summaryrefslogtreecommitdiff
path: root/HELP/help.txt
blob: ef89506f859031f8227179efafcab0ef6bb1fa97 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64

@THE RULES

You start with an empty pit that has electrodes
down the sides and at the bottom.

#incbin::HELP/pit.png

You must connect these using geometric
shapes that fall from the sky which have
wires embedded in the blocks...

#incbin::HELP/piece.png

I'm sure you'll (cough) recognise the shapes.

Once a piece has landed in the pit if a
connection can be made between electrodes,
or a loop of wires can be made, then these
are removed and you score lovely points...

#incbin::HELP/wire1.png

#incbin::HELP/loop1.png

If a connection cannot be made, as in this one:

#incbin::HELP/wire2.png

Then the peices are unglued and any hanging bits
drop down into the pit to make other possible
loops...

#incbin::HELP/wire3.png

If a piece lands with anything sticking out of the
top of the pit, it's GAME OVER.


@SPECIAL PIECES

Once in a while a special piece may drop down...


!SMART BOMB

#incbin::HELP/bomb.png

This special will destroy all blocks that are the
same as the one it lands on.  Landing on nothing
is probably not a good idea...


!TWISTER

#incbin::HELP/twister.png

The twister will rotate all the pieces in the pit
four times, scoring any loops and wires that
are made from doing this.


* * * * * * * * * * * * *