made, as in this one:
+
+#incbin::HELP/wire2.png
+
+Then the peices are unglued and any hanging bits
+drop down into the pit to make other possible
+loops...
+
+#incbin::HELP/wire3.png
+
+If a piece lands with anything sticking out of the
+top of the pit, it's GAME OVER.
+
+
+@SPECIAL PIECES
+
+Once in a while a special piece may drop down...
+
+
+!SMART BOMB
+
+#incbin::HELP/bomb.png
+
+This special will destroy all blocks that are the
+same as the one it lands on. Landing on nothing
+is probably not a good idea...
+
+
+!TWISTER
+
+#incbin::HELP/twister.png
+
+The twister will rotate all the pieces in the pit
+four times, scoring any loops and wires that
+are made from doing this.
+
+
+* * * * * * * * * * * * *
+